Glotmorf on 11 Oct 2002 05:23:02 -0000 |
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[spoon-discuss] Re: [Spoon-business] Technologies |
On 10/11/02 at 1:21 AM Glotmorf wrote: >{{ _Let's Get the Ball Rolling..._ > >{{ _Technologies_ > >Products are types of objects. Each Product is uniquely identified, and >all objects that correspond to a given Product are known by that >identifier, e.g. if "fizzbin" is a Product, then there can exist >individual fizzbins. > >There exist objects of type Technology. A Technology is an ability to >construct objects of a particular Product. An entity that possesses a >Technology for a given Product can produce that Product's objects, e.g. if >an entity possesses the fizzbin Technology, that entity can produce >fizzbins. > >A Technology has associated with it a construction cost in game resources >equal to some combination of points, BNS, units and/or other game objects. > An entity with a Technology must have the Technology's construction >cost's game resources in order to construct that Technology's Product, >losing the corresponding resources in the process. Individual >Technologies may have other restrictions associated with them, over and >above the construction cost. > >If an entity constructs one or more of a Product, that entity can, in >addition to giving them to other entities freely or as part of Offers, >place them on the Open Market by declaring the quantity available and a >per-object purchase price for them on the public forum; those Products can >then be purchased by other entities on a first-come, first-served basis. >The selling entity can change the purchase price at any time. > >Technologies can be voluntarily transferred from entity to entity through >replication: the receiving entity obtains an object identical to the >Technology in the giving entity's possession; the giving entity retains >possession of its Technology. > >An entity can obtain (a.k.a. "steal") a Technology from another entity by >paying five times the Technology's Product's construction cost in game >resources, or ten times the price at which the Product is initially made >available for purchase. [[ Theft, reverse engineering, industrial >espionage, parallel research efforts, etc. ]] The entity that the >Technology was obtained from retains possession of its Technology. > >Products and Technologies are created and modified via proposals. A list >of existing Products and a list of existing Technologies shall be >maintained by the Administrator. > >}} > >}} > >This is a tad different from the original: it associates the construction >cost with the Technology, rather than the Product; this allows for >multiple Technologies with different construction costs to create the same >Product. It also doesn't limit construction costs to the Baron's "capital >resources", nor does it necessarily limit production restrictions to the >construction cost. Note that ndays might be considered either a >restriction or a construction cost, if worded properly. > >Specifically, this is a starting point for Technologies. Around this can >be built research and development, among other things. I'm not yet tying >it to Wonko's Corporations, because neither one exists yet. > >Note that, if WBE products were made Technologies today, they'd have to be >built before they could be sold. While this isn't necessarily a bad >thing, does anyone have suggested wording for the process of "ordering" >something? Upon reflection, how about if Technologies *aren't* tied to corporations, at least not collectively? How about if whether a Technology requires a Corporation to use it is tied to the individual Technology, so that some can exist that non-Corporation entities can produce? Glotmorf _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss