Glotmorf on 21 Sep 2003 09:51:25 -0000 |
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Re: [spoon-discuss] Dodgerule |
On 21 Sep 2003 at 2:03, Daniel Lepage wrote: > I've been toying with a subgame idea, and want to know what the > general populace thinks. The game is tentatively titled Legislative > Gunfight, and the general premise is that the players are on a small > map, say 5x5, on which they move around and create new rules. New > rules, once created, can be thrown at other players, sort of like > insta-rules. There'd be some way to dodge thrown rules (haven't really > worked that bit out yet); but if you don't dodge it and it hits you, > it then applies to you for the rest of the round. > To win, you have to be the only player left who's able to create new > rules. > > Rules could be created like, "this player may only make rules in Haiku > form", or "this player may not move towards the left of the board > while Dodging a rule". > > Some set of restrictions would have to be imposed on the contents of > the rules - obviously "This player can't do anything" would be too > powerful. > > The problem is, I can't come up with any reasonable way of ruling out > the really powerful ones while encouraging really good ones. > > Anyone have any suggestions? This is why I structured insta-rules the way I did: give as many variations as possible, but at the same time keep the variations finite. A sheer accumulation of sticky rules might render someone unable to take an action, but any given individual sticky rule shouldn't by itself totally incapacitate. BTW...once a rule hits someone, does that someone then possess the rule so that e can throw it emself? Glotmorf ----- The Ivory Mini-Tower: a blog study in Social Technology. http://ix.1sound.com/ivoryminitower _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss