eugman on Wed, 18 May 2005 21:03:19 -0500 (CDT) |
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Re: [s-d] Proto-prop |
While alot of of changes would be need the infrastructure for the most part would remain the same. I'll figure a way to work in in with th grid as well. I'll revise my prop tommorow. I would have to revamp the entire card set and give refunds for those who bought boosters. > Sounds cool, as well as easier to play with multiple people, but does it > work with the current Cards setup, or would a new groundwork be needed? > Also, if you could find a way to make it interact with the Grid, that would > be the way to get my vote. Maybe somewhere along the way, you get things to > use on the Grid, perhaps even a whole DimShip (minus the game-crashing > bits)... > > [[BvS]] > > On 5/18/05, eugman@xxxxxxxxxxx <eugman@xxxxxxxxxxx> wrote: > > > > Actually I like my idea very much. How about this idea for the card game. > > instead of trying to kill your opponent you are trying to win a race and you > > want to upgrade your dimship with cards while slowing his down at the same > > time? > > > > There could be twenty steps but instead of creatures and such there are > > action cards and upgrades. And there can be like 5 or so parts of the ship > > such as the lasers to shoot at your opponenet, engines to move you to > > victory, plating and maybe some extra slots. Hmmm I like this idea very > > much. > > > > > > > > > > > > Only two or three complaints so far: > > > > 1 - Cantrips I don't like the sound of. This would make this into a > > long > > > > haul affair, since all actions would require a delay in between to see > > > > if another player wants to play a cantrip. > > > > > > > > > That's fair. Possible solutions include removing that bit and finding > > some > > > way to make it not take forever. > > > > > > 2- This is kinda Magic-esque, innit, albeit on a lower level? > > > > > > > > > Yeah, basically. I can't really get rid of that influence, although I > > can > > > mask it a little if people have suggestions for how to do so. I suppose > > if > > > this is enough of a problem the prop will fail, and that'll be the end > > of > > > that. > > > > > > 3- More than five power gems I do not like. Reminds me of life-laming in > > > > Magic... > > > > > > > > > So we need more ways to take gems away. Note that I haven't added any > > cards > > > yet, so imbalances can be taken care of that way. > > > > > > [[BvS]] > > > > > > _______________________________________________ > > > > spoon-discuss mailing list > > > > spoon-discuss@xxxxxxxxx > > > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > > > > > > > _______________________________________________ > > > spoon-discuss mailing list > > > spoon-discuss@xxxxxxxxx > > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > > _______________________________________________ > > spoon-discuss mailing list > > spoon-discuss@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss