Glotmorf on 21 Sep 2003 16:46:39 -0000 |
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RE: [spoon-discuss] Dodgerule |
On 21 Sep 2003 at 11:13, Craig wrote: > >and the general premise is that the players are on a small map, say > >5x5, on which they move around and create new rules. New rules, once > > That could get a bit crowded. Oh, I dunno...I've got five people failing to find each other on an 8x8... > Hey, how about making a deliberately crowded game based on those > puzzles where you slide the pieces around? Maybe you gain a point > every checkpoint in which you move and you lose a point in every > checkpoint in which you can't move? We could go a step beyond that...Ever hear of a game called Master Labyrinth? It's a board game with tiles that show pieces of corridors. All but one of them fit in a grid; each turn, a player takes the extra tile and uses it to shift a row over by one, freeing up a new tile. Anyone and anything on the shifted tiles is shifted with them; anyone and anything on the freed-up tile wraps around to the other side. Glotmorf ----- The Ivory Mini-Tower: a blog study in Social Technology. http://ix.1sound.com/ivoryminitower _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss