Orc In A Spacesuit on 1 Oct 2002 03:57:05 -0000


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Re: [spoon-discuss] The other side of the production coin


> Define 'resource units'.  And don't allow just
> anything; otherwise, I could
> get rid of an unwanted, undroppable object.  Oh, and
> define 'game
> resources'.

Well, "resource unit" is a throwback to the confusion
between Wonko's and the Baron's proposals having to do
with raw materials; that really should have read "raw
materials".  I'm usually more awake than that.

"Game resources" in the context of that sentence meant
that combination of points, BNS and/or raw materials
(got it right that time) needed to produce one object
of that Technology's Product, assuming one had the
Technology.  I guess I can throw a "hereinafter" into
the rule earlier on.

What I mean by 'define' or 'what is' when responding to a prop, is make very clear what it is in the language of the proposal. That way we kill loopholes b4 Wonko can exploit them :).


> >Technologies can be voluntarily transferred from
> entity to entity through
> >replication: the receiving entity obtains an object
> identical to the
> >Technology in the giving entity's possession; the
> giving entity retains
> >possession of its Technology.
>
> Add in a time to learn (and maybe even restricting
> other actions, such as
> airspeeder use, by the entity or (a) member(s) of a
> society), and the
> possibility of resources spent 'in the lab'.

Retool, perhaps, but not necessarily learn.  From my
thinking, if one entity legitimately transfers a
Technology to another entity, it's not going to be a
half-assed job; it'll be sufficient plans,
instructions, what-have-you that one of the
Technology's Products can be constructed from formula.

Well, it costs money to get the equipment, and it takes time to learn stuff/train employees/whatever.


> >An entity can obtain (a.k.a. "steal") a Technology
> from another entity by
> >paying five times the Technology's Product's
> construction cost in game
> >resources, or ten times the price at which the
> Product is initially made
> >available for purchase. [[ Theft, reverse
> engineering, industrial
> >espionage, parallel research efforts, etc. ]] The
> entity that the
> >Technology was obtained from retains possession of
> its Technology.
>
> Add requirements similar to teaching, which defaults
> to:
> multiply teaching requirements by 5 for cost to
> steal.
> and
> add the possibility of 'thwarting', to prevent
> technology from being stolen.
>   Make it contested; if someone tries to thwart, the
> would-be thief can
> spend a fraction of the steal cost again, which lets
> them steal again,
> unless thwarted again.  Oh, and make thwarting cost
> stuff by default.
>
> I'm seeing all sorts of stuff coming out of this --
> rent-a-cop's helping
> with anti-thwarting, spy gear helping with
> stealing... maybe even getting
> Wonko's cops in on the deal.  All that comes later,
> of course; just get the
> basics for now.
>
> Make the cost to learn, cost to thwart, and cost to
> contest a thwart have
> default values, but be settable.

Ah, so e wants a roleplaying game...:)  I agree, all
those things are possibilities, but my primary concern
with this was making proprietary technologies less
proprietary...as in, just in case Wonko's upgrades
prop actually passed, some mechanism to keep em from
having a guaranteed monopoly.

I completely agree with the premise, just do that-- we'll add the new stuff later. Get a good base now.

As for the other stuff, let's not get too carried away just yet. Keep it simple for now.

Ooo Idea (for present or future): Allow any Entity to have technologies, but require Physical Entities to do some of the work. For example, the society "Orcish Slavery" may have the technology "Sweater", which requires 1 Sheep Gnome and requires a _Physcial Entity_ who has that technology to spend 1 nDay doing nothing gridwise, and produces a Sweater and a Shaved Sheep Gnome. Orc Slavery could teach this technology to the player bd, who then does that actual 1 nday of work. bd could then teach what he knows to competitors, such as Wonkosoft.

In another example, Orcish Slavery may have the technology "Spacesuit Helmet", which could require 1 Shield, 1 Big Stick, 2 Balls of Wax, 1 Air Gnome, and 200 BNS. It also requires 1 Object named "Spacesuit Machine" to spend 3 ndays working on it, and 1 Physical Entity, which _doesn't have to have the technology_, to be in the same grid space as the machine on the first nday. In this case, if bd operated the machine, he would not necessarily know the technolody, and therefore Wonkosoft would have to go to more extreme measures to aquire it.

Well, there I go, getting all complicated. Lay down the framework, Glotmorf, and we'll do the rest afterwards. Great idea.

Orc In A Spacesuit
is incorperating Orcish Slavery

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