Glotmorf on 27 Oct 2002 03:42:02 -0000


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Re: [spoon-discuss] Re: [Spoon-business] PROP: Lottery


On 10/26/02 at 10:56 PM Wonko wrote:

>Quoth bd,
>
>> I Propose the following Rule, with Chutzpah 1 and the keyword Points:
>> {{
>> __The lottery__
>>
>> At the beginning of each nweek, the Admin will select five random unique
>> numbers from 1 to 20. These are sorted in ascending order and kept
>secret by
>> the Administrator. Collectively they are known as the Winning Numbers.
>>
>> There exists a pool of points known as the Lottery Pool.
>>
>> A player may Buy a Lottery Ticket by indicating thay they are doing so
>on a
>> public forum. They must have at least 20 points. They must either select
>5
>> unique numbers from 1 to 20 or indicate that they will be using Quick
>Pick.
>> If they are using quick pick, 5 random unique random numbers between 1
>and 20
>> are selected for them.  When this happens 20 points are transferred from
>them
>> to the Lottery Pool, and their 5 numbers will be sorted in ascending
>order.
>> The player then gains an attribute named Ticket with their 5 numbers in
>it. A
>> player may have more than one Ticket attribute.
>>
>> At the end of each nweek, if only one player has a Ticket attribute, they
>> receive all points in the Lottery Pool, and their Ticket Attributes are
>> removed.
>>
>> At the end of each nweek, if more than one player has a Ticket
>attribute, then
>> each ticket has its numbers compared against the Winning Numbers. The
>player
>> with the ticket sharing the most numbers with the Winning Numbers gains
>half
>> the points in the Lottery Pool. If there is a tie, then half the points
>in
>> the Lottery Pool are divided between them. One quarter of the points in
>the
>> Lottery Pool is then transferred ot the Gremlin Fund, all Ticket
>attributes
>> are removed, and the Admin announces what the Winning Numbers were.
>> }}
>
>I believe there's an easier way to do this.
>
>It looks like this:
>
>
>Hey everyone, enter into the Ex-Wealthy Bastard Lottery! Here's how it
>works:
>
>Any player can give me 6 points. I'll keep track of how many points I've
>recieved total, plus how many 6-point increments each player's given me. At
>the end of next nweek, I'll randomly pick one of the 6-point increments
>I've
>recieved, and give 2/3 of the total profits to the player who gave me those
>6 points!
>
>Think about it, folks! For just 6 points, YOU could take a lot of people's
>money! For twelve, you're TWICE as likely to do
>
>
>And to think, I just set up the entire thing on Spoon-Discuss, without any
>changes to the ruleset. And the best part is that it doesn't even add to
>the
>Administrative workload - Dave doesn't need to even be aware of this!

Except it's not binding, so after people give you their points you don't have to do a damn thing.  Make it an offer, on the other hand...

						Glotmorf


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