Wonko on 2 May 2002 02:00:46 -0000 |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: spoon-discuss: Re: spoon-business: RulRes 2 |
Quoth Glotmorf, > On 5/1/02 at 8:11 AM Gavin Doig wrote: > >>> to change the gamestate as if certain acts in the past >>> were legal is to declare those acts to be legal. >>> >> No. It's to change the present to what it would be if they had been legal. >> Granted, from the point of view of the rules it will look the same as if >> the past were different from how it actually was, but that's not the same >> thing (and even then, because this proosal is itself part of the past, it >> only superficially looks like the past was different - if you look closer, >> the past is consistent). There's no reason why a proosal can't arbitrarily >> change the current gamestate to anything it likes. >> >> uin. > > The gamestate is the sum of the initial ruleset and all actions taken since > then. This is inescapable, because of, among other things, the fact that a > CFJ is explicitly a remedy for illegal events and actions. The legitimacy of > a CFJ that attempts to remedy a given event or action is dependent upon said > events or actions actually existing and falling within the criteria of being > addressable by a CFJ. Therefore the legitimacy of a potential CFJ is part of > the gamestate. The Gamestate is, quite simply, the state of the game. It can be changed; indeed, it is every time any player performs an action. That's certainly legal. > To change the gamestate to be as if certain events or actions were legal is to > change the legitimacy of potential CFJs. Since the legitimacy of those CFJs > relies upon the state of the past, to change the legitimacy of those CFJs is > to alter the past. CFJ's care about the current state of the game; they do depend on past events, but they depend on ALL past events. If an action suddenly decides that another action should be treated as if it were legal, then CFJs will have to find the action legal, because it is as of the time of the Judgment. Or, you can CFJ that "Action A was illegal", in which case, yes, the CFJ will be true, but the gamestate will be whatever it would have been had A been legal. There's no temporal alteration involved. > Glotmorf > > -- Wonko