Wonko on 13 Apr 2002 04:10:45 -0000 |
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Re: spoon-discuss: Ministries |
Quoth Donald Whytock, > Most Esteemed Bean... > > Your proposal currently reads, > > "There exist titles defining Ministers of the form "Minister of X", where X is > a unique designator. These titles are known as Ministries [[ This is a good > enough defn for now ]]. A Ministry may only be assigned to a player as > expicitly allowed by the rules. Only one player may hold any given Ministry at > any given time, and a player may only hold one Ministry at any given time." > > I'm not sure I completely agree with the last sentence of that. Some > ministries may prove extremely simple to perform, especially at the same time > as certain other ministries. It may be feasible, and even expeditious, for > players to hold multiple ministries under certain circumstances. > > I've a suggestion: For a candidate to be elected to a ministry, require him to > receive, not only a majority of the votes cast, but at least (N+1)/(N+2) of > all the votes cast, where N is the number of ministries he currently holds. For that matter, what's wrong with having two people acting as Co-Ministers, if something really nasty needs to be Ministerialized? > Also, regarding, > > "A Vote of Non-Confidence is a proposal." > > Given that the failure to perform duties may occur at the beginning of the > nweek, and the proposal will only be acted upon at the end of the nweek, > should there be some sort of action accompanying the proposal that suspends > the minister from his duties until the issue is resolved? Just to get > whatever he's supposed to be handling handled in the meantime? If e's failing to perform eir duties, why suspend em? "You're not doing what you should. So I order you not to do what you should!" Also, does this mean that we could SHELVE a Vote of Non-Confidence? Or the admin could Veto it? > On another note, is electing ministers something we want a quorum for? Quorum like what? You mean, at least 2/3 of all players must vote, that sort of thing? 'Cause if we do, we might have trouble getting ministers if a few people go On Leave... > Glotmorf One thing I'd like to see in this proposal is something along the lines of "If a player is a Candidate to be a Minister, e may refuse eir nomination, in which case e ceases to be a Candidate" Right now we could force people into Ministries they don't really want. Unwanted ministries would be bad. --Wonko "The only difference between me and a madman is that I'm not mad." - Salvador Dali