Baron von Skippy on 13 Jul 2002 17:26:06 -0000


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Re: [spoon-discuss] Re: [Spoon-business] proposal


> >{{
> >__Revenge of the Mad Overlord!__
> >Enact the following new rule:
> >
> >{{
> >__Engravings__ {*Grid, 2*}
> >
> >A. Definitions
> >An engraving is a text string associated with a grid location.  A grid
> >location may have no more than one engraving.
> >
> >A.1 Conditions for Engraving
> >
> >Engravings are player creatable and alterable in the public forum,
> >provided that the following conditions are met:
> >
> >The location must not be of substance mud or fire. It must not contain a
> >brook.  It must not be wet.  The player doing the engraving must be
> >carrying a non-dull athame, and must occupy the grid location which is to > >be engraved, or which contains the engraving to be alterable. The player
> >doing the engraving must not be a Toad.
> >
> >A.2 The effects upon an Athame
> >
> >Upon creation or alteration of an engraving one non-dull athame carried by > >the engraver (chosen by the Administrator) has a 1 in 4 chance (determined
> >by the Administrator) of receiving the attribute "dull".
> >
> >
> >A.3 Damage to Engravings
> >An engraving may be smudged, which causes a single randomly chosen
> >character of the engraving to be replaced with white space. An engraving > >may also be erased, which destroys the engraving. A player occupying the
> >same location as an engraving may smudge or erase it at will, even if e
> >does not have an athame. Certain events may also cause engravings to be
> >smudged or erased.
> >
> >A.3.1 Unlikely Smudging
> >The following events have a 1 in 4 chance (determined by the
> >Administrator) of, if they occur in a location with an engraving, of
> >smudging out a random letter in an engraving.  A smudged out letter is
> >replaced with white space.  Any engraving completely replaced by white
> >space is deleted:
> >
> >Movement of a player into or out of the location.
> >Picking up or dropping something.
> >Catching something or throwing something.
> >Squeezing a gnome.
> >The consumption of an alcoholic beverage.
> >The arrival of the Football.
> >
> >A.3.2 Likely Smudging
> >
> >The following events will always alter an engraving by smudging out a
> >random letter if they occur at the location of the engraving:
> >
> >Luigi Breaking a Limb of a player who occupies the location.
> >
> >A player at the location pays the Witch Gremlin to curse.
> >
> >Use of the Big Stick or a Pinball Gun.
> >
> >A.3.3 Unlikely Erasing
> >
> >The following events have a 1 in 2 chance (determined by the
> >Administrator) of completely erasing an engraving if they occur:
> >
> >The location becoming wet or frozen.
> >The arrival of an impassable object.
> >
> >A.3.4 Likely Erasing
> >
> >The following events will completely erase an engraving if they occur at
> >the location of the engraving:
> >
> >A change of substance.
> >
> >B. Elbereth
> >
> >If a player is occupying a grid location with an engraving that contains
> >the word "Elbereth" the following things apply:
> >
> >E may not be cursed by the Witch Gremlin. The Witch Gremlin may be paid
> >to curse em but no curse will be given.
> >
> >Is protected from receiving any new Broken Limb, if the Administrator
> >rolls 2 or less on 1d3.
> >
> >Eir proposals may not be chosen by Robin for point redistribution.
> >
> >E can not be chosen to be burnt by Bruce.
> >
> >E does not suffer the point penalty for being hit by a thrown object.
> >
> >A Big Rock cannot be placed at eir location
> >
> >E may not be Whacked with the Big Stick
> >
> >E may not be fired at with a Pinball Gun.
> >
> >Bomb gnomes may not be thrown at em or eir location.
> >
> >E may not be tackled.
> >
> >B.1 Oops!
> >
> >A player attempting to engrave "Elbereth" or alter an engraving to read
> >"Elbereth" has a 1 in 20 chance (determined by the Administrator) of
> >accidentally engraving "Trebor" instead. When this happens e receives the
> >attribute "Eternally Cursed by the Mad Overlord" and becomes a toad for
> >two nweeks.
> >
> >}}
> >
> >add the following subsection to rule 301
> >{{
> >F.5 Athames:
> >There exist passable, throwable, carryable MOs called Athames.  At the
> >beginning of each nweek, if there are fewer athames than 2/3 the number of
> >Off Leave players, an Athame is placed on a random legal Grid Square.
> >
> >A player who is hit by a thrown athame loses an additional 1d5 points to
> >the player who threw it, unless the athame has the attribute "dull".  A
> >dull athame may be sharpened by squeezing a water gnome and an earth gnome
> >over it in the same nday.  This removes the dull attribute.
> >
> >If a player in posession of an athame is at a location occupied by a
> >Garbage can e may throw out the athame.  This destroys the athame.
> >
> >[[Athames are useful for engraving things]]
> >}}
> >
> >
> >}}
> >
> >Dan Waldron
> >
> -Well, at first I thought you'd gone crazy, but the "Trebor" thing convinced > me you're... well, you're still crazy, but at least you know about Wizardry. > What happens if you engrave "Werdna?" Oh, and even with the 1 in 20 chance,
> that "Elbereth" thing is too powerful. Maybe if it were a 1 in 4 or 5
> chance?-
>
>                                                    -BvS-

I played "Wizardry, proving grounds of the mad overlord" on my macintosh
back in 1987.  The mac version was a little different from the other
versions because it was released later and had a mac-like UI.  Also I
think it was supposed to be harder to raise your stats.  My character's
stats were never high enough to change classes to a lord or ninja.  Most
of the sequels were not released for mac. I did at one point try "Wizardry
VI, bane of the cosmic forge" but it wasn't as good.  I think the loss of
the original authors may have had something to do with it.

-I've tried Wiz 1, but didn't have the patience for it. Wiz 6 was a decent game, but I can see how you might not have liked it. Now, Wizardry 7 (Crusaders of the Dark Savant), specifically Wiz Gold, as the slightly altered form is called, is a kick-ass game. It's way easier to get started than Wiz 6, and, from my happy ignorance of the first three games, I say it's perfectly good, without any idea how it rates against the creations of the original authors. It does have a way better interface, I know that... and now, finally, after too long, the eighth one is out...-

Well you can't really do much or you lose the Elbereth.  And there are a
number of ways to remove an engraving if, say, you _really_ want to hit
someone with a bomb gnome.  For example you can garth a brook that is
adjacent to them.  It also doesn't protect against everything.   I need to
revise this to take into account force powers, which will be in the
unlikely smudging category.  I may also provide more ways to get rid of an
engraving via force powers.

-Ah, that makes things better. The word of protection is a shield protecting the player, not the word. And yes, force powers might do a little, especially Force Destruction...-

There is a mistake, though, because I did nothing to prevent a player from
making an engraving containing many Elbereths thus rendering it immune to
single-letter alteration.  I will fix this, and also provide a length
limit for engravings.
-Yeah, I can see how that could be a little powerful... although each additional "Elbereth" adds another 5% chance of atracting the wrath of the Overlord.-

Dan Waldron

                                                  -BvS-

Confuse your friends, family, and co-workers! Celebrate National British Accent Week, 3:00 PM, EST, July 9- 3:00 PM, EST, July 13!


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