Bryan Donlan on Sat, 4 Dec 2004 22:29:37 -0600 (CST) |
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[s-d] Re: [s-b] [auto] ?Rodney amends p1954 |
On Sat, 4 Dec 2004 22:02:40 +0000 (GMT), automailer@xxxxxxxxxxxxxxx <automailer@xxxxxxxxxxxxxxx> wrote: > ?Rodney has amended p1954. > > --------------------------------- > Proposal 1954/1: Enforcement of the uninforceable > A New Rule by ?Rodney > Last modified on nweek 74, nday 1 > > Players have an attribute called Merit.A player starts with 10 merit. > At the end of the Nweek all players gain one Merit. > > If a player delibretly attempts to break a rule then e loses 1 > Permenent Honor and Merit equal to the Chutzpah of the rule e > attempted to break.[[To tell weather or not a player has delibretly > broken a rule you can use a CFJ]] > > There exists a Game Object known as Jail.If a player has less than 0 > merit then e goes to Jail.Players in Jail cannot take Game Actions. > If a player in Jail has 0 or more Merit then e ceases to be in Jail. > [[ > The point of this is to enforce rules such as Rule 636/1 > ]] > --------------------------------- This version does not seem to address any of the issues I raised. How can this be enforced? Why should we implement this? I don't see the benifit, and it'll just cause headaches. -- bd _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss