Baron von Skippy on 7 Oct 2003 03:58:17 -0000 |
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Re: [spoon-discuss] Proto-prop: Patents |
>> >> -I'd have to edit the patent every time I wanted to >> >> make a new type of Gnome, it looks like. >> > >> >This is a problem. >> >> -Well, kind of. I mean, the rule has to be edited for every new type >> of Gnome, too, but it seems to me that rules should be easier changed >> than patents.- > >> And once I >> did that, someone else could make a >> slightly >> different patent and make every type of Gnome except >> >> the one I just added. > >This is probably not a problem. Remember, the >> patent >application is a proposal; if someone tries to patent >> >something that already exists, people (probably) won't >vote for it. >> >> -Probably isn't our friend. When you have three people who control the >> entire supply of a good everyone wants (probably not Gnomes), and >> someone else comes along and says "I'll halve the price," guess which >> wins, ethics or greed?- > >> I think if a society vanishes >> >> mysteriously (I don't plan on quitting, just so >> everyone knows), >> just change or repeal the rules >> that screws up. Losing the ability >> to buy Gnomes >> isn't going to break the game. > >Speaking of >> societies vanishing, if we do end up using >patents we should figure >> out what happens when the >controlling entity ceases to exist. I >> suppose any >patents held would just become Public Domain. > >> Hmm. >> What about this... Patent applications only >> cover the class of >> object (Gnomes, Speeder Upgrades, >> Whoopass and Whoopass >> Accessories), and all of the >> various types of those objects (Fire >> Gnomes, >> Vertical Boosters, Monoliths) have to fit some >> >> definition in the patent (Gnomes are: blahblahblah) >> to be covered >> by it. > >This is probably a better way of doing it. When I >created >> the example, I debated whether or not to list >different types of >> gnomes; I decided to go ahead and >do it just to get the idea out >> there instead of >spending time to figure out how the rules for >> >different types of a patented object would work. I'll >work on it. >> There could be problems, however, if >patent holders could make new >> variations on an object >without any oversight; for example, a Points >> Gnome >that costs 5 points but when squeezed gives you 10. >> >> -Well, variations would require proposals that changed the rule >> defining the type of object. But anything defined in that rule is (C) >> (TM) (R) (PG-13) the society/player that holds the patent.- > >> If >> someone then attempts to infringe on my patent >> with a similar >> product (Pixies, Homonculi) which is >> like Gnomes but has a silly >> hat on, I can sue them, >> which basically amounts to a CFI with >> damages paid >> if it's found in my favor. Now, I'm assuming I'd >> >> have to sue them while the proposal that would make >> Pixies into >> something Gnome-like is still on the >> ballot. That way, instead of >> letting CFIs repeal >> rules, we can let a Lawsuit CFI perma-shelve a >> >> proposal until it's resolved. Although there /would/ >> need to be >> some sort of safeguard against various >> players (Wonko) dropping in >> a prop like that in the >> eleventh hour the day I go away for a few >> days and >> lose the ability to sue eir ass. That is, a >> safeguard >> other than Dave stopping the Clock for >> four days at the end of >> every nweek. Not coming up >> with anything there.- > >The lawsuit >> thing could work; I'll think about it when >I get a chance to work on >> the prop some more. Maybe >players could vote Infringing on a patent >> prop; if the >Infringing votes had a plurality, then a lawsuit would >> >be issued. > -We certainly do need more of a judicial system here. >> The only effect of an illegal action at the moment is that it >> mysteriously didn't happen. I think I might prefer to let it sort of >> happen and then punish the person who did it. Obviously, I don't mean >> we penalize everyone who sends a message to the wrong forum - I'm >> thinking something like the real legal system, where a lot of laws are >> there, but not really enforced, but some crimes are simply too serious >> and real action has to be taken... unless of course the entire jury is >> bribed... on the other hand, writing a rule based on something >> inherently de facto is kind of hard.- > >First off, I'm having problems with your in-line comments, >Baron. One of us has an email client that isn't formatting >those cleanly. Could well be me. -I think it's you. I added some hard returns to make these a little easier to read...- > >Now...the patent doesn't have to be edited for each new type >of gnome. After all, you can just come up with another patent >that makes use of these things called "gnomes" that exist as a >result of another patent, without conveying any of the >technology associated with the original patent...in other >words, if you're selling marshmallows, you should probably see >no problem with someone who wants to invent and patent smores, >since e'll have to get eir marshmallows from you. -Yeah, but it's just easier to keep it all in one place than to have a patent for every silly little concept. And overarching classes of objects will keep things tidier.- > >Granted, this might well result in a shitload of patents. But >since it's all text, and it'd have to be added to the single >patent or the ruleset anyway, is that really a problem? > > -Depends. Do you /like/ wading through hundreds of pages of extraneous text? No? Then don't read the rules... seriously, though, I repeat my pro-class statements.- [[BvS]] _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss