Baron von Skippy on 19 Jan 2004 22:38:44 -0000


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Re: [spoon-discuss] Proto-prop: Opening the Trousers of Time


>> A. Balefire
>> Balefire is a substance which can be used to remove a target from the 
>> gamestate retroactively, such that it ceased to exist at the beginning 
>> of the checkpoint before the checkpoint in which balefire was used on 
>> it. This length of time is standard
>
>The period of time in which it happens is a Checking Period; a 
>Checkpoint is the event when one Checking Period switches to the next 
>Checking Period.

-Hmm. I wonder if I've made this mistake elsewhere. Well, it's fixed in this one, anyway.-
>
>> unless otherwise specified in the description of the source of the 
>> balefire. If the removal of the target would allow actions to be taken 
>> that were declared before balefire was used, those actions occur. If 
>> those actions are player actions, the player who would perform the 
>> action must alert the Administrator of their now-legal actions before 
>> those actions can occur.
>
>So if, for example, somebody used YSPHTMF on me to make me discard two 
>cards, and then I announced that I was playing one of those cards, and 
>then somebody balefired the YSPHTMF so I got my cards back, would I 
>then have already played the card that I announced, since although I 
>didn't have it when I tried to play it, now I had had it then?

-Yes, actually. That would be a perfect use of this.-
>
>This might be a violation of r204, __Thou Shalt Not Mess With Time__.

-Doesn't look like it to me... at least, not after nday 6 of the nweek this is implemented (57, with any luck): "However, a rule may allow changes to actions, proposals, rules, CFJs, or any other aspect of game state, so long as the point in time to be changed (if the time is an interval, the beginning of that interval is to be used) is after the time of adoption of the rule." Now, in order to make this all work, I should probably add something like "this rule takes precedence over Rule 204." I would repeal 204, but that would be a really bad idea.-
>
>> Due to the dangerous nature of balefire, both to the gamestate and to 
>> the sanity of the Admin, anything that would allow balefire to be 
>> created must be defined in this section of this rule. If any part of 
>> any rule does not comply with this paragraph, the offending section is 
>> removed from the ruleset retroactively such that it ceased to exist at 
>> the time of its addition to the ruleset.
>
>That last sentence could read "if a rule would be modified so that any 
>part of it wouldn't comply with this paragraph, that modification 
>fails."

-It could also read "fnord fnord fnord," but that would be silly.-
>
>> Balefire may not be used to target the following:
>> The Administrator
>> Players
>> Rules or sections of rules
>> Proposals or sections of proposals
>> Societies
>> Philosophies
>> Ministries
>> Dimensions
>> Gremlins
>> Player abilities
>
>What's a "player ability"?
-Anything a player can do. Force Powers were a player ability. The ability to give points to other players is an ability. The ability to place Go stones, buy drinks, make proposals, anything you can do. You can't remove the ability to do that. How about "A player's ability to perform an action," would that be clearer?-
>
>> Keywords
>> States of Emergency
>> The Clock
>> Chutzpah
>> Objects which create balefire
>> [[This is why it's a proto-prop: Have I left anything crucial out?]]
>>

>> C. The Tydnab Emyt
>> There exists an object called the Tydnab Emyt. The player who 
>> possesses the Tydnab Emyt may use it to retroactively undo a single 
>> action taken by a single player since the beginning of the checkpoint 
>> before the checkpoint in which the Tydnab Emyt is used. When the 
>> Tydnab Emyt is used, possession of it is given to the player whose 
>> action was targeted by its last use.
>
>Anyone here ever played Prince of Persia: The Sands of Time? This 
>reminds me a lot of the Dagger, which has the power to rewind time 
>about ten seconds (essential for those moments when you really didn't 
>mean to hit jump and plunge do your death)
>
>> }}
>>
>> Add a card to the Cardlist:
>> {{
>> __Big-Bad-I-Said-No__
>>
>> Image: A group of people playing a strategy card game. One of the 
>> players is setting fire to a card while another looks on in horror. 
>> The rest of the players don't seem to notice.
>>
>> Text: When you play this card, choose a card played since the 
>> beginning of the checkpoint before the checkpoint in which you played 
>> this card. The effects of that card are undone and the card is 
>> considered to have been discarded at the time of its being played.
>> }}
>
>Y'know, if we changed it so cards happened at the end of the nweek or 
>the checking period instead of instantly, this sort of thing wouldn't 
>be hard to do at all...

-Yeah, it wouldn't.-
>
>> Add six Big-Bad-I-Said-Nos to the Deck.
>>
>> Create three Deus Ex Ovum in the possession of the Administrator.
>>
>> Give the Balefire Rod to a random player.
>>
>> Give the Tydnab Emyt to a random player.
>>
>> Give 5 points to the player who first correctly guessed the origin of 
>> the term "Tydnab Emyt." If no player has done so, or if Baron von 
>> Skippy is that player, this paragraph does nothing.
>> [[Offer starts now. Guess it and I'll change this part to include your 
>> name.]]
>
>It's Time Bandit spelt backwards, with y's instead of i's.
>
>> Add four Tournament Russian Roulettes to the deck.
>> [[Because I forgot earlier]]
>
>You might want to do that in a separate prop, just so that they get in 
>the deck after Dave vetoes this.

-If I make another prop, sure.-
>
[[BvS]]
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