Baron von Skippy on 13 Jul 2002 17:26:06 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] proposal |
> >{{ > >__Revenge of the Mad Overlord!__ > >Enact the following new rule: > > > >{{ > >__Engravings__ {*Grid, 2*} > > > >A. Definitions > >An engraving is a text string associated with a grid location. A grid > >location may have no more than one engraving. > > > >A.1 Conditions for Engraving > > > >Engravings are player creatable and alterable in the public forum, > >provided that the following conditions are met: > >> >The location must not be of substance mud or fire. It must not contain a> >brook. It must not be wet. The player doing the engraving must be> >carrying a non-dull athame, and must occupy the grid location which is to > >be engraved, or which contains the engraving to be alterable. The player> >doing the engraving must not be a Toad. > > > >A.2 The effects upon an Athame > >> >Upon creation or alteration of an engraving one non-dull athame carried by > >the engraver (chosen by the Administrator) has a 1 in 4 chance (determined> >by the Administrator) of receiving the attribute "dull". > > > > > >A.3 Damage to Engravings > >An engraving may be smudged, which causes a single randomly chosen> >character of the engraving to be replaced with white space. An engraving > >may also be erased, which destroys the engraving. A player occupying the> >same location as an engraving may smudge or erase it at will, even if e> >does not have an athame. Certain events may also cause engravings to be> >smudged or erased. > > > >A.3.1 Unlikely Smudging > >The following events have a 1 in 4 chance (determined by the > >Administrator) of, if they occur in a location with an engraving, of > >smudging out a random letter in an engraving. A smudged out letter is > >replaced with white space. Any engraving completely replaced by white > >space is deleted: > > > >Movement of a player into or out of the location. > >Picking up or dropping something. > >Catching something or throwing something. > >Squeezing a gnome. > >The consumption of an alcoholic beverage. > >The arrival of the Football. > > > >A.3.2 Likely Smudging > > > >The following events will always alter an engraving by smudging out a > >random letter if they occur at the location of the engraving: > > > >Luigi Breaking a Limb of a player who occupies the location. > > > >A player at the location pays the Witch Gremlin to curse. > > > >Use of the Big Stick or a Pinball Gun. > > > >A.3.3 Unlikely Erasing > > > >The following events have a 1 in 2 chance (determined by the > >Administrator) of completely erasing an engraving if they occur: > > > >The location becoming wet or frozen. > >The arrival of an impassable object. > > > >A.3.4 Likely Erasing > >> >The following events will completely erase an engraving if they occur at> >the location of the engraving: > > > >A change of substance. > > > >B. Elbereth > >> >If a player is occupying a grid location with an engraving that contains> >the word "Elbereth" the following things apply: > >> >E may not be cursed by the Witch Gremlin. The Witch Gremlin may be paid> >to curse em but no curse will be given. > > > >Is protected from receiving any new Broken Limb, if the Administrator > >rolls 2 or less on 1d3. > > > >Eir proposals may not be chosen by Robin for point redistribution. > > > >E can not be chosen to be burnt by Bruce. > > > >E does not suffer the point penalty for being hit by a thrown object. > > > >A Big Rock cannot be placed at eir location > > > >E may not be Whacked with the Big Stick > > > >E may not be fired at with a Pinball Gun. > > > >Bomb gnomes may not be thrown at em or eir location. > > > >E may not be tackled. > > > >B.1 Oops! > > > >A player attempting to engrave "Elbereth" or alter an engraving to read > >"Elbereth" has a 1 in 20 chance (determined by the Administrator) of> >accidentally engraving "Trebor" instead. When this happens e receives the> >attribute "Eternally Cursed by the Mad Overlord" and becomes a toad for > >two nweeks. > > > >}} > > > >add the following subsection to rule 301 > >{{ > >F.5 Athames: > >There exist passable, throwable, carryable MOs called Athames. At the> >beginning of each nweek, if there are fewer athames than 2/3 the number of> >Off Leave players, an Athame is placed on a random legal Grid Square. > >> >A player who is hit by a thrown athame loses an additional 1d5 points to> >the player who threw it, unless the athame has the attribute "dull". A> >dull athame may be sharpened by squeezing a water gnome and an earth gnome> >over it in the same nday. This removes the dull attribute. > > > >If a player in posession of an athame is at a location occupied by a > >Garbage can e may throw out the athame. This destroys the athame. > > > >[[Athames are useful for engraving things]] > >}} > > > > > >}} > > > >Dan Waldron > >> -Well, at first I thought you'd gone crazy, but the "Trebor" thing convinced > me you're... well, you're still crazy, but at least you know about Wizardry. > What happens if you engrave "Werdna?" Oh, and even with the 1 in 20 chance,> that "Elbereth" thing is too powerful. Maybe if it were a 1 in 4 or 5 > chance?- > > -BvS- I played "Wizardry, proving grounds of the mad overlord" on my macintosh back in 1987. The mac version was a little different from the other versions because it was released later and had a mac-like UI. Also I think it was supposed to be harder to raise your stats. My character's stats were never high enough to change classes to a lord or ninja. Most of the sequels were not released for mac. I did at one point try "Wizardry VI, bane of the cosmic forge" but it wasn't as good. I think the loss of the original authors may have had something to do with it.
-I've tried Wiz 1, but didn't have the patience for it. Wiz 6 was a decent game, but I can see how you might not have liked it. Now, Wizardry 7 (Crusaders of the Dark Savant), specifically Wiz Gold, as the slightly altered form is called, is a kick-ass game. It's way easier to get started than Wiz 6, and, from my happy ignorance of the first three games, I say it's perfectly good, without any idea how it rates against the creations of the original authors. It does have a way better interface, I know that... and now, finally, after too long, the eighth one is out...-
Well you can't really do much or you lose the Elbereth. And there are a number of ways to remove an engraving if, say, you _really_ want to hit someone with a bomb gnome. For example you can garth a brook that is adjacent to them. It also doesn't protect against everything. I need to revise this to take into account force powers, which will be in the unlikely smudging category. I may also provide more ways to get rid of an engraving via force powers.
-Ah, that makes things better. The word of protection is a shield protecting the player, not the word. And yes, force powers might do a little, especially Force Destruction...-
-Yeah, I can see how that could be a little powerful... although each additional "Elbereth" adds another 5% chance of atracting the wrath of the Overlord.-There is a mistake, though, because I did nothing to prevent a player from making an engraving containing many Elbereths thus rendering it immune to single-letter alteration. I will fix this, and also provide a length limit for engravings.
Dan Waldron
-BvS-Confuse your friends, family, and co-workers! Celebrate National British Accent Week, 3:00 PM, EST, July 9- 3:00 PM, EST, July 13!
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