Craig Daniel on Mon, 16 Sep 2013 07:37:13 -0700 (MST)


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[s-b] In Case of Emergency


I submit the following proposals:
 {
Amend rule 2-1 by replacing the text
   {
If the nday would be set to a value greater than 12, instead it is set
to 1, and the nweek is incremented by 1.
   }
with
   {
If the nday would be set to a value greater than 12, instead it is set
to 1, and the nweek is incremented by 1 and the Clock is turned Off.
   }
 }

This makes sure we never lose track of time by more than an nweek.

 {
Create a rule:
   {
For the purposes of this rule, if there is any ambiguity about who is
and is not playing, all External Forces generally agreed to even maybe
be players are, even if it is later determined that they were in fact
otherwise.

All Outsiders have a property known as "State of Alert," which may be
any of blue, green, yellow, orange, or red, defaulting to green.
Outsiders can set their State of Alert by announcement. The game is in
a State of Emergency when one of the following conditions is met:

1. All players have States of Alert of yellow, orange, or red.
2. At least half of all players have States of Alert of orange or red,
and not more than three players have States of Alert of blue.
3. The Administrator and at least two other players have States of
Alert of red, and no player has a State of Alert of blue.

When the game enters State of Emergency, the Clock is stopped.

A Refresh Proposal is a game document. During a State of Emergency,
any external force may submit a Refresh Proposal as a game action. Any
player may, as a game action, support or oppose a refresh proposal. A
Refresh Proposal's Popularity is a number equal to either three or the
ratio of players supporting it to players opposing it, whichever is
larger. A Refresh Proposal is adoptable if the following conditions
are met:

1. It has at least 85% of the Popularity of the highest-Popularity
Refresh Proposal.
2. At least two players have supported it.
3. It was submitted at least three ndelays ago.

As a game action, any player may adopt any adoptable Refresh Proposal.
When this happens, whatever changes to the gamestate are specified in
the Refresh Proposal occur, all Refresh Proposals are destroyed, and
all players' States of Alert become green.

This rule takes precedence over any rule which purports to limit ways
in which the ruleset or other features of the gamestate can be
changed.
   }
 }

It just wouldn't be a Bquel without this or something like it.

 - teucer
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