Orc In A Spacesuit on 30 Sep 2002 22:58:03 -0000


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Re: [spoon-discuss] The other side of the production coin


From: "Glotmorf" <glotmorf@xxxxxxxxxxxxx>
A Product has associated with it a construction cost in game resources equal to some combination of points, BNS and/or resource units. An entity with a Technology and the game resources to construct that Technology's Product can construct the Product, losing the corresponding resources in the process.

Define 'resource units'. And don't allow just anything; otherwise, I could get rid of an unwanted, undroppable object. Oh, and define 'game resources'.

Technologies can be voluntarily transferred from entity to entity through replication: the receiving entity obtains an object identical to the Technology in the giving entity's possession; the giving entity retains possession of its Technology.

Add in a time to learn (and maybe even restricting other actions, such as airspeeder use, by the entity or (a) member(s) of a society), and the possibility of resources spent 'in the lab'.

An entity can obtain (a.k.a. "steal") a Technology from another entity by paying five times the Technology's Product's construction cost in game resources, or ten times the price at which the Product is initially made available for purchase. [[ Theft, reverse engineering, industrial espionage, parallel research efforts, etc. ]] The entity that the Technology was obtained from retains possession of its Technology.

Add requirements similar to teaching, which defaults to:
multiply teaching requirements by 5 for cost to steal.
and
add the possibility of 'thwarting', to prevent technology from being stolen. Make it contested; if someone tries to thwart, the would-be thief can spend a fraction of the steal cost again, which lets them steal again, unless thwarted again. Oh, and make thwarting cost stuff by default.

I'm seeing all sorts of stuff coming out of this -- rent-a-cop's helping with anti-thwarting, spy gear helping with stealing... maybe even getting Wonko's cops in on the deal. All that comes later, of course; just get the basics for now.

Make the cost to learn, cost to thwart, and cost to contest a thwart have default values, but be settable.

Orc In A Spacesuit
is contemplating Spy vs Spy

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