Joel Uckelman on 14 Mar 2001 01:01:11 -0000 |
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spoon-discuss: Re: spoon-business: Proposal |
Quoth Jeff N Schroeder: > Several rules state times to complete a task as "a reasonable amount of > time" or "as soon as possible" but these are abstract terms and could be > abused. Hence, this proposal. > > \begin{proposal} > \title{Sack the lazy} > > Create a rule entitled, "Sack the lazy" with the following text: > > If a Rule contains instructions for an Agent to perform a task within a > "reasonable amount of time" or similarly constructed time frame, and > while the Agent does not have the [Away] attribute as specified in Rule > 307/2, the agent has the duration of one nweek to perform the task. After > this time has elapsed and the action has not been performed, any Player may > request a Motion to Sack or Lynch the offending Player. > > If a Rule contains instructions for an Agent to perform a task "as soon > as possible" or similarly known time frame, and while the Agent does not > have the [Away] attribute set, the agent has the duration of one-half an > nweek to perform the task. During this time, e may not create > Proposals. After this time has elapsed and the action has not been > performed, any Player may request a Motion to Sack or Lynch the offending > Player. > > Once the [Away] attribute has been cleared, if it was previously set, the > time to complete the above actions shall begin. > \end{proposal} > > \begin{proposal} > \title{for Sacking} > > Create a rule entitled "for Sacking" with the text: > > A Motion to Sack is a Unilateral Motion submitted by any one Player, > known as the Sacker, that names the offending Player, known as the > Sackee, the broken Rule or crime committed and the Penalty. Only one > Motion to Sack may be submitted to a Player per broken Rule or crime. The > Penalty may include the forced transfer of Objects, Points or Items from > the Sackee to the Sacker with a total purchased value of no more than > 30% the Sackee's Points or 3 Objects/Items, whichever has a greater > value. The Sacker can choose the Penalty based on these guides. > > If the Sackee has the [Away] attribute set, this Rule will have no effect > until the [Away] attribute is cleared. > > The Sackee has three days to comply with the broken rule or to otherwise > make reparations for the crime without penalty. These reparations can > include offerings of appeasement to the Sacker [[Points, votes, Objects, > etc]] or to the game in general. > > After three days have passed, if the cause for the sack was a broken Rule > and the Sackee complied with the Rule, then there is no penalty. If the > cause for the sack was a crime and the Sacker is appeased by reparations, > there is no penalty. If the Sacker does not feel appeased, e can submit > an Approveable Primary Motion called 'Give Me Justice' to the game in > order to receive his Penalty defined in the Motion to Sack. Upon > passage of 'Give Me Justice' e must receive as soon as possible the Penalty > from the Sackee minus a 20% fee to be transferred to the Bank. > > The Sackee can petition his case in a public forum before voting occurs > on the Motion Give Me Justice. > > \end{proposal} The Motion you introduce here should really probably be Secondary, not Primary. Unless there are going to be a huge number of these, it would make more sense to number them along with all of other Motions. -- J.