Baron von Skippy on 27 Jul 2003 01:59:29 -0000 |
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Re: [spoon-discuss] Nomic Chess |
>I've been thinking about this Chess subgame thing, and I had an idea >for how to make it into a more multiplayer game: > >There's a chess variant whose name I can't remember where two separate >games happen at once; the white player in the first game is partners >with the black one in the other, and vice versa. Whenever you capture a >piece, it will be the same color as your partner's pieces. So when you >take a piece, you give it to your partner (and you get the pieces he >captures). A turn consists either of making a legal chess move, or of >placing any piece you've been given by your partner on the board under >your control, anywhere in the first two rows of the board. > -Bughouse. That's the name I've heard attached to it, anyway.- > >I was thinking we could set up something sort of like that, with >societies as the teams. Each society would have a pool of pieces; a >society could 'sponsor' one of its members in a game against someone >from another society with the pieces captured by the society's champion >becoming property of the society. > >Each piece could be identified by four characters, the first two >defining the player, the second two defining the piece (so a Bishop of >mine might be WoBi, a knight of Glotmorf's could be GmKn, and an >Elephant of the Baron could be BrEt, etc.) -"Elephant?"- >When pieces are taken, they >become 'owned' by whoever captured them (and go into the possession of >the soc. e represents); players can't take pieces they own from a >society (so you can't use the pieces you capture; only those taken by >other members in your society). > > >Perhaps also, each society could destroy pieces it controlled to gain >'power points' (more pps for better units); these could be spent to >cause a variety of nifty effects. I'm not sure what effects... the >creation of new pieces on the piecelist? Curious effects within >sponsored games ("My queen has an uzi in her purse...")? > >Anyway, I figured I'd get some input wrt whether or not people would be >interested in such a game before I spent a lot of time writing it up ->the game's completely pointless if I'm the only one who wants to play, >and mostly pointless if there are fewer than four willing players... >Anyone have any comments? > -I guess I could see doing this. I'm no good at chess, or I'd be more enthused, I'm sure. Now, tell me more about these "better units...?"- [[BvS]] _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss