Sonnet Nazi on Sun, 5 Jun 2005 17:37:01 -0500 (CDT) |
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[s-d] Re: Peter submits p116 |
Peter has submitted a new proposal, p116. Change Rule 0-0 to the text {{ At any time, regardless of the state of any time-keeping device in the game, any player may submit a Tweak. A Tweak is a Game-changing Object. Legal Votes on a Tweak are SECOND, OBJECT, and ABSTAIN. Eligible Voters on a Tweak are all players. Casting a Vote on an Open Tweak is a legal Game Action regardless of the state of any time-keeping device in the game. 1 real-world day after a Tweak is created, it becomes Open. 6 real-world days after a Tweak becomes Open, it becomes Historical. When a Tweak becomes Historical, if it received at least two SECOND Final Votes and received no OBJECT Final Votes, the Tweak Passes. }} Can I second my own tweak? Twice? On 6/4/05, automailer@xxxxxxxxxxxxxxx <automailer@xxxxxxxxxxxxxxx> wrote: > Peter has submitted a new proposal, p116. > > --------------------------------- > Proposal 116/0: Grand Reunification Of A Nomic Proposal And Related Things > A Standard Proposal by Peter > Last modified on nweek 90, nday 12 > > [[GROAN PART]] > > [[Please double-check to make sure I've done this all right. I don't > want to accidentally break every method we have to change the rules.]] > > In section 2, add a new rule > {{ > == Game-changing Objects == > > There is a class of Game Documents called Game-changing Objects. > > A Game-changing Object consists of a list of changes to the state of > the game (that is, changes to the state and/or existence of some > number of Game Objects) and an optional title. It may also contain > other things as defined in the definition of the object. > > Each Game-changing Object is assigned a unique serial number at the > discretion of the Minister of Change. > > Any object which is a Game-changing Object: > * can be in one of three states: Pending, Open, and Historical. > * can have a list of Legal Votes > * can have a list of Eligible Voters > > Game-changing Objects are initially Pending. > > Game-changing Objects are Revisable. When a Game-changing Object is > Pending, the object that submitted it may revise it by resubmitting > it. > > For each Open Game-changing Object, each Eligible Voter for that > object has a Current Vote on that Object. A Current Vote can be any > Legal Vote for that object. The Current Vote for each Eligible Voter > is initially set to ABSTAIN for each Open Proposal. > > As a game action, a player may set their Current Vote for any Open > Game-changing Object if e is an Eligible Voter for it. This action may > also be known as casting a Vote. > > When a Game-changing Object changes from Open to Historical, it is > said to have Resolved. When a Game-changing Object resolves, the > latest Current Vote that each Eligible Voter had on the proposal > becomes known as that entity's Final Vote on that proposal. > > [[The definition of each object then describes the meaning of > "Passing".]] > > A Game-changing Object that does not Pass is said to have Failed. > > When a Game-changing Object Passes, the changes to the game state > listed within it are made. If more than one Game-changing Object > Passes at the same time, the changes are made sequentially in > ascending serial number order. > }} > > Create the following Tweak: > {{ > Remove from Rule 0-0 the sentence > {{ > This rule can only be amended by way of a Tweak. > }} > }} > Execute the changes in that Tweak, and then destroy that Tweak. > > Change Rule 0-0 to the text > {{ > At any time, regardless of the state of any time-keeping device in the > game, any player may submit a Tweak. A Tweak is a Game-changing > Object. > > Legal Votes on a Tweak are SECOND, OBJECT, and ABSTAIN. > > Eligible Voters on a Tweak are all players. > > Casting a Vote on an Open Tweak is a legal Game Action regardless of > the state of any time-keeping device in the game. > > 1 real-world day after a Tweak is created, it becomes Open. > > 6 real-world days after a Tweak becomes Open, it becomes Historical. > > When a Tweak becomes Historical, if it received at least two SECOND > Final Votes and received no OBJECT Final Votes, the Tweak Passes. > }} > > Change Rule 2-3 to the text > {{ > Proposals are Game-changing Objects. > > A Proposal is owned by the entity that submitted it. > }} > > > Execute these changes in Rule 3-3: > {{ > > In section "Timing", remove the sentence > {{ > Proposals are initially Pending. > }} > > In section "Proposal Submission", remove the sentence > {{ > Any player may revise a Proposal e owns by resubmitting it, but only > if the Proposal in question is Pending. > }} > > If proposal 104 or 114 Passed, change the text of section "Voting" to > {{ > A Voting Entity is a Game Object that has the right to vote on > Proposals. All players are Voting Entities. > > Legal Votes on proposals are FOR, MAYBE, AGAINST, and ABSTAIN. > > Eligible Voters for proposals are all Voting Entities. > }} > > If neither proposal 104 nor 114 Passed, change the text of section > "Voting" to > {{ > A Voting Entity is a Game Object that has the right to vote on > Proposals. All players are Voting Entities. > > Legal Votes on proposals are FOR, AGAINST, and ABSTAIN. > > Eligible Voters for proposals are all Voting Entities. > }} > > If proposal 104 or 114 Passed, in section "Proposal Resolution", remove > the first paragraph and last paragraph. > > If neither proposal 104 nor 114 Passed, change the text of section > "Proposal Resolution" to > {{ > When a Proposal Resolves, if the number of FOR Final Votes on it > exceeds the number of AGAINST Final Votes on it, or if all votes cast > on it are AGAINST or ABSTAIN, the Proposal Passes. > }} > > }} > > Replace the text of the first paragraph of rule 3-18 with > {{ > Referenda are Game-changing Objects. > > Legal Votes on Referenda are OBJECT and ABSTAIN. > > Eligible Voters for Referenda are all players. > > One nday after a Referendum is created, it becomes Open. > > Two ndays after a Referendum becomes Open, it becomes Historical. > > When a Referendum Resolves, if there are less than two OBJECT Final > Votes on it, the Referendum Passes. > }} > > In rule 5-1, change the text > {{ > A CFI is a Game Document consisting of a statement about the game and > (optionally) a list of changes to the gamestate. > }} > to > {{ > A CFI is a Game-changing Object that also includes a statement about > the game. A CFI may be submitted at any time regardless of the state > of any time-keeping device used in the game. > }} > and remove the text > {{ > Any player may revise a CFI e owns by resubmitting it, but only if the > CFI in question is Pending. > }} > > Execute these changes in rule 5-2 > {{ > > If proposal 113 passes, append to the first paragraph the text > {{ > The Judge of a CFI is its only Eligible Voter. > }} > > If proposal 113 did not pass, change the text of the first paragraph > to the text > {{ > Eligible Voters on a CFI are all players except for the Plaintiff and > Defendant of that CFI. > }} > > Change the text of the second and third paragraph to the text > {{ > Legal Votes on a CFI are YES, NO, REFUSED, and ABSTAIN. > > Casting a Vote on a CFI is a legal Game Action regardless of the state > of any time-keeping device used in the game. > > When a CFI resolves, count the non-ABSTAIN Final Votes and interpret > the results as follows: > }} > > Remove the text > {{ > When a CFI Passes, the gamestate changes listed within it are > implemented by whoever is responsible for them. > }} > > }} > > In rule 3-1, change the text > {{ > This does not apply to Game Actions defined in section 5, or if the > definition of a Game Action explicitly allows other times for the > Action to occur. > }} > to the text > {{ > This does not apply if a rule explicitly allows other times for the > Game Action to occur. > }} > > --------------------------------- > > > > This Message was sent automatically by the Wiki. > Please do not reply to the sender of this message, as your replies will be > ignored. Thank you. > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss