Daniel Peter Lepage on Wed, 13 Jul 2005 14:08:06 -0500 (CDT)

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[s-d] Re: [s-b] [auto] DQT submits p158

> DQT has submitted a new proposal, p158.
> ---------------------------------
> Proposal 158/0: Golems V2.0
> A Standard Proposal by DQT
> Last modified on nweek 93, nday 10
> Creat a new type of Talisman:
> {{
> Name: Golem
> Description: A giant monster made of rock.
> Price: You, Your soul
> Effect: Instead of being destroyed, the Player used to forge this Talisman
> is transformed into this Talisman. This Talisman's name is then changed to
> the name of the Player who was transformed.
> Golems are Voting Entities.
> Golems may cast votes.
> Golems may sumbit Proposals.
> }}
> [[This way, anyone can be a Golem.]]

Oh! I get it. I mistook your original proposal as a creative way of
forfeiting: I thought you were trying to leave the game, but also to leave
an interesting residue behind. But you're actually just trying to put
yourself in a fundamentally different state from playerhood, while
remaining in the game?

In that case, I have a few different questions. First of all, why would
anyone want to become a Golem? As far as I can tell, the advantage is that
there's no limit on how many props a Golem may submit; the disadvantages
include that you get no bonuses from your props, you have no stats, and
you can't play any of the other subgames. Why would this ever be worth


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