Wonko on 4 Mar 2002 22:22:26 -0000


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Re: spoon-discuss: Re: spoon-business: The Plague of Gremlins


Quoth Donald Whytock,

> On 3/3/02 at 7:42 PM Wonko wrote:
> 
>> {{
>> __They're Everywhere! Part 2__
>> 
>> Append to the rule entitled "Gremlins" the following WHEEE delimited text:
>> WHEEE
>> There exists an entity known as the Plague of Gremlins. All Gremlins are
>> considered to be part of the Plague of Gremlins. At the beginning of each
>> voting period, if all Gremlins are Hiding, all Gremlins become Active.
>> Otherwise, the following shall occur:
>> If the Gremlin number is greater than 62, the Plague of Gremlins votes No
>> on
>> k randomly chosen proposals on the current Ballot, where k is the 8th
>> Gremlin number.
>> If the Gremlin number is less than 59, the Plague of Gremlins votes Yes on
>> k
>> randomly chosen proposals on the current Ballot, where k is 9-(the 8th
>> Gremlin number).
>> If the Gremlin number is equal to 59, 60, 61, or 62, all Gremlins go into
>> Hiding, and may not become Active for at least 5 ndays.
>> 
>> This rule takes precedence over all rules which determine when Gremlins may
>> become Active.
>> WHEEE
>> }}
>> 
>> 
>> --Wonko
> 
> First off, you didn't say the rule takex precedence over all rules which
> determine when Gremlins go into Hiding, so rules that say a Gremlin goes into
> Hiding under such-and-such conditions, but are otherwise Active, would prevent
> the go-into-Hiding action.
> 
> Second...are we truly ready for the possibility that, as a matter of random
> chance, a rule may get passed that we flat-out don't want to see passed?  If
> someone had no concern for the prospects of lost points, e could wait until
> the Gremlin Number was high, then make all five of eir proposals as, "Player X
> gets 1000 points," on the off chance that e and the Gremlins together would
> adopt it.
> 
> If it is absolutely necessary for Gremlins to vote, how about having them each
> vote on different randomly selected proposals, so that k randomly chosen
> proposals on the ballot each receive an extra yes vote or an extra no vote?
> That'll at least only influence those proposals that are wanted by half the
> Players.
> 
> Glotmorf
> 
> 

My original intention was that the Plague would issue a *single* yes/no vote
for each proposal it voted on, not 1 per Active Gremlin. I'll clarify that.

--Wonko

"Show me a sane man and I will cure him for you. "
- Carl Gustav Jung