Charles Walker on Thu, 22 Aug 2013 17:01:34 -0700 (MST)


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[s-b] 112 Nomic


I'd like to announce the beginning of a new game of nomic, "112 Nomic", 
with an initial ruleset based on that of the Great Reset of Nweek 112. This 
is teucer's idea, but I've volunteered to be Administrator.

As Joel said nearly thirteen years ago, "On that note, I'd like to welcome 
everyone to the new game! To become a Player, you need to publicly announce 
that you are one [...] Until then, you're all just non-Player Agents, and 
can't do much..."

New players will be registered and new proposals will be numbered at my 
earliest convenience. The nday is 1, the nweek is 1, the ndelay is 0 and 
the Clock is On. The initial set is as follows:

{{
Section 1: Foundation
{{
Rule 1-1/0: The Game of 112
{{
The name of this game is 112 Nomic.
}}

Rule 1-2/0: Game Objects
{{
The game of 112 Nomic consists entirely of Game Objects, which may be known 
simply as Objects. Anything that exists in the game is an Object, and 
anything that is not an Object is not in the game.
}}

Rule 1-3/0: Outsiders
{{
An External Force is anything which exists independently of the game. That 
is, it would still exist if the game stopped existing, and would still 
exist if the game had never started existing.

An Outsider is an External Force which is also an Object. [[ i.e., 
something that exists outside of the game but is also acknowledged by the 
rules as influencing the state of the game, and thus exists within the game 
as well, such as a player.]]
}}

Rule 1-4/0: Joining and Leaving
{{
A Player is an Outsider who consents to be governed by the rules, fulfills 
all requirements for continued playerhood specified by the rules, and has 
become a Player in a manner specified by the rules.

An External Force may become a Player by posting a message to a Public 
Forum containing a request to become a Player and a uniquely identifying 
name that e wishes to be known by. E may do this if and only if e fulfills 
the following requirements:
* E is capable of passing a Turing Test
* E is not currently a Player
* E has a working e-mail address

A Player may cease to be a Player by Forfeiting the game; this must be done 
in a Public Forum unless there are no working public fora, in which case e 
may notify the Administrator privately instead.

No restrictions may be placed on when a player may forfeit; any player may 
forfeit the game at any time (regardless of any timekeeping device used in 
the game).
}}

Rule 1-5/0: Administrator
{{
The Player designated as the Administrator is responsible for ensuring that 
players understand the current state of the game. The Administrator is the 
authority used to interpret the current state of the game.
}}

Rule 1-6/0: Game Documents
{{
Some Objects are known as Game Documents. Each Game Document includes a 
body of text.

In each Game Document, with the exception of this paragraph, text between 
doubled square brackets (that is, text between "[[" and the next "]]") 
shall be deemed Comment Text. Comment Text has no direct effect on the 
state of the game, although it can be read.
}}

Rule 1-7/0: Revision
{{
Game Documents may be specified by the rules as Revisable. Every Revisable 
Document has a revision number associated with it. This is an integer that 
is equal to zero when the Document is created and is increased by one every 
time it is modified.

Note that an object that is not Revisable may still be changeable; it 
simply will not be assigned revision numbers according to this rule.

The revision number may be specified by appending a slash (/) and the 
revision number to the identifying number of the document.
}}

Rule 1-8/0: Rules
{{
Rules are Revisable Game Documents that define how this game is played. 
Each Rule may have a Name and a Number.

Rules may be contained in Sections, which may each have a Name and a Number.

Rules have their Names and Numbers changed and are assigned to, moved 
between, and ordered within Sections, and Sections have their Names and 
Numbers changed and are created and removed as the Administrator sees fit. 
When a non-empty Section is removed, the Rules it used to contain continue 
to exist outside of any Section, but in general the Administrator should 
ensure that Rules are contained in Sections.

}}

Rule 1-9/0: Fora
{{
A Forum is any External Force that allows Outsiders to communicate. Each 
forum may be designated as one of the terms Private, Public, or Discussion. 
All Fora are initially Private.
}}

Rule 1-10/0: Game Actions
{{
A Game Action is defined as any activity specified by the rules to be a 
Game Action. Any Player may take any Game Action at any time unless the 
rules say otherwise. Other Outsiders may also take Game Actions if 
explicitly permitted by the rules. To perform a Game Action, an Outsider 
must send a message to a Public Forum or send a message to all players, 
specifying that e is taking that action. E must also specify any targets 
and/or parameters necessary for that action [[for example, you must specify 
a proposal in order to vote against a proposal]]. E may list multiple 
actions that e wishes to take, in which case e takes them in the order e 
lists them. E may also state a specific positive integer to perform a 
particular action that many times (if legal, of course) sequentially. The 
Rules also have the power to cause an Outsider to take Game Actions whether 
e posts or not.

Game Actions occur upon reaching the appropriate fora, in the order they 
arrived, unless a rule states otherwise. A Game Action that is caused by a 
Rule instead of by a Forum Post takes place at the time specified by the 
rule.

Text to the effect that "any player may do X" should be interpreted to mean 
that X is a Game Action; but such a declaration implies that only players 
may take the Game Action X (unless another declaration permits other 
Outsiders to as well).
}}

Rule 1-11/0: Submission
{{
The rules may state that it is legal for Outsiders to Submit certain 
document types as a Game Action. To Submit a Game Document, an Outsider 
must provide a full description of the Document in the Public Forum message 
where they take the Action of Submitting.
}}

}}

Section 2: Gameplay
{{
Rule 2-1/0: NTime
{{
=== Definition ===
There is a Game Object known as The Clock. The Clock consists of the 
following values:
* A positive integer known as the nweek
* A positive integer known as the nday
* A state of being Off or On
* A nonnegative integer known as the ndelay

=== Clock Changes ===
At midnight (00:00:00) Coordinated Universal Time (UTC), if the Clock is 
On, then the nday is incremented by 1. Otherwise, the ndelay is incremented 
by 1. [[An online UTC clock is available at http://www.time.gov/.]]

If the nday would be set to a value greater than 12, instead it is set to 
1, and the nweek is incremented by 1.

The Clock may be changed from Off to On or from On to Off as a Game Action 
by the Administrator. When the Clock is turned On, the ndelay is set to 
zero.

=== Durations ===
A duration to the effect of "X ndays", where X is a number, shall be 
interpreted to mean that the duration ends at the end of the nday after X 
consecutive changes of that value. [[Thus, if it is currently the middle of 
nday 2, something happening "in 2 ndays" will occur at the end of nday 4.]]

A duration to the effect of "X ndelays", where X is a number, shall be 
interpreted to mean that the duration ends at the end of the ndelay after X 
consecutive changes of that value. The resetting of an ndelay to 0 from the 
Clock being turned On does not count as a change for the purposes of this 
paragraph.

A duration to the effect of "X nweeks", where X is a number, shall be 
interpreted to mean that the duration ends at the end of the nday when the 
nday is the same value, but the nweek is increased by X.

=== Nyears ===
A period of 10 nweeks is known as an nyear. Hence, the first 10 nweeks 
(1-10 on the Clock) comprise nyear 1, the second (11-20 on the Clock) 
comprise nyear 2, and so on.

=== Starts and ends of nday ===
All events occurring at the end of an nday occur before all events 
occurring at the beginning of the next nday.
}}

Rule 2-2/0: Proposals
{{
As a Game Action, players may submit a Proposal. Proposals are Revisable 
Game Documents that list changes to be made to the game. Proposals may have 
a Name and a Number. However, a proposal submission may not include a 
Proposal Number. A Proposal is in one of the states of Pending, Open, and 
Historical. A Proposal is initially Pending.

The Administrator may set a Proposal's Number as a Game Action.

The Player who submitted a proposal that is Pending may revise its body of 
text and/or Name by resubmitting it.

At the beginning of nday 9 of each nweek, all Pending Proposals become Open.

As a Game Action, a Player may submit a Vote on an Open Proposal of one of 
the words FOR, AGAINST, or ABSTAIN. The most recent Vote on a Proposal by a 
Player is called that player's Final Vote on that Proposal.

At the end of nday 12 of each nweek, all Open Proposals become Historical.

When a Proposal becomes Historical, if there exist more players whose Final 
Vote on that proposal was FOR than there exist players whose Final Vote on 
that proposal was AGAINST, the Proposal Passes.

During each nweek, the Administrator shall announce the voting results on 
each Proposal which became Historical at the end of the previous nweek. 
When the results of a Proposal which Passed in the previous nