Wonko on 4 Mar 2002 22:22:26 -0000 |
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Re: spoon-discuss: Re: spoon-business: The Plague of Gremlins |
Quoth Donald Whytock, > On 3/3/02 at 7:42 PM Wonko wrote: > >> {{ >> __They're Everywhere! Part 2__ >> >> Append to the rule entitled "Gremlins" the following WHEEE delimited text: >> WHEEE >> There exists an entity known as the Plague of Gremlins. All Gremlins are >> considered to be part of the Plague of Gremlins. At the beginning of each >> voting period, if all Gremlins are Hiding, all Gremlins become Active. >> Otherwise, the following shall occur: >> If the Gremlin number is greater than 62, the Plague of Gremlins votes No >> on >> k randomly chosen proposals on the current Ballot, where k is the 8th >> Gremlin number. >> If the Gremlin number is less than 59, the Plague of Gremlins votes Yes on >> k >> randomly chosen proposals on the current Ballot, where k is 9-(the 8th >> Gremlin number). >> If the Gremlin number is equal to 59, 60, 61, or 62, all Gremlins go into >> Hiding, and may not become Active for at least 5 ndays. >> >> This rule takes precedence over all rules which determine when Gremlins may >> become Active. >> WHEEE >> }} >> >> >> --Wonko > > First off, you didn't say the rule takex precedence over all rules which > determine when Gremlins go into Hiding, so rules that say a Gremlin goes into > Hiding under such-and-such conditions, but are otherwise Active, would prevent > the go-into-Hiding action. > > Second...are we truly ready for the possibility that, as a matter of random > chance, a rule may get passed that we flat-out don't want to see passed? If > someone had no concern for the prospects of lost points, e could wait until > the Gremlin Number was high, then make all five of eir proposals as, "Player X > gets 1000 points," on the off chance that e and the Gremlins together would > adopt it. > > If it is absolutely necessary for Gremlins to vote, how about having them each > vote on different randomly selected proposals, so that k randomly chosen > proposals on the ballot each receive an extra yes vote or an extra no vote? > That'll at least only influence those proposals that are wanted by half the > Players. > > Glotmorf > > My original intention was that the Plague would issue a *single* yes/no vote for each proposal it voted on, not 1 per Active Gremlin. I'll clarify that. --Wonko "Show me a sane man and I will cure him for you. " - Carl Gustav Jung