Baron von Skippy on 16 Jul 2003 17:49:01 -0000


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[spoon-discuss] Re: [Spoon-business] Political Go


>I propose a rule:
>
>__Political Go__
>{{
>There exists a Subgame called Political Go.
>
>The game is played on a 13x13 board, which is initially empty. At any
>given time, every position on the board is either empty, or occupied by
>a Stone belonging to a certain player. The rows of the game board are
>numbered 1 through 13 from bottom to top, and the columns are labeled A
>through M from left to right.
>
>Alliances
>---------
>
>For the purposes of this rule, a Player is either a Player as defined in
>the rest of the Nomic, or the Admin.
>
>Every Player has a set of Allies, who are other Players.
>
>Anyone who is not an Ally to a given player is considered an Opponent of
>that player.
>
>Alliances are not necessarily transitive. Player A can be allied with
>player B, and player B with player C, while player A remains an opponent
>of player C.
>
>Moving
>------
>
>A Move consists of doing either or both of the following:
>1. Adding a Stone to the board on an empty space.
>2. Forming or breaking an Alliance with another Player.
>
>After any Move, some pieces may be Captured (as defined below).
>
>To form an Alliance, both players must publically consent to do so. (The
>first player consenting does not count as a move; the second player
>consents by actually forming the Alliance, which counts as a move.) The
>two players then add each other to their list of Allies.
>
>Anyone in an Alliance with another player can break the Alliance at any
>time. In that case, the two players remove each other from their list of
>Allies.
>
>A player may move at most once per Checkpoint, and may not move if one
>of eir Allies has made the most recent move.
>
>Ko
>---
>Two states of the board are considered "equivalent" if the only
>difference between them is that, at any number of given positions, a
>stone belonging to one player is replaced by a stone belonging to
>another, and those two players are allied.
>
>A player may not make a move that would change the board position so
>that it is equivalent to a previous board position.
>
>(This is the political extension of Go's Ko rule. It really does apply
>to any previous board position, but since the total number of stones on
>the board tends to increase, it is generally not necessary to look back
>more than 2 or 4 moves.)
>
>Capturing
>---------
>The rules for Capturing are applied after each move, from the
>perspective of the player who has just moved. There are two Sides: the
>Allies of that player, and the Opponents of that player.
>
>A Group of Stones is a set of stones that are connected by being
>horizontally or vertically adjacent, which all belong to one Side.
>
>A Group is considered Surrounded if every position that is horizontally
>or vertically adjacent to the Group is occupied by a stone belonging to
>the other Side. When a Group is Surrounded, all Stones in that Group are
>removed from the board, and become Captured. Groups belonging to
>Opponents of the player who moved are removed before Groups belonging to
>Allies, which may cause the Allied groups to no longer be surrounded, in
>which case they are not removed.
>
>You may not play a piece in a position where it would be immediately
>Captured.
>
>Ending the game
>---------------
>The game ends when nobody has made a move for more than an Nweek.
>
>Scoring
>-------
>(Scoring is the most complex part of Go, and I'm simplifying a bit
>here.)
>
>When the game ends, the players should come to a consensus about which
>stones on the board could be captured without any Alliances changing.
>These stones are removed from the board.
>
>A Territory is a set of empty board positions, connected by being
>horizontally or vertically adjacent. Any player who has a stone adjacent
>to a Territory at the end of the game is considered to own a share of
>that Territory.
>
>If N players own a share of a Territory that contains M empty spaces,
>then those players each receive M/N points, rounded down.
>
>Each player also loses a point for each of eir stones that was captured
>during the game.
>
>Displaying the Game
>-------------------
>When a player makes a Move, he does so by posting a message to a Public
>Forum describing the move and displaying the state of the game in an
>agreed-upon format. Such a message may look like the contents of the
>following comment.
>
>[[
>I place a stone at G3.
>
>    A B C D E F G H I J K L M
>  .---------------------------. 
>13| . . . . . . . . . . . . . |13
>12| . . . . . . . b . . . . . |12
>11| . . . . . . . . . . . . . |11
>10| . . . . . . . . . . . . . |10
> 9| . . . . . . . . . b . . . |9
> 8| . . . . . . . . . . . b . |8
> 7| S . . . . . . . . . . . . |7
> 6| . . . R . . . . . . . . . |6
> 5| . . . . . S . . . . . . . |5
> 4| . . . . . . . . . . . . . |4
> 3| . . . . . . R . . . . . . |3
> 2| . . . . . . . . . . . . . |2
> 1| . . . . . . R . . . . . . |1
>  '---------------------------'
>    A B C D E F G H I J K L M
>
>[R] Rob                  0 captures   Allies: S
>[b] Bob the Voting Fish  0 captures   Allies: none
>[S] Someone Else         0 captures   Allies: R
>]]
>
>If a Move as posted is illegal (for example, because it does not take
>into account another Move posted just before it), then it is not
>considered to occur.
>
>-- 
>Rob Speer
>
-Is your name going in the rule, too?

Seriously, though... this looks interesting, if slightly complicated. How do you decide turn order?-

[[BvS]]
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