Harrison, Andrew on 25 Oct 2000 14:38:07 -0000 |
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spoon-discuss: Another proposal proposal |
Here's another proposal I'm working on. It sets up the basics for a system of ownership and trading. On it's own it doesn't do anything, it just defines a framework for defining and trading in game objects. What do people think? Proposal: Market Economy Create a rule entitled 'Market Economy' with the following text: "Agents within the game may have Objects associated with them such that the Agent is said to own that Object. Agents may only own Objects that are defined within the Ruleset. Agents may only gain ownership or lose ownership of objects in the manner defined in the Ruleset. Agents may own more than one of a specific type of object, unless prohibited elsewhere in the Ruleset. Agents may not own a negative or non-integral number of a specific type of object, unless allowed elsewhere in the Ruleset. Agents may freely trade in Objects by mutual agreement, unless prohibited elsewhere in the Ruleset. Objects that are not defined in the Ruleset may not be traded. Agents may not trade Objects in return for a Game Action or in return for the promise of a Game Action. [[eg. You can't offer a player some Object in return for them voting 'yes' on your proposal.]] All Players involved in a trade must submit the terms of the trade, or an agreement to previously submitted terms, to a public forum. The trade is deemed to occur when the Administrator (or other relevent Officer) publicly Recognises the trade. A trade must not occur if the resulting ownership of Objects produces an illeagal or invalid game state, or if one of the Players involved in the trade would win the game as a result of the trade. Non-Player Agents may only participate in trades if it is specifically allowed elsewhere in the Ruleset." -- The Kid