Daniel Lepage on Wed, 27 Apr 2005 23:56:36 -0500 (CDT) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-d] Cityscape: The subgame that probably won't make it past being a proposal. |
On Apr 27, 2005, at 6.59 PM, eugman@xxxxxxxxxxx wrote:
I still have to add alot to make it work and free from intial scamming but I am planning to submit a proposal that makes a rulebook similar to this and moves over the casino rules and cleans them up.It still needs alot of work. Really the only rule in it thats finished is the name of the game and that will probably change as well.http://www.bnomic.org/cgi-bin/moin.cgi/EugeneMeidingerI really like the idea of interconnectivity between subgames that I saw a bit of when reading about the gardens and the cube game thing. Thats the idea of the Library. Of course at some point owning the library or a building in a city would have to have some value.
I quite like this. A few thoughts:1) You don't need an Emergency section. Any Emergency can be dealt with just by making a proposal in the outer game (or a Tweak). 2) The definition of Buildings and their attributes could be more concise. You rarely need the word "attribute": "All buildings have the attribute of open or closed" is the same as "All buildings are either open or closed". Or, you could name the attributes: "Every building has the attributes Permanence, Location, District, Value, and Zoning. Permanence must be either transferable or nontransferable...". Shorter words would also help, as 'nontransferable' is quite a mouthful. Maybe Fluid vs. Fixed? 3) I'm not sure everything needs to be made of Rules. I like the way Cards were set up before the reset (and the way Talismans will be if that passes), where the general definition of a Card or a Talisman is defined in the rules, but individual Cards and Talismans are separate game documents. You could do the same thing by defining the general properties of Buildings and then having separate documents for specific types of buildings. 4) A few statements are trivially true, for example "Closed buildings have no effect that isn't defined in this rule unless stated otherwise by other rules". That seems to say that closed buildings have no effects except for those defined by this rule, and those defined by other rules. Since they have no effects outside of those specified by the rules anyway, the sentence doesn't actually do anything. 5) Being a bit of a grammar nazi, I feel obliged to point out first that "a lot" is always two words, never "alot", and "it's" is a contraction for "it is". The neuter third-person possessive is "its" with no apostrophe, as in "If a building is not in a city its district is limbo", not "If a building is not in a city it's district is limbo". 6) The Store definitions are a bit unclear. "When something is sold The buyer recieves the Game Object or Objects for sale and the owner of the store recieves The Game Objects and amount of attributes listed as the price. " seems to suggest that new objects are created by the transaction, implying that if I decide to sell Wads of Ersure for 1A apiece, I can then buy a bunch without ever needing to create them. 7) I'd prefer something like Nomopolis, Nomiburg, or Nomham to Nomi-city, mostly because I dislike hyphens in object names except when absolutely neccessary.
-- WonkoIf you try and take a cat apart to see how it works, the first thing you have on your hands is a non-working cat.
-- Douglas Adams _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss