Dan Waldron on 2 Dec 2000 18:29:28 -0000 |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: spoon-discuss: oh, no, here it comes again |
> > I don't much care for chess either. I can confidently say that Go is > extremely unlike it. Anyway, I'll probably be proposing more than one > subgame, so if you don't like this one, maybe you'll like a different one. > (What to do about people who don't want to play Political Go is something > we should consider--I don't want it to be so important that anyone feels > compelled to do so.) Stones should be transferable objects so they can be sold. I, for one, will be in the market as a buyer. There should be a game reward for playing Political Go. Here's an idea: the number of board-points controlled by a player should be added to a counter-variable each nweek. When the counter-variable reaches a preset value (perhaps the total number of points in the board?) that player is rewarded with an extra vote from the bank. That way there is an incentive to participate (one extra vote on one proposal every few nweeks) for players who participate and do well, and if you don't want to participate you can always sell your stones and buy yourself an extra vote with the points from that. Anybody like this idea? I'll write it up in a proposal once we see how the game will take shape. Poulenc.