Jake Eakle on Fri, 25 Feb 2005 23:17:09 -0600 (CST)


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[s-d] Re: [s-b] [auto] Wonko amends p2018


Considering the rather high cost of research, I'd say these are over priced
for their effects. Personally, if someone blights my plant, I'm gonna wait
for the town square to give me another seed before blowing an average of,
lesse, 2 per five points times 150, so like 75 * 5 = 375 points on
resurrecting one plant. First of all, i don't _have_ 375 points, and second
of all, no one else really has enough points for it to be worth it to just
throw them around like that. I think Research Points is maybe more in need
of revision than your spells, though I would suggest upping the power level
a bit, considering how easy it is to come by seeds. I think the fact that
according to the roster only one player currently has any technologies is
indicative of the fact that they're way too expensive. Like, for some of the
more expensive ones, it seems like a win would be cheaper. Am I missing
something here? 

--Personman


On 2/25/05 5:50 PM, "automailer@xxxxxxxxxxxxxxx"
<automailer@xxxxxxxxxxxxxxx> wrote:

> Wonko has amended p2018.
> 
> ---------------------------------
> Proposal 2018/1: Witchcraft
> A Standard Proposal by Wonko
> Last modified on nweek 81, nday 4
> 
> [[ The goal of spells is to encourage some degree of specialization between
> players - rather than having some players be all-around richer and more
> influential, certain players will have powers that others lack, and will need
> to cooperate in order to fully exploit their abilities.
> 
> Of course, having only two spells somewhat defeats the purpose of this, but
> I'm fairly confident that more will be devised before anybody's worked up
> enough Research to get both of them.
> ]]
> 
> Create a new rule:
> {{
> __Spells__
> 
> A. Definition
> 
> Spells are Technologies. However:
>  * Nonplayer entities may not possess spells.
>  * No player may possess more than three spells.
>  * When a player gives a spell at level N to another player, the receiving
> player only gets that spell at level N-4, or at level 1 if N-4 < 1.
>  * Except when the rules state otherwise, all spells have levels, but only 20.
> (i.e., you can't have it a level 21 unless the rules explicitly permit you to)
>  * Except when the rules state otherwise, a player with a Spell at level N
> also has that spell at all levels less than N.
>  * No player may spend Research Points to gain a spell at level N for N>1
> unless e already has it at level N-1.
> 
> A player who gains a spell is said to have Learned that spell. A player who
> has a spell is said to Know that spell. A player who loses a spell e possess
> is said to have Forgotten that spell.
> 
> If a spell permits a player to take perform a certain action, then that action
> is considered a Spell Action (unless the rules explicitly state otherwise); a
> player who takes that action is said to have Cast that Spell. No player may
> cast more than one spell per checking period (again, unless the rules
> explicitly state otherwise).
> 
> Any player may forget any spell they know at any time.
> 
> B. The Spellbook
> 
> The following spells exist:
> 
> B.1. Blight
> 
> Blight is a spell; it costs 200 Research points for level 1, and 40 Research
> points for each higher level. A player may Cast Blight at level N. To do so e
> must choose some number of plants in a single Garden. Each chosen plant is
> destroyed with probability (((N-1)%5) +1)/6. If e is casting it at level 5 or
> lower, or at levels 11 through 15, then e may only choose a single plant;
> otherwise e may choose up to three plants. If e is casting it at level 10 or
> lower, then e may only choose plants that are in a Garden from which e has
> successfully picked a Fruit during this nweek.
> 
> [[ So at level 5, you pick a plant in any garden you've visited recently and
> destroy it with probability 5/6; at level 6 you only have probability of 1/6
> per plant, but you can choose up to three plants; at level 10 you have 5/6 per
> plant and up to three plants; at 11 you have 1/6 again, and only one plant
> again, but you can hit any garden; at 20 you can pick three plants from any
> garden and you have a 5/6 chance of destroying each of them]]
> 
> B.2. Reincarnation
> 
> Reincarnation is a spell, costing 150 Research Points for level 1, and 55
> Research points for each higher level. A player may Cast Reincarnation at
> level N. To do so e must choose some number of plants that were destroyed in
> the past checking period(s); each chosen plant is recreated in the Garden it
> was in with probability (((N-1)%5) +1)/6, unless that garden cannot hold more
> plants, in which case the plant isn't recreated.
> 
> If e is casting Reincarnation at level 5 or lower, or at levels 11 through 15,
> then e may only choose plants that were destroyed during the current or the
> previous Checking Period. Otherwise, e may choose any plants that were
> destroyed during the past three Checking Periods.
> 
> If e is casting Reincarnation at level 10 or lower, then e may only choose a
> single plant; otherwise, e may choose up to three plants.
> 
> }}
> ---------------------------------
> 
> 
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