Peter Cooper Jr. on Fri, 8 May 2015 19:04:16 -0700 (MST)


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[s-b] The Great Reset beginning a new Era of B Nomic


Well, let’s try this and see how it goes. I submit the following Reset Motion, which is immediately self-executing because I say so:

_The Great Reset for the 8th Era of B Nomic_
{{
This Reset Motion is self-executing according to the Common Law of Gaming, whereas any rules chosen to be followed by the players therein constitute a game. [[This has been used within B from time to time, so I think there’s enough precedent for it, and it’s certainly how B started in the first place.]]

All objects that are or may be a part of the game except for this Reset Proposal cease to exist as Objects. [[This means that nobody who was a player of prior games here still is, so anybody who wants to be a player of this game at this time should post a message to spoon-business saying so in accordance with Rule 1-4.]]

Create the following Rules and Sections:
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Section 1: Foundation
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Rule 1-1: The Game of B
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The name of this game is B Nomic.
}}

Rule 1-2: Game Objects
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The game of B Nomic consists entirely of Game Objects, which may be known simply as Objects. Anything that exists in the game is an
Object, and anything that is not an Object is not in the game.
}}

Rule 1-3: Outsiders
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An External Force is anything which exists independently of the game. That is, it would still exist if the game stopped existing, and would still exist if the game had never started existing.

An Outsider is an External Force which is also an Object. [[i.e., something that exists outside of the game but is also acknowledged by the rules as influencing the state of the game, and thus exists within the game as well, such as a player.]]
}}

Rule 1-4: Joining and Leaving
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A Player is an Outsider who consents to be governed by the rules as far as they relate to the game, fulfills all requirements for continued playerhood specified by the rules, and has become a Player in a manner specified by the rules.

An External Force may become a Player by posting a message to a Public Forum containing a request to become a Player and a uniquely
identifying name that e wishes to be known by. E may do this if and only if e fulfills the following requirements:
* E is a self-aware sapient being.
* E is not currently a Player.
* E has a working e-mail address.

A Player may cease to be a Player by Forfeiting the game; this must be done in a Public Forum unless there are no working public fora, in which case e may notify the Administrator privately instead.

No restrictions may be placed on when a player may forfeit; any player may forfeit the game at any time (regardless of any timekeeping device used in the game).
}}

Rule 1-5: Game Documents
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Some Objects are known as Game Documents. Each Game Document includes a body of text, and optionally has a Title and Number. 

In each Game Document, with the exception of this paragraph, text between doubled square brackets (that is, text between "[[" and "]]") shall be deemed Comment Text. Comment Text has no direct effect on the state of the game, although it can be read and used to help clarify meaning.
}}

Rule 1-6: Rules
{{
Rules are Game Documents that define how this game is played.
}}

Rule 1-7: Sections
{{
A Section is a set of Rules. Sections are used to help group related Rules. A Rule may be in at most one Section.

Each Section may have a Title and a Number.
}}

Rule 1-8: Fora
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A Forum is any External Force that allows Outsiders to communicate. Each forum may be designated as one of the terms Private, Public, or Discussion. All Fora are initially Private.
}}

Rule 1-9: Game Actions
{{
A Game Action is defined as any activity specified by the rules to be a Game Action. Any Player may take any Game Action at any time unless the rules say otherwise. Other Outsiders may also take Game Actions if explicitly permitted by the rules. To perform a Game Action, an Outsider must post a message to a Public Forum specifying that e is taking that action. E must also specify any targets and/or parameters necessary for that action [[for example, you must specify a proposal in order to vote against a proposal]]. E may list multiple actions that e wishes to take, in which case e takes them in the order e lists them. E may also state a specific positive integer to perform a particular action that many times (if legal, of course) sequentially. The Rules or Motions also have the power to cause an Outsider to take Game Actions whether e posts or not.

Game Actions caused by a Forum Post occur upon reaching the appropriate fora, in the order they arrived, unless a rule states otherwise.

Text to the effect that "any player may do X" should be interpreted to mean that X is a Game Action; but such a declaration implies that only players may take the Game Action X (unless another declaration permits other Outsiders to as well).
}}

Rule 1-10: Submission
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The rules may state that it is legal for Outsiders to Submit certain document types as a Game Action. To Submit a Game Document, an
Outsider must provide a full description of the Document in the Public Forum message where they take the Action of Submitting. The Document then becomes an Object in the game.
}}

Rule 1-11: Motions
{{
A Motion is a Game Document that describes a list of actions to be performed.

A Motion can be in one of the following states: Submitted, Open, Passed, or Failed. All motions are initially Submitted.

Whenever a Motion becomes Passed, the actions listed within it occur in order.
}}

}}


Section 2: Administration
{{
Rule 2-1: The Administrator
{{
Exactly one of the players is designated as the Administrator. If the Administrator stops being a Player or there is otherwise no Administrator, the Player who has continuously been a Player longest becomes the Administrator.
}}

Rule 2-2: Dissemination of Knowledge
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The Administrator is responsible for ensuring that Outsiders understand the current state of the game. E is expected to do this by periodically posting messages describing the state of the game to a public forum and/or by using other tools such as web pages to ensure that all Outsiders have access to the current state of the game.
}}

Rule 2-3: This is a Dictatorship
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The Administrator is the absolute authority used to interpret the current state of the game. Any ambiguities or uncertainty regarding the game will be determined by the Administrator as e deems fit, and such interpretation is how the game is to be played.
}}

Rule 2-4: Editorial Powers
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The Administrator may, as a Game Action, do any of the following:
* Add, change, or remove a Game Document’s Number.
* Add a Title for a Game Document that does not have a Title.
* Create a Section.
* Add, change, or remove a Section's Number or Name.
* Remove a Section, causing all Rules in that section to no longer be contained by a Section.
* Move a Rule into a Section (removing it from any prior Section).
}}

Rule 2-5: Stopping and Starting the Clock
{{
The Administrator may, as a Game Action, change the State of the Clock.
}}

Rule 2-6: Tweaks
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Tweaks are a type of Motion. [[Tweaks are intended to be used for small things like typo fixes, or perhaps as an Emergency procedure if needed.]]

The Administrator may submit a Tweak. A Submitted Tweak immediately becomes Open.

A Player may as a Game Action cause any Open Tweak to become Failed.

An Tweak which has been Open for two ndays becomes Passed.

An Tweak which has been Open for two ndelays becomes Passed.
}}

}}


Section 3: Timekeeping
{{
Rule 3-1: Eras of B Nomic
{{
The First Era of B Nomic is the time starting with the creation of the game (approx. 5 Dec 2001, prompted by a five-month lull in A Nomic) and ending immediately before the Second Era of B Nomic.

The Second Era of B Nomic is from BCE nweek 85, nDay 1 (approx. 4 April 2005, prompted by data loss when the bnomic.org server crashed) and ending immediately before the Third Era of B Nomic.

The Third Era of B Nomic is from BCE nweek 112, nDay 1 (approx. 14 Nov 2006, prompted by another 5 month lull) and ending immediately before the Fourth Era of B Nomic.

The Fourth Era of B Nomic is from BCE nweek 135, nDay 1 (approx. 10 Dec 2007, prompted by a second state of emergency in 2 nWeeks) and ending immediately before the Fifth Era of B Nomic.

The Fifth Era of B Nomic is from BCE nweek 135, nDay 1 (approx. 2 Dec 2008), and ending immediately before the Sixth Era of B Nomic.

The Sixth Era of B Nomic is from BCE nweek 156, nDay 1 (approx.2 March 2009, when a Fourth Era ruleset was restored as we discovered a broken comment rule had messed up the game), and ending immediately before the Seventh Era.

The Seventh Era of B Nomic is from approx. 30 Aug 2011 and ending immediately before the Eighth Era.

