Daniel Lepage on Fri, 2 Jul 2004 07:33:42 -0500 (CDT)


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Re: [spoon-discuss] Mao



On Jul 2, 2004, at 12.22 AM, Zarpint wrote:

That's essentially the game I played, but players could add more than one
rule when they won, and also change other things, e.g., adding another
pile with a different rule for play, so that cards had to be played into
the right pile to be played.

We'd call an extra pile just another rule: the rules that could be added could do whatever the player wanted them to. I've played games with seven different play piles at once (though they kept disappearing and reappearing); also games with rummy-like card removal, matrix algebra, and one game where half the deck was lying on the floor and only one player knew which cards were in whose hands...

I'm not sure I'd really call Mao a variant on Eleusis, though...
Eleusis has but one secret rule, and a lot of complicated yet known
rules used to deduce the secret rule.

As far as I know, Eleusis is almost the same as what you called the
first round of mini-Mao, with minor differences in penalties.

As far as I know, Mao doesn't have the complicated starting rules of Eleusis: it's never played cross-table the way Eleusis is, nor is it customary to be able to play sequences or become a Prophet; there's no predefined scoring, no way to be thrown out of the game, and no 'no play' rule; and if you play a second round, the previous round's rule doesn't carry over.

--
Wonko

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