Daniel Lepage on Mon, 31 Jan 2005 23:19:47 -0600 (CST) |
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Re: [s-d] Re: The start of an economy |
On Jan 27, 2005, at 9.05 PM, Peter Cooper Jr. wrote:
Daniel Lepage <dpl33@xxxxxxxxxxx> writes:The problem with this is, if I recall correctly, is that some ancient CFI decided that in fact Societies can't actually *cause* a player to take actions because an outsider must "specify to a Public Forum that e is taking that action". So this society won't actually save any work for anyone, since they still have to post saying "I give X tildex to Q-Gardening Inc.".While I'm not familiar with the particular CFI, rule 578 (Societies) says that "A Society may force its members to perform actions.", and rule 1896 says that "The Rules also have the power to cause an Outsider to take Game Actions whether e posts or not." and "A Game Action that is caused by a Rule instead of by a Forum Post takes place at the time specified by the rule."
Oops, my mistake. The society does indeed work; I was remembering an older version of rule 1896 that just said "Actions occur upon reaching the appropriate fora".
In that case, I oughta join this society. Assuming I ever have a plant I want watered, anyway.
So I guess the question would be, does r578's rule saying that a Society can force a member to do something count as a rule saying that the Rules are forcing the outsider, or just as a Society forcing the Outsider.
I think if the rules say it can force things, and then it forces things, then it's using the rules to do so and so the rules are indirectly forcing.
If a society can in fact make its members do things, one might also want the Minister of that Society to keep track of actions that the members are forced to do by that society, to prevent someone from making a society that has its members do something every 5 minutes and giving the Ministers Of Updating Things headaches.
That is an excellent idea, and would solve the main objection to Societal Compulsion, namely that it forces Ministers to remember things in Society Charters that they shouldn't have to read.
The solution I would propose if Watering Costs are too annoying for people to want to pay, would be to change the rule. Have watering be a per-nweek thing, or have the rules automatically take the payment every nweek (and allow someone to destroy a Plant in eir own Garden).
At the moment the entirety of the "Garden Game" consists of a contest to see who can remember to pay consistently, so repealing that aspect would to some extent defeat the purpose of having them at all. However, if the Gardens continue to extend into other subgames like the Arena, then I would vote for a proposal to consolidate watering costs.
-- Wonko Life is anything that dies when you stomp on it. -Dave Barry (1947 - ) _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss