Bryan Donlan on Sat, 4 Dec 2004 22:29:37 -0600 (CST)


[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]

[s-d] Re: [s-b] [auto] ?Rodney amends p1954


On Sat,  4 Dec 2004 22:02:40 +0000 (GMT), automailer@xxxxxxxxxxxxxxx
<automailer@xxxxxxxxxxxxxxx> wrote:
> ?Rodney has amended p1954.
> 
> ---------------------------------
> Proposal 1954/1: Enforcement of the uninforceable
> A New Rule by ?Rodney
> Last modified on nweek 74, nday 1
> 
> Players have an attribute called Merit.A player starts with 10 merit.
> At the end of the Nweek all players gain one Merit.
> 
> If a player delibretly attempts to break a rule then e loses 1
> Permenent Honor and Merit equal to the Chutzpah of the rule e
> attempted to break.[[To tell weather or not a player has delibretly
> broken a rule you can use a CFJ]]
> 
> There exists a Game Object known as Jail.If a player has less than 0
> merit then e goes to Jail.Players in Jail cannot take Game Actions.
> If a player in Jail has 0 or more Merit then e ceases to be in Jail.
> [[
> The point of this is to enforce rules such as Rule 636/1
> ]]
> ---------------------------------

This version does not seem to address any of the issues I raised. How
can this be enforced? Why should we implement this? I don't see the
benifit, and it'll just cause headaches.

-- 
bd
_______________________________________________
spoon-discuss mailing list
spoon-discuss@xxxxxxxxx
http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss