Rainbow Wolfe on Sun, 29 May 2005 16:52:10 -0500 (CDT)


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[s-d] Re: [s-b] An Obvious win.


Aargh! De-ja-vu!

I'm sure someone propped this in the previous ruleset.

Okay, so assuming you have won what now... oh wait, nothing. We just 
continue playing.

- RW

On 5/29/05, Dan Schmidt <tiber264@xxxxxxxxx> wrote:
> 
> This loophole was so obvious that I wonder how it got
> in.
> 
> I propose a proposal named "Loophole" with the
> following text:
> {{
> Create a rule called "42" with the following text.
> {{
> Dyslexic Q-Thief may change the rules.
> 
> Dyslexic Q-Thief may win.
> }}
> }}
> There is nothing prohibiting me from making 100^1000
> Voting Entities named "Bob" so I do so.
> 
> There is also nothing prohibiting me from making
> "Loophole" change from Pending to Open. I then force
> all Voting Entities named "Bob" to vote FOR on
> "Loophole". Then I make "Loophole" change from Open to
> Historical.
> 
> I win.
> 
> I then create a rule named "The All-Important Default
> Case" with the following text.
> {{
> Game Objects may not change the game state.
> 
> This rule defers to all other rules.
> }}
> I then repeal "42".
> 
> And before you post to S-D stating how I didn't win
> for some reason please remeber that if this doesn't
> work, then all of last Nweek's Add-on purchases neven
> happened because nowhere in the Ruleset does it say
> that one can purchase Add-ons.
> 
> 
> 
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