David E. Smith on 29 Jun 2002 06:38:05 -0000 |
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[spoon-discuss] the new-and-improved version! |
Okay, new but maybe not improved. {{ __Clever Title Goes Here__ Replace the text of Rule 815 with the following: {{ __May The Force Be With You__ A. Definitions A.1. The Force Force: Players have an attribute called Force (also known as Force Points). Force is NOT a Dimension. [[ just to be clear on that point... ]] Force Cap: A player may never have more than eir Force Cap in Force Points. If at any time a player's Force exceeds eir Force Cap, eir Force is decreased to eir Force Cap. Force Budget: A player may not spend more than eir Force Budget in Force during any nweek. Force Recovery: At the beginning of every nweek, each player's Force Recovery increases by eir Force Recovery. A.2. The Jedi Path Each Player has one, and only one, of the following Force Attributes. A.2.1. Untrained: An Untrained player may not use Force Abilities, and has no Force Points. E has a Force Cap of 0, a Force Budget of 0, and a Force Recovery of 0. New players receive this Force Attribute when entering the game. A.2.2. Padawan Learner: A Padawan Learner (or Padawan) has a Force Cap of 20, a Force Budget of 4, and a Force Recovery of 3. A.2.3. Jedi Knight: A Jedi Knight has a Force Cap of 40, a Force Budget of 8, and a Force Recovery of 5. A.2.4. Jedi Master: A Jedi Master has a Force Cap of 60, a Force Budget of 60, and a Force Recovery of 8. A.3. Walking The Path (Chutzpah 3) [[ This section has an increased Chutzpah because it circumvents the normal rules regarding Force Budget and spending limits. ]] A Player with the Force Attribute "Untrained" may not use Force Abilities. Any other player may spend 10 Force Points to give an Untrained player the Force Attribute "Padawan Learner". A Player whose Force equals eir Force Cap may spend points equal to eir Force Cap to advance to the next step of the Jedi Path. [[ i.e. a padawan with 20 Force can burn 'em all and become a Knight with 0 Force. ]] A player may not advance from Jedi Knight to Jedi Master in this fashion. A player with the Force Attribute "Jedi Knight" may expend 20 Force to permanently increase eir Force Budget or Force Recovery by 1. [[ You've gotta have some way to continue to improve... ]] A.4. The Jedi Master (and the Ministry of The Force) There exists a Ministry of The Force. The Minister of the Ministry of the Force automatically receives the Force Attribute "Jedi Master" in lieu of any other Force Attributes e possesses. There may be only one Jedi Master at any time. The Jedi Master is obliged to maintain a record of all players' Force attributes. The Jedi Master may disallow an action related to the Force or Force Abilities which is illegal by posting to that effect on a public forum. The Jedi Master may not use that ability on an action which is legal. [[ Basically, if a player tries to spend Force Points e doesn't have, the Jedi Master can tell em where to shove it. ]] A Player who ceases to be a Jedi Master for any reason (including, but not limited to, losing a ministerial election) receives the Force Attribute "Jedi Knight". [[ Yes, an Untrained player could win this election and immediately become a Jedi Master. Hey, it'll be funny. ]] B. Force Abilities A Force Ability is any action players may perform which costs Force. If a player's Force is less than the cost of a given Force ability, e may not use that ability. When a player uses a Force Ability, eir Force decreases by the cost of the Ability used. B.1. Force Catching Force Catching is a Force Ability with a cost of 4 Force. When used, the player designates an Airborne throwable object that is headed for that player's location. When a player Force Catches an object, that object immediately ceases to be Airborne and enters the possession of the Catching Player. B.2. The Jedi Mind Trick The Jedi Mind Trick is a Force Ability with a cost of 12 Force. The player designates a proposal, a player, and a vote. The player targeted will cast the specified vote on the specified proposal on the next ballot. A player may only use this ability on players whose advancement on the Jedi path is equal to or less than their own [[ i.e. a padawan can't use this on the Jedi master ]]. In the event this ability is used multiple times, with identical parameters, on the same target, the last use of this ability shall prevail. [[ so if someone tries to make you vote a certain way, you can always burn some Force and use the ability on yourself ]] This ability may not be used during Voting. [[ because that'd be a pain for me :) ]] B.3. Telekinesis Telekinesis is a Force Ability with a cost of 7 Force. When used, the player designates a single die roll or random event scheduled to occur within the next 3 ndays, and a desired outcome. The die roll or random event specified shall occur normally, but its outcome will be that specified by the player using this Ability. In the event multiple players use this Ability on the same die roll or random event, the last use of this Ability shall prevail. [[ I'm trying to figure out the best way to word this. Basically, someone can tweak the Gremlinometer (d120) roll, influence the random movements of Curt and/or Rod, and so on. Is this ability too unbalancing? ]] }} Give the above Rule a Chutzpah of 2. [[ It'll override most normal stuff but nothing *really* important. ]] Give Slumbering Giant 1 the Force Attribute "Untrained" [[ since e doesn't seem to care about such things ]]. Give two other players, selected at random, who are not on Leave, the Force Attribute "Jedi Knight". Give all other players the Force Attribute "Padawan Learner". }} ...dave ---- David E. Smith, POB 515045, St. Louis, MO 63151 http://www.technopagan.org/ http://metadave.net/ http://www.bureau42.com/ http://whatIsay.com/ _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss