Glotmorf on Sat, 19 Jun 2004 22:19:05 -0500 (CDT) |
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[spoon-discuss] Metasystem |
Okay, here's a proto-version. Mind you, this isn't a complete ruleset unless someone is seriously committed to the blank-page approach. Instead, this is meant to be (a) modular and (b) weenie-resistant. By "modular" I mean it's meant to be dropped into a game, or have a game wrapped around it, or even sit on a globally-accessible source and have games reference it. It's possibly even re-entrant: if C Nomic starts having subgames, they can declare themselves to be Metasystem games also. By "weenie-resistant," I mean I left a lot of things open enough to fit individuals' ideas about how things should be done...and therefore hopefully prevented genre-weenies or platform-weenies from obstructing the basic concepts. For example, the rule labelled "Homepage" specifically does not contain a single reference to the word "web"; for all I care, it can be implemented as a Listserv info file, an automatically-posted Usenet FAQ, a WAP site for Palm Pilots or even a news popup in a custom client from a box set ("C NOMIC: the MMORPG! IN STORES NOW!"). BTW...I know the propsosal and vote system is a bit simplistic, but remember: it won't be in effect until it gets implemented, so simplistic is good. You want something more complex? You can code it. :) Questions? Comments? Obscene gestures? Vulgar propositions? -- Glotmorf 1. The Metasystem This body of rules, called The Metasystem, states definitions, procedures and restrictions that apply to all aspects of the game, called herein The Game, that contains or refers to The Metasystem in its ruleset. These rules take precedence over other rules in The Game. 2. The Server Employing The Metasystem presupposes the existence of an internet-accessible server, called The Server, that players in The Game can use to view Game-related information and make Game-related actions. If such functionality is distributed across multiple servers, they are known collectively as The Server, as long as all servers so employed are internet-accessible and known to the players. 3. The Homepage A Game that employs The Metagame must have an internet-accessible source of basic game information maintained on The Server, called The Homepage. The Homepage must contain, or contain means to access, the rules of The Game and mechanisms for non-players to interact with The Game. 4. Automation All Game-related information specified in The Metasystem must be trackable and maintainable via The Server; any such information specified as accessible to all players must be accessible via The Server. All Game-related actions specified in The Metasystem must be performable via The Server. Metasystem rules that specify information not accessible via The Server or actions not performable via The Server are inactive and have no effect until said inaccessibility or unperformability has been resolved. 5. Maintenance The Homepage, The Server, mechanisms for production and accessibility of Game-related information via The Server, and mechanisms for enabling Game-related actions via The Server are considered Metasystem aspects of The Game. Each Metasystem aspect of The Game must be maintainable by at least one player, or by an outside party designated in the rules of The Game. Rules that specify aspects other than The Server and The Homepage that cannot be so maintained are considered inactive and have no effect; if The Server or The Homepage cannot be so maintained, The Metasystem is inactive and has no effect on The Game. 6. Rule Numbers Metasystem rules must be identifiable by means of unique rule numbers. Metasystem rules' rule numbers cannot be changed to be identical to other existing Metasystem rules' rule numbers. New Metasystem rules cannot be implemented with rule numbers identical to existing Metasystem rules' rule numbers. 7. Information Game-related information considered Metasystem asoects are: names of and means to contact players, components of The Server, Metasystem rules and Game rules. Other information can be specified by Game rules as being Metasystem information. 8. Actions Game-related actions considered Metasystem aspects are: designating components of The Server, proposing changes to Metasystem rules, voting on proposed changes, implementing proposed changes, adding new players and leaving The Game. Other actions can be specified by Game rules as being Metasystem actions. 9. Proposals A player can propose a change to the Metasystem ruleset by either providing a new rule to add to the Metasystem ruleset or specifying an existing Metasystem rule to be replaced in its entirety with new text. A proposal is submitted via The Server, and all players must be notified of it before any players can vote on it. Once a proposal has been submitted, it is determined whether or not to implement it by a majority of For votes cast by players. Players may cast either For or Against votes. The votes are counted when either (a) all players have voted at least once or (b) a week (seven contiguous twenty-four-hour periods) has passed. Whichever occurs first, the most recent votes of all players are tallied. If a proposal is implemented, its text is either added as a new rule or replaces an existing rule. __________________________________ Do you Yahoo!? New and Improved Yahoo! 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