Baron von Skippy on 29 Dec 2003 03:12:32 -0000 |
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Re: [spoon-discuss] Junk |
>>>> Also, I think some things shouldn't be buildable. For example we >>>> might >>>> want artifacts that can be found, but that we no longer have the >>>> means >>>> to create (like the Improbability Drive on the Baron's old speeder). >>>> >>> >>> I've got to disagree. I'd much prefer to have the grid like a glass >>> box, >>> where the players can only indirectly affect the action inside, and >>> the >>> inhabitants (the robots) have to evolve and build everything inside >>> themselves. It would be different than the old grid, and a little more >>> entertaining. >>> >> -Allow me to disagree with your disagreement, probably in a way >> incompatible with everyone's views. The 'bots are on the Grid, yes? >> Well, I'm almost certain that there weren't a dozen robots on the Grid >> when it got nuked, so clearly those 'bots were placed there by us. >> Therefore, we should be able to send other things in. Maybe not a lot >> of things - after all, there's got to be some sort of background >> radiation/entropy/both going on that makes it difficult to get there. >> Also, I very much like the idea of finding the ruins of the old Grid >> here and there. Say, the old S.S. Improbable, now a burnt-out wreck >> whose munitions store was scattered when a missile landed almost on >> top of it. Note what those munitions were - now think about what >> happens when someone finds a cache of Whoopass just sort of lying >> around. I'll give you a hint: It begins with a "F" and rhymes with >> "oomp." >> >> Any thoughts on this? Maybe I'll get to read them in a few days...- > >I dunno... I'm beginning to have doubts about the Plot here... I >thought long and hard about what happened on the Old Grid. A lot of it, >towards the end, revolved around Prose Props, and people trying to make >some sort of continuous plot that was almost... logical. I wonder what >effect this has on the creativity of the game - the Grid began with >very random, whimsical things like Shiny Things and Elbonian Airways, >but by the end, we were constructing a sort of science fiction world... >I know I had some complicated plans for things that involved all manner >of prose props; and I never had the time to put together all the >accompanying material. > >Whimsy can be fun. > -The who? I'm not trying to construct a big plot here (although I'd like to see Prose Props come back), I'm just saying that we had these specific locations on the Old Grid, and maybe a few survived in one form or another. I'll also take this opportunity to respond to anyone in favor of 11-dimensional space and 32 bots apiece by asking a simple question, namely "Are you off your bloody rocker?" But that's not wholly fair - tell you what, if someone can show me a simple way to draw a 2x2x2x2x2x2x2x2x2x2x2 superduperultramegauberhyperhyperhypercube on a 2-dimensional web page, I'll be all for this idea...- [[BvS]] _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss