Joel Uckelman on 14 Jun 2001 01:04:50 -0000 |
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Re: spoon-discuss: On win conditions |
Quoth Rob Speer: > I would like to say that, having achieved it, I don't like the 20-rule > requirement to win, for various reasons. > > 1. Firstly, this rule seems to have no purpose except to separate out an elit > e > class of Nomic players who have been around long enough to own 20 Rules. I > think that if a newbie can manipulate the game as well as a seasoned player, > more power to him. Additionally... > > 2. Counting Rules in the winning requirements is rather like double-dipping. > Rules already allow you to change the game to a form that you like better. A > strategic Nomic player would also make sure that Rules subtly increase eir > chance of winning, so there is no need to define Rule ownership as a > _requirement_ of winning, especially since... > > 3. Rules are a very arbitrary count. As I demonstrated with "cards", you can > make seven Rules with one Proposal with no difficulty at all. A restriction > like having 10 proposals passed (since the last win or since player creation) > would be more reasonable, but... > > 4. Having two separate winning conditions screws with the strategy of winning > . > I almost blew my chance to win by making the Pooker proposal too soon, when I > didn't yet have 20 rules, and having it _require_ an automatic Showdown. The > result would have been that I would have more than 500 points (unless I chose > to take less, but then I wouldn't get away with that plan a second time), but > less than 20 rules. If that had happened, my hope of winning would essentiall > y > lie in starting with a new Player. It only makes sense that no player who has > more than 500 points will ever get to create a rule. > > In fact, I could only meet the 20-rule requirement either because it's > extremely difficult to keep track of who owns which rule, and thus nobody cou > ld > tell which rule would be my 20th, or because nobody believed there was any wa > y > for me to get 500 points. > > I think that the resolution to all of these flaws in the winning requirement > would be to eliminate the 20-rule stipulation, and make the minimum Adopted > Proposal Award something high like 20. This would reward contributing to the > game, even if you make entirely altruistic Proposals with no ulterior motives > . > This would also make objects such as the Stamp of Failure and Extra Votes les > s > obscenely expensive. The winning score should then be set to 1000 because of > the inflationary effect of the above. > > -- > Rob Speer I'd be in favor of all of what you mentioned above... -- J.