Baron von Skippy on 21 Jan 2004 15:44:46 -0000


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Re: [spoon-discuss] entropy revisited


>I was wandering around town today and came up with an idea. How about 
>re-introducing Entropy, but balancing it with an opposable concept. The 
>idea here is that the state of Nomic can have 2 states (actually 3, but 
>one is rare) - If Universal Entropy is greater the Universal Attraction, 
>the Nomiverse is said to be dispersing. If the opposite is tru, the 
>Nomiverse is said to be collapsing. If the two are balanced, then the 
>Nomiverse is said to be in a Steady State.
>
>Then there is a property called Omega. Omega is the ratio of Universal 
>Entropy to Universal Attraction. If Omega is ever less than 0.1 (i.e there 
>is 10 times as much Attraction as there is Entropy), the Nomiverse suffers 
>a Big Crunch. When a big Crunch occurs, all objects and non-title 
>attributes are destroyed (may require tweaking here)
>
>If Omega is ever greater than 10, the Nomiverse suffers heat death. When 
>the nomiverse suffers Heat Death all dimensions with the exception of 
>Respect are set to 0 (again, tweak)
>
>Once either one happens there is a Big Bang. All Entropy and Attraction is 
>returned to 0.
>
>
>The idea here is that different actions will cause either Entropy or 
>Attraction. Depending upon the state of the Nomiverse, some actions could 
>operate differently - certain cards could have different properties 
>depending on the state of the Nomiverse, or one could only place pieces on 
>black squares on the Go board in a Dispersing Nomiverse, and on white in a 
>Collapsing Nomiverse.
>
>
>Sorta like the Gremlin number, only affected by our actions.
>
>Of course all of this runs publically
>
>
>comments?
>
-Sweet... one thing, though. I am of the opinion that it was always a bad idea to wipe the Grid when we hit 500 Entropy, and I still am, although there is no Grid... er, regardless. Anyway, leave Subgames alone when the universe goes kablooie (or sizzle, or schhhhhhhlup, whatever the case may be), and I'll go for this.-

[[BvS]]
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