Baron von Skippy on 16 Jul 2003 17:49:01 -0000 |
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[spoon-discuss] Re: [Spoon-business] Political Go |
>I propose a rule: > >__Political Go__ >{{ >There exists a Subgame called Political Go. > >The game is played on a 13x13 board, which is initially empty. At any >given time, every position on the board is either empty, or occupied by >a Stone belonging to a certain player. The rows of the game board are >numbered 1 through 13 from bottom to top, and the columns are labeled A >through M from left to right. > >Alliances >--------- > >For the purposes of this rule, a Player is either a Player as defined in >the rest of the Nomic, or the Admin. > >Every Player has a set of Allies, who are other Players. > >Anyone who is not an Ally to a given player is considered an Opponent of >that player. > >Alliances are not necessarily transitive. Player A can be allied with >player B, and player B with player C, while player A remains an opponent >of player C. > >Moving >------ > >A Move consists of doing either or both of the following: >1. Adding a Stone to the board on an empty space. >2. Forming or breaking an Alliance with another Player. > >After any Move, some pieces may be Captured (as defined below). > >To form an Alliance, both players must publically consent to do so. (The >first player consenting does not count as a move; the second player >consents by actually forming the Alliance, which counts as a move.) The >two players then add each other to their list of Allies. > >Anyone in an Alliance with another player can break the Alliance at any >time. In that case, the two players remove each other from their list of >Allies. > >A player may move at most once per Checkpoint, and may not move if one >of eir Allies has made the most recent move. > >Ko >--- >Two states of the board are considered "equivalent" if the only >difference between them is that, at any number of given positions, a >stone belonging to one player is replaced by a stone belonging to >another, and those two players are allied. > >A player may not make a move that would change the board position so >that it is equivalent to a previous board position. > >(This is the political extension of Go's Ko rule. It really does apply >to any previous board position, but since the total number of stones on >the board tends to increase, it is generally not necessary to look back >more than 2 or 4 moves.) > >Capturing >--------- >The rules for Capturing are applied after each move, from the >perspective of the player who has just moved. There are two Sides: the >Allies of that player, and the Opponents of that player. > >A Group of Stones is a set of stones that are connected by being >horizontally or vertically adjacent, which all belong to one Side. > >A Group is considered Surrounded if every position that is horizontally >or vertically adjacent to the Group is occupied by a stone belonging to >the other Side. When a Group is Surrounded, all Stones in that Group are >removed from the board, and become Captured. Groups belonging to >Opponents of the player who moved are removed before Groups belonging to >Allies, which may cause the Allied groups to no longer be surrounded, in >which case they are not removed. > >You may not play a piece in a position where it would be immediately >Captured. > >Ending the game >--------------- >The game ends when nobody has made a move for more than an Nweek. > >Scoring >------- >(Scoring is the most complex part of Go, and I'm simplifying a bit >here.) > >When the game ends, the players should come to a consensus about which >stones on the board could be captured without any Alliances changing. >These stones are removed from the board. > >A Territory is a set of empty board positions, connected by being >horizontally or vertically adjacent. Any player who has a stone adjacent >to a Territory at the end of the game is considered to own a share of >that Territory. > >If N players own a share of a Territory that contains M empty spaces, >then those players each receive M/N points, rounded down. > >Each player also loses a point for each of eir stones that was captured >during the game. > >Displaying the Game >------------------- >When a player makes a Move, he does so by posting a message to a Public >Forum describing the move and displaying the state of the game in an >agreed-upon format. Such a message may look like the contents of the >following comment. > >[[ >I place a stone at G3. > > A B C D E F G H I J K L M > .---------------------------. >13| . . . . . . . . . . . . . |13 >12| . . . . . . . b . . . . . |12 >11| . . . . . . . . . . . . . |11 >10| . . . . . . . . . . . . . |10 > 9| . . . . . . . . . b . . . |9 > 8| . . . . . . . . . . . b . |8 > 7| S . . . . . . . . . . . . |7 > 6| . . . R . . . . . . . . . |6 > 5| . . . . . S . . . . . . . |5 > 4| . . . . . . . . . . . . . |4 > 3| . . . . . . R . . . . . . |3 > 2| . . . . . . . . . . . . . |2 > 1| . . . . . . R . . . . . . |1 > '---------------------------' > A B C D E F G H I J K L M > >[R] Rob 0 captures Allies: S >[b] Bob the Voting Fish 0 captures Allies: none >[S] Someone Else 0 captures Allies: R >]] > >If a Move as posted is illegal (for example, because it does not take >into account another Move posted just before it), then it is not >considered to occur. > >-- >Rob Speer > -Is your name going in the rule, too? Seriously, though... this looks interesting, if slightly complicated. How do you decide turn order?- [[BvS]] _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss