|Daniel Lepage on Mon, 5 Apr 2004 20:46:59 -0500 (CDT)|
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|[spoon-discuss] Re: [Spoon-business] The Checkpointly Recognizer|
On Apr 5, 2004, at 5:07 PM, Zarpint wrote:
If any player has been On Forced Leave for 3 or more consecutive nweeks, or On Leave for 6 or more consecutive nweeks, and has not been Lurking during that time, that player shall enter Stasis. A player who has entered Stasis has no effect on the game except that e may leave Stasis by posting a message to a public forum stating e is leaving Stasis. All attributes and other characteristics of a player in Stasis shall be preserved exactly as they were when the player entered Statis until e leaves Stasis, at which point they behave normally again starting then.
Why not just take out the bit where Lost Souls lose all attributes? That would be exactly the same, except without adding a new state of being.
Create a Player with the name "Rob". Give the player known as Rob all attributes and any other characteristics the player last known as Rob had before e was Garbage Collected.
This isn't what you want to do at all - this creates a new "player", unaffiliated with any real-world entity, and gives it a bunch of attributes. This also breaks r2, as we already have an entity called 'Rob'.
Under the current rules, Rob is currently a "Lost Soul", with no attributes except the name 'Rob' (hence why creating a new one breaks r2). What you want to do is have Rob rejoin the game, causing em to become a Player instead of a Lost Soul, and then you propose to give em the attributes e had before e left.
Rob, you feel like rejoining? -- Wonko _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss