Baron von Skippy on 8 Apr 2003 02:23:01 -0000

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Re: [spoon-discuss] Step one on the road to InterNomic II


No one commented last time. That's annoying - how do I know what you think if you don't comment? So let me know if there are any problems. I tweaked this some, maybe it's a little less unwieldy now.

My thoughts? I'm not sure. I think you may be trying to make this a bit too broad, a bit too general. I think it would be better to negotiate individual things with the different Nomics one at a time. I don't think I'll vote against the prop as it stands now, but I think you may going too broad. I am all for standardization of things, but to standardize something, you have to have a good idea of the big picture and small picture of what's going on first. Me, personally, I don't have either. So I can't really pass judgement on this. That's why I'll not be against this if you think it's a good idea, because I hope you know more about this than I do.

-If I read you right, you're more or less saying I haven't really explained what I'm going for. I think you may be right... here it is, then. I'm looking at a less structured, more real-lifeish version of InterNomic, where instead of a central Nomic controlling all, individuals link up and interact. It's broad so that they can do all kind of things, you see. Initially, there will be very few links, and most of them will come from B Nomic. This is a good thing. What I'm really going for is two unprecedented things. One, this game uniting behind a cause. Two, the cause: B Nomic becoming a power in the land, and, if they don't have a land for us to be a power in, us making one. What I envision is most players joining a second game and promoting the cause of B Nomic there. You don't have to be a full-time player. Just join, vote some, and occasionally propose something that will make their ruleset better compatible with ours. But it isn't all about our profit. Think of the gains to our game when our representatives can come back every nweek with tales of the ideas of other Nomics, and propose versions of them. Not their sellable objects, but the concepts and philosophies of their games. Everyone stands to win here, especially the people who can make the most stuff to sell. Might I point out that we have a lot to sell? Ambassadors will have advantages too. Especially once it's realized that it's easiest to have B Nomic Ambassadors to other Nomics become other Nomics' Ambassadors to B Nomic. Ambassadors will get power and paychecks both ways. So, give it a little thought. Maybe this won't work. Maybe it will. I certainly would like to see it succeed. Inasmuch as Nomic has history books, let us go down in them.
     I'll get off the soap box now.-


I understand the broad, general idea of what it is you are trying to accomplish. I guess what I'm trying to say is, each link will require special rules, which will also probably have some sort of exceptions to what you're stating here. You're trying to make a one-size-fits-all rule, and I really don't know if it'll fit. I don't know. A particual point would be this "copyright of rules" concept; if I assume correctly, that's to keep them from, say, mass-producing Whoopass and distributing it freely to players here. I think that rather than this overly-broad terminology here, it would be better to make specific restrictions on a case-by-case basis. We can trade Whoopass with them? Well, at the same time, let's outlaw them making Whoopass. If they want to make Whoopass, then we aren't trading Whoopass with them.

Orc in a Spacesuit

-Well, to make it more general, it has to get less specific and more open to interpretation and possibly loopholes. Can you give me a more specific idea of what you're talking about? Anyway, they don't have to be totally compliant with anything more than the "Ambassadors get veto power" clause. Past that, it /is/ case-by-case - they have to agree to our rules one at a time. Also, we can't just outlaw Whoopass from them - if this gets big enough, that's no protection. Nomic A steals Whoopass. So we embargo Nomic A. Nomic A sells Whoopass for next to nothing to Nomic B, who sells it back to B Nomic... hmm, bad choice of letters. But do you see what I'm saying? It has to be stopped when it starts, and that means Ambassadors need all the power they can get.-


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