Baron von Skippy on 21 Oct 2002 23:56:02 -0000


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Re: [spoon-discuss] societies and corporations discussion


-A couple of vSOI fixes: 1) Athena is a member. 2) Don't bother with the stipulation about being Prez of M-Tek. Actually, if you could replace that with a stipulation about being leader of any other society...? Either that or no restriction; I see no reason at the moment to single out Glotmorf unless I'm doing the same to Wonko, Athena, and you. Fair's fair.-

                                                  [[BvS]]





From: "Orc In A Spacesuit" <orcinaspacesuit@xxxxxxxxxxx>
Reply-To: spoon-discuss@xxxxxxxxx
To: spoon-discuss@xxxxxxxxx
Subject: [spoon-discuss] societies and corporations discussion
Date: Sun, 20 Oct 2002 22:44:50 -0500

Ok... Here's my society fix. I include a few definitions in the beginning of the 2 rules I modify, so that I can just delete those definitions to mek this all compatible with the uber.

I think the Standard Methods are pretty much useless, as only M-Tek uses any, and it just uses one. However, they remain in this draft. What do you guys think?

I don't propose the following, cause this is in -discuss:
{{__Societies and Corporations__

Change the rule __Societies__ to read the following:
{{

A. Definition
In this rule, an Independent Entity is the Administrator or a Player
In this rule, a Dependent Entity is a Gremlin, Society or Corporation.
In this rule, an Entity is either of the two above.
A Society is a group of one or more entities known as Members of the Society.

B. Society Rules

A Society may have internal rules that are binding upon its Members. Internal rules defer to game rules.

A Society's internal rules consist of public rules and private rules. Public rules must be readable by all Players in the game, and are enforcible at the game level. Private rules are freeform; maintenance and enforcement of private rules is the responsibility of the Members of the Society. Internal rules do not allow entities to perform actions in ways that they otherwise cannot.

Public rules may include conditions in which a Society performs actions. (A Society is an Entity, so may perform actions, such as tranfer points, join another society, propose... etc, of course subject to all applicable rules and restrictions in the rules.)

A public rule can be a reference to a Standard Method. A Standard Method is a rule defined within this game rule that regulates a particular action. A Standard Method is not an internal rule of a Society, and is not binding upon a Society or its Members, unless a public rule of that Society references it. A Society's public rules can regulate actions over and above what cited Standard Methods regulate, but those public rules defer to game rules.

A Standard Method must be uniquely identified within this game rule, and must be unambiguously referenced by a Society's public rule for it to be binding. A Standard Method does not permit an Entity to do something which is otherwise illegal (just because you have a standard method to propose doesn't mean you can, regardless of bandwidth).

C. Society Charter

A Society must have a Charter, which contains its public rules. This collection of charters may contain other pertinent information, and the Administrator is encouraged to include such information as whether or not the Society still exists in this collection. The Charter is considered a game document, and is maintained by the Administrator in a collection of Charters. This charter may not also be a rule [[for clarity; if you want to create a society through proposal, just create one, rather than through a rule]].

A Society's Charter can only be modified by the Society or its Members if the Society has a public rule stating the method for doing so, and if the Society has no members that are Dependent Entities. Any such changes do not take effect until the end of the nweek, or after 3 ndays, whichever is longer. Such changes are not binding on and do not affect On Leave players, and any player coming Off Leave after a change has 3 ndays in which to either leave the society or accept the changes. The changes are binding and do affect that member upon the time limit being reached or the member accepting the changes.

If a Charter referrs to an entity by name, and the name of what it referrs to changes, the Charter is modified to refer to the same entity, unless a rule or the Charter states othewise.

Standard Methods for Modifying a Society's Charter are:

C.1. Unanimous Consent

In the first half of a given nweek, a Member of the Society may propose a modification to the Society's Charter on the public forum. If all Members of the Society then, in the same nweek as the modification was proposed, state in the public forum that they agree to the modification, the modification is applied to the Charter.

D. Membership

An entity can be a Member of one or more Societies. A Society must have at least one Member upon its creation; if a Society ever has no Members, it ceases to exist.

D.1. Joining a Society

An entity may join a Society if the Society's public rules permit em to do so. If a Society's public rules provide a set of circumstances whereby an entity may become a Member, those circumstances must be met before the entity becomes a Member.

Membership in a Society is voluntary. An entity is not required to become a Member of a Society, and may refuse membership if offered or declared by the Society by stating said refusal on a public forum. However, once an entity has been offered membership or has been declared a Member, and has performed an action as a Member, e is considered to have joined the Society, and its internal rules are binding upon em.

Standard Methods for Joining a Society are:

D.1.1. Open Enrollment

Any Player who is not a Member of the Society may issue a Request for Admittance (RFA) to the public forum. If a majority of the Members of the Society deny the RFA within four ndays of its issuance, then the RFA is destroyed and has no effect. Otherwise, the Player who issued the RFA becomes a Member of the Society.

D.1.2. Closed Enrollment

Any Player who is not a Member of the Society may issue a Request for Admittance (RFA) to the public forum. If any Member of the Society denies the RFA within four ndays of its issuance, then the RFA is destroyed and has no effect. Otherwise, the Player who issued the RFA becomes a Member of the Society.

D.1.3. Unanimous Invitation

A Member of the Society may extend an Invitation on the public forum to a Player who is not a Member. If all Members of the Society state their agreement with the Invitation, and if the Player who is Invited states that e accepts the Invitation, e becomes a Member of the Society.

D.2. Leaving a Society

Membership in a Society is voluntary. An entity who is considered to have joined a Society is not required to remain a Member. A Society's public rules may regulate the method for a Member to leave the Society, and said method is binding upon the departing member, but it cannot prohibit leaving the Society altogether, and may bind the entity upon the entity once e has departed.

Standard Methods for Leaving a Society are:

(none at this time)

D.3. Ousting a Member

A Society can Oust a Member (terminate said Member's membership; cause said Member to cease to be a Member) if the Society's public rules state the circumstances under which Ousting can happen. Said circumstances may include aspects of the gamestate, aspects of a Member, actions of Members, or a combination of these.

Standard Methods for Ousting a Member are:

D.3.1. Open Ousting

Any Player who is a Member of the Society may issue a Writ of Exclusion (WOE) towards any other Member to the public forum. If a majority of the Members of the Society other than the target of the WOE deny the WOE within four ndays of its issuance, then the WOE is destroyed and has no effect. Otherwise, the Member who was targeted by the WOE ceases to be a Member of the Society. Such Oustings take effect at the beginning of the next Voting Period.

D.3.2. Closed Ousting

Any Player who is a Member of the Society may issue a Writ of Exclusion (WOE) towards any other Member to the public forum. If any Member of the Society other than the target of the WOE denies the WOE within four ndays of its issuance, then the WOE is destroyed and has no effect. Otherwise, the Member who was targeted by the WOE ceases to be a Member of the Society. Such evictions take effect at the beginning of the next Voting Period.

E. Resources

A Society may have the properties Bandwidth, Points, and/or BNS, if such is stated in the charter of that Society. Any Entity that has any of these may transfer any positive amount to any Society that has that property. The default values for these properties is 0.

Just to be perfectly clear, any Entity that has Points, Bandwidth, and/or BNS may transfer any positive amount of those to any other Entity that has the tranferred property.

F. Society Proposals (Chutzpah 2)

Beginning in the nweek after the one in which they are created, Societies may submit proposals to the game ballot just as Players can; these are referred to as Society Proposals, or Club Props. If the properties of a a Society would be changed by the rules as a result of voting, and the Society does not have that property, all members of that society get that change divided by the number of members in that society with that property, rounded up. Submitting a proposal does require the society to have and pay bandwidth, just as it does with players.

When a Society submits a proposal, it must state a member who can propose (if e were freed of bandwidth restrictions) of the society to be the Presenter. If a property is referenced in a rule that the Society does not have but the Presenter does, the rule looks to the Presenter's property. Such properties may result in restrictions on the proposal, as defined by the rules (This is for BAC and such. I'm pretty much making it such that one person actually delivers the prop).

A Society may not make proposals if the number of Members not On Leave in the Society is less than 2 or greater than one half the number of Off Leave Players in the game.

If a Player leaves a Society, and the Society made Society Proposals earlier that same nweek while the Player was a Member, those Society Proposals still count against the Player's Bandwidth, and the ballot results of those Society Proposals will still affect the Player's Score, Charm and Entropy. The Player will not, however, auto-vote Yes for the Society Proposals.

Standard Methods for Submitting Society Proposals are:

F.1. Open Proposing

In the first six ndays of an nweek, a Member of the Society may propose a Society Proposal to the public forum. If a majority of Members other than the proposing Member deny the Society Proposal in the same nweek as the proposal is proposed, the proposal is removed from the ballot and has no effect.

F.2. Closed Proposing

In the first six ndays of an nweek, a Member of the Society may propose a Society Proposal to the public forum. If any Member other than the proposing Member denies the Society Proposal in the same nweek as the proposal is proposed, the proposal is removed from the ballot and has no effect.

F.3. Unanimous Proposing

In the first six ndays of an nweek, a Member of the Society may propose a Society Proposal to the public forum. In 0the same nweek that the proposal is proposed, all Members of the Society must agree to the proposal in the public forum; otherwise the proposal is removed from the ballot and has no effect.

G. Creating a Society

A Society may be created by a proposal, or by a Player action. When a Society is created, the creator or proposer automatically becomes a member of that Society. The proposal or action may also include an Invitation List, which is a list of entities. Any entity on an Invitation List for a society may join it by Accepting the Invitation. If the Society would be created by Proposal, an Entity on the List may Accept the Invitation prior to the passing of the proposal, and may cancel the Acceptance at any time prior to the passing of the proposal. [[I highly suggest that there be a way to modify the Invitation List in the Charter.]] A proposal may create a Society by stating the Society's Charter. A player may only create a Society through Player Action once per nweek, and only during the first 5 days of an nweek.

H. Destroying a Society

A Society may be destroyed by a proposal, by the leaving or Ousting of all its Members, or, if the Society has a public rule stating the method for it, by the actions of its Members. A destroyed Society's Charter is discarded, and the Society ceases to exist.

If the proposal destroying the Society, or the Society's public rules for the destruction of the Society, do not state that its proposed but unimplemented Society Proposals remain on the ballot, the Society's unimplemented Society Proposals are removed from the ballot and have no effect.

Standard Methods for Destroying a Society are:

H.1. Unanimous Dissolution

Any time prior to the end of a nweek, a Member of the Society can declare the Society's destruction on the public forum. If all Members of the Society agree to the destruction in the same nweek as the declaration, the Society is immediately destroyed.
}}
[[End of revision to __Societies__]]

Modify the rule __Corporations__ (1149/0) to read the following:
{{
A. Definition
In this rule, an Independent Entity is the Administrator or a Player
In this rule, a Dependent Entity is a Gremlin, Society, or a Corporation.
In this rule, an Entity is either of the two above.
A Corporation is a group of one or more entities known as Employees of the Corporation.

Once per nweek, if e has not done so already, an Entity may create a Corporation, giving it a uniquely identifying name and . A Corporation may have Employees, which are entities, and an Owner, which is an Entity. The Owner may cause a Corporation to take legal actions.
Entities may Apply to a Corporation, and may Withdraw an application.
Corporations may Hire an Entitity who has Applied to that Corporation and not subsequently Withdrawn eir application. When an Entity is Hired by a Corporation, e becomes an Employee of that Corporation. A Corporation may Fire an Employee. Any Employee who is Fired by a Corporation is no longer an Employee of that Corporation. An Employee of a Corporation may Quit that Corporation. Any Employee who Quits a Corporation is no longer an Employee of that Corporation.

A Corporation may confer and withdraw Positions to its Employees and Owner. Positions are not Titles, and do not affect the game in any way, except when a Rule, Proposal, Charter, or Mission Statement refers specifically to an Employee of that Company with that Position. (So having the Position "Glotmorf" in Corporation "Wonko's Slaves" wouldn't cause a Charter referring to "Glotmorf" to refer to the person with that position; the Charter would have to refer to the "The Glotmorf of Wonko's Slaves".) A Corporation may change it's Mission Statement. Such changes take effect at the end of the nweek in which the change is made.

A Corporation may have a Mission Statement, which defines conditions in which the Corporation takes Actions (such as hiring, fireing, payroll, etc), includes restrictions on when and if certain Actions may be taken by the Corporation, and may include conditions in which the Corporation's Mission Statement is changed. The Mission Statement defers to all other game rules, but does control what action the Owner may cause the Corporation to take. The Mission Statement cannot cause any Employee to do anything (but may cause Employees to be Fired and/or get no Pay if e doesn't).

If a Mission Statement referrs to an entity by name, and the name of what it referrs to changes, the Mission Statement is modified to refer to the same entity, unless a rule or the Mission Statement states othewise.
A Corporation has Points and BNS, and the default values for those is 0.
The Owner, Employees, Point, BNS, and Mission Statement of all Corporations must be publicly available.

If the Mission Statement of a Corporation confers a Position to the Owner of a Corporation, and that entity ceases to have that Position, e also ceases to be the Owner of that Corporation. If an entity gains that Position, all other Employees

[[Some notes:
A Society named "Thingies, Inc. Board of Directors" would make a good owner for a Society named "Thingies, Inc.".
The Owner of a Corporation might also want to be an Employee.
A corporation doesn't need employees, an owner, or a mission statement, but won't be doing much without them.]]
}}

Change the following Societies to Corporations with the following properties (and if the named society does not exist, create one with the name given):
{{
Former Society: von Skippy Overproduction, Inc.
Owner: Baron von Skippy
Employees: Baron von Skippy, The Voice, Wild Card, Glotmorf, Wonko, bd, Squire of Dimness Mission Statement: von Skippy Overproduction, Inc. may also be referred to as vSOI. The Owner of vSOI has the position "CEO". If all Employees of vSOI other than the CEO of vSOI consent to have vSOI perform an action, it does so, if the action is otherwise legal [[in addition to the CEO getting to, as per the rules]]. If at any time there is no CEO of vSOI, the Employee of vSOI who has been an employee for the longest time and is not the Prez of MTek becomes the Owner of vSOI, if one exists. If at any time the CEO of vSOI is the Prez of MTek, e loses the position CEO.

Former Society: Athena's Society
Owner: Athena
Employees: Athena, bd, Lord Gregarian, BvS, Orc in a Spacesuit
Mission Statement: If Athena's Society has points or BNS greater than the number of Employees it has, Athena's Society transfers one of that propoerty to each of its members that can have that property. The Owner of Athena's Society may modify its Mission Statement.

Former Society: Wealthy Bastard Enterprises
Owner: Wonko
Employees: Wonko
Mission Statement: Wealthy Bastard Enterprises may also be referred to as WBE. The Owner of WBE has the positions "Wealthy Bastard" and "Boss". At the end of each nweek, before Corporation Mission Statement changes are made, if WBE has enough BNS to do so, it transfers 55 BNS to the Boss and 11 BNS to each non-Boss Employee. The Boss may modify WBE's Mission Statement.

Former Society: OrcTech
Owner: Orc In A Spacesuit
Employees: Orc In A Spacesuit
Mission Statement: The Owner of OrcTech has the position "Master". If there is no Master of OrcTech, if any Employees have the Position "Next in Line X", where X is an integer, the Employee with the lowest X becomes the new Master. If there are no such Employees, the Employee who has been an Employee the longest becomes the new Master. The Master may modify the Mission Statement of OrcTech, except for the last two sentences. If Orc In A Spacesuit is an Employee and is not the Master, e becomes the Master. If Orc In A Spacesuit is not an Employee of OrcTech, and e Applies to OrcTech, OrcTech automatically Hires him.
}}
[[End corporations list]]

Change the Charter of M-Tek to read the following:
{{
Glotmorf is the Prez of M-Tek. M-Tek takes a legal action upon the Prez saying it does, or after 2 ndays of 1/2 of the members of M-Tek say it does if the Prez does not veto the action. These actions include adding or removing an Entity from the Invitation List of M-Tek, ousting a member of M-Tek, and making a proposal. If there is no Prez of M-Tek, the member of M-Tek with the highest Entropy becomes the new Prez.
M-Tek uses the Unanimous Consent Standart Method for modifying its Charter.
At the beginning of each nweek's voting period, if M-Tek could have legally submited a proposal but did not, the Prez must give 5 points to each other member of M-Tek, if possible.
}}

Change the Charter of The Secret Mookies to the following:
{{
'Lord Gregarian' is the High Mookie.
The High Mookie can change this charter.
Anyone can join The Secret Mookies by saying e wants to and getting the High Mookie to ok it.
The High Mookie can kick anybody out of The Secret Mookies.
}}

Destroy all societies other than M-Tek and The Secret Mookies.
}}
[[end unproposed proposal]]

If you have problems with this, let me know. Also, be sure to tell me what you think of all the Standard Method stuff.
Orc In A Spacesuit
sips his tea.

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