eugman on Thu, 21 Jul 2005 22:06:43 -0500 (CDT)


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[s-d] Re: [s-b] Re: EugeneMeidinger amends p160


That's it? Wow. I can only hope my other props are as clean of errors as this one.


> Soul infrastructure-- 1 burn
> 
> On 7/21/05, automailer@xxxxxxxxxxxxxxx <automailer@xxxxxxxxxxxxxxx> wrote:
> > EugeneMeidinger has amended p160.
> > 
> > ---------------------------------
> > Proposal 160/2: Revamping entire sould infrastructure neatly.
> > A Proposal by EugeneMeidinger
> > Last modified on nweek 94, nday 6
> > 
> > [[
> > Ok I made it so you can use a soul jar to trade souls. This way you can get
> > back your soul without a priest if you die but you are depending on other
> > players. Oh how horrible if you died and a necromancer got a hold of it.
> > ]]
> > [[
> > "How did I get myself into this mess? Damn my meddling with the undead,"
> > said 
> > Eugene as he slammed  a clenched fist down on his desk. Suddenly, he began 
> > moving his fingers as though writing some indecipherable text on the air
> > itself. 
> > The Lost Spirit of Dan appeared with a smirk on its face. "You called? Why
> > ya 
> > lookin' so GRIM, boss?" asked the inchoate apparition. "Har Har. You know  I
> > 
> > would kill you if you weren't dead," Eugene snarled in a low tone,"I've got
> > a 
> > job for  you. We need to make use of reluctant souls. Go up to the mansion
> > and 
> > get them to build me a seance room." As Dan disappeared, Eugene went back to
> > 
> > pondering how to fix his situation.]]
> > 
> > Create the following room:
> > {{ __Seance room__
> > 
> > Description: A poorly lit room. In the center is a table with a maroon cloth
> > 
> > draped over it and a crystal ball on top. There are two old wooden chairs by
> > the 
> > table. Behind each chair is a hanging painting. Both are of the same person;
> > However, one is of a yound girl and the other an old woman.  
> > 
> > Ordinances: Once per nweek, you may bind a soul to a soulless Soul Jar you 
> > posses. 
> > 
> > Exits:The gallery
> > }}
> > 
> > Add the Seance room to the list of exits for the gallery.
> > 
> > Create the following talisman:
> > {{
> > __Soul Jar__
> > 
> > Price: 40 GC
> > Rarity: Rare
> > 
> > Appearance: A mystical glass jar. Someone has put a peanut butter label on
> > as a 
> > joke.   
> > 
> > Effects:
> > Sacrifice: If a soul is bound to this talisman you gain possession of it
> > instead of it becoming lost. 
> > }}
> > 
> > [[First, he would have to make harder for those fools to reclaim their
> > souls. 
> > Nothing could be done about those wretched priests however.The mere thought
> > of those priests infuriated him. ]]
> > 
> > Replace paragraph 3 of rule 7-1 with the following:
> > {{
> > Players may not take possession of Lost Souls while they do not possess
> > their 
> > own soul
> > }}
> > Make all souls possessed by a player be in the state of found.
> > 
> > [[Next, Eugene considered the delay in the creation of his doomful fluffy 
> > rabbit. It was integral to his most evil of plans. There had to be a way to
> > 
> > speed up the process he thought to himself.]]
> > 
> > In rule 7-2 insert the following before the last sentence:
> > {{A talisman with a rarity of "Absurdly common" is forged at the end of the
> > day 
> > the attempt is made if the player attempting to forge it can afford the
> > cost.}}
> > 
> > [[This was still not enough. He knew others planned to speculate on the
> > value of 
> > souls and only he should be allowed to do such a thing.]]
> > Remove the last 8 words from the 3rd bullet of rule 7-5.
> > 
> > Set the SP of all souls that are neither bound nor share a name with an
> > active 
> > player to 100.
> > Set the value of the soul Baron von Skippy to 180.
> > Set the value of the following souls to 120:
> > bd
> > Zarpint
> > lain
> > personman
> > rob
> > glotmorf
> >  
> > ---------------------------------
> > 
> > 
> > 
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