Wonko the Sane on 16 Jul 2002 19:06:03 -0000


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[spoon-discuss] Re: [Spoon-business] proposal


Ummm.... Right... I hate webmail. I hit the wrong button, then had to hit 'back', and it reset the form. Anyway, here's what I actually wanted to say about Monoliths:


{{
__An Ode to the Gods of Planar Geometry__

Add to rule 301,  section E, the following subsection E.4:

{{
E.4. Ancient Monoliths
There exist Ancient Monoliths.   Ancient Monoliths are immovable,
impassable objects.

E.4.1. Entropy Absorbtion
Should a player adjacent to an Ancient Monolith kneel, facing the Monolith
and pray to the gods of planar geometry the Ancient Monolith shall absorb
3d6 entropy points from em.  This does not work if that Monolith has
already absorbed entropy from a player that nday.  The administrator shall
record the amount of entropy absorbed by each Monolith and make the
information publicly available.

E.4.2. Entropy Capacity
Every Ancient Monolith has an Entropy Capacity.  The entropy capacity of a
monolith shall be secretly determined at the time of the monolith's
creation by the administrator by rolling 6d6.  For every 6 rolled that
administrator shall roll an additional 1d6 and add that to the total.

E.4.3. Destruction
Should the entropy absorbed by any monolith ever exceet the entropy
capacity of that monolith, or should a monolith that has absorbed entropy
ever be destroyed, all stored absorbed entropy of that monolith is
released in a cacophonous explosion.  This explosion destroys the monolith
if it still exists, and any Grid objects adjacent to the monolith.  All
absorbed entropy of that monolith is transfered to the nearest player.
Should there be a tie for nearest player the entropy is evenly divided
among the nearest, with any remainder divided randomly among them by the
administrator.  All players adjacent to the monolith lose 2d10 points and
are moved to Limbo.  The gods of planar geometry scream in anguish and six
random grid squares become substance fire.

I don't think you want to say "any Grid objects adjacent to the monolith" get destroyed... Players and Gremlins are Grid Objects too...

E.4.4. Big Rocks
If a Big Rock falls on an Ancient Monolith the Big Rock is destroyed.  An
Ancient Monolith is destroyed if its location is substance fire.

Why is the fire-destruction thing listed in the 'Big Rocks' subsection?

E.4.5. Creation
An Ancient Monolith may be created by a player who remains adjacent to a
Big Rock upon which there is no siren for one nweek, and announces eir
intent to Carve a Forgery.  This costs 30 points and one earth gnome, one
ice gnome, and one fire gnome, and may not be attempted if the score of
the attempting player is less than 30 or the player does not posess the
required gnomes, which are destroyed by the process.  After one nweek the
Admin shall roll 1d2.  If the result is a 1 the Big Rock is destroyed and
an Ancient Monolith is created in its place.  A newly created Ancient
Monolith is unable to absorb entropy until the beginning of the next
nweek.

E.4.6. Sheep Gnomes
If, at the beginning of an nweek, should a sheep gnome ever be adjacent to
an Ancient Monolith, the sheep gnome says "Baa" and the absorbed entropy
of that Monolith is increased by 1.
}}

If, at the beginning of an nweek, should a sheep gnome ever be...

Look at that sentence. I'm not sure exactly what it says, but I'm fairly sure it's not grammatically correct... if you take out the comma part, you get "If should a sheep gnome ever be..."

Amend rule 154, subsection B.6 by replacing "* All sirens, big rocks, big
sticks, shields, and balls of wax are destroyed." with "* All sirens, big
rocks, big sticks, shields, balls of wax, and ancient monoliths are
destroyed."

Since I believe this happens before all players are removed from the grid, wouldn't all those nuked monoliths wreak havoc on the players as they went? I would think enough havoc would already be taking place; why take 2d10 points from people (and give them some new entropy, despite the fact that entropy ought to have been wiped already)

Amend rule 154, subsection B.6 by replacing "The value for Universal
Entropy is always equal to the sum of all players' Entropy values." with
"The value for Universal Entropy is always equal to the sum of all
players' Entropy values plus the absorbed Entropy of all ancient
monoliths."



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