The Eighth Era of B Nomic began on 9 May 2015.
}}

Rule 3-2: The Clock
{{
The Clock is a Game Object that consists of the following values:
* The number 8, known as the Era.
* A positive integer known as the nweek
* A positive integer known as the day
* A nonnegative integer known as the ndelay
* A State of being Off or On.
}}

Rule 3-3: NTime Marches On
{{
At midnight (00:00:00) Coordinated Universal Time (UTC), if the Clock is On, then the nday is incremented by 1. Otherwise, the ndelay is incremented by 1.

If the nday would be set to a value greater than 12, instead it is set to 1, the nweek is incremented by 1, and the Clock changes to Off.

When the Clock changes from Off to On, the ndelay is set to zero.
}}

Rule 3-4: Durations
{{
A duration to the effect of "X ndays", where X is a number, shall be interpreted to mean that the duration ends at the end of the nday after X consecutive changes of that value. [[Thus, if it is currently the middle of nday 2, something happening "in 2 ndays" will occur at the end of nday 4.]]

A duration to the effect of "X nweeks", where X is a number, shall be interpreted to mean that the duration ends at the end of the nday when the nday is the same value, but the nweek is increased by X.

A duration to the effect of "X ndelays", where X is a number, shall be interpreted to mean that the duration ends at the end of the ndelay after X consecutive changes of that value. The resetting of an ndelay to 0 from the Clock being turned On does not count as a change for the purposes of this paragraph.
}}

Rule 3-5: Starts and ends of nday 
{{
All events occurring at the end of an nday occur before all events occurring at the beginning of the next nday.
}}

Rule 3-6: Standard Clock Notation
{{
A time specified in the format {e}E.{w}.{d}({n}) represents era {e}, nweek {w}, nday {d}, delay {n}. That is, 8E.1.2(3) means era 8, week 1, nday 2, ndelay 3. The “{e}E.” may be omitted to mean the current era, and the “({n})” portion may be omitted if the ndelay is 0. That is, the time 1.2 is the same as 8E.1.2(0).
}}

Rule 3-7: Before the Current Era
{{
Nweeks from before the current era are called BCE nweeks, and have no relation to the nweeks used in this era.
}}

}}


Section 4: Gameplay
{{
Rule 4-1: Proposals
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Proposals are a type of Motion.
}}

Rule 4-2: Proposal Submittion
{{
As a Game Action, a Player may Submit a Proposal with the contents of the Proposal and optionally a Title, but not a Number.
}}

Rule 4-3: Proposal Editing
{{
The Player who submitted a Proposal that is still in the state of Submitted may revise its contents and/or Title by resubmitting it.
}}

Rule 4-4: Proposal Opening
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At the beginning of nday 9 of each nweek, all Submitted Proposals become Open.
}}

Rule 4-5: Proposal Voting
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As a Game Action, a Player may submit a Vote on an Open Proposal of one of the words FOR, AGAINST, or ABSTAIN. The most recent Vote on a Proposal by a Player is called that Player's Final Vote on that Proposal.
}}

Rule 4-6: Proposal Resolution
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At the end of nday 12 of each nweek, for each Open Proposal (in Proposal Number order), if there exist more Players whose Final Vote on that Proposal was FOR than there exist Players whose Final Vote on that Proposal was AGAINST, that Proposal becomes Passed. Otherwise, that Proposal becomes Failed.
}}

Rule 4-7: Wins
{{
Wins are Game Objects that may be possessed by Players. The number of Wins held by a Player is known as that player's Win Count.

Winning is a Game Action that creates a win and places it in the possession of the Player that performed it.

Players can't perform the Winning Game Action.
}}

}}

}}

Make the person submitting this Motion a Player known as Peter.

Make Peter the Administrator.

Make the spoon-business@xxxxxxxxx mailing list a Public Forum.

Make the spoon-discuss@xxxxxxxxx mailing list a Discussion Forum.

Set The Clock to an nweek of 1, an nday of 1, a state of On, and an ndelay of 0.

}}

-- 
Peter C.
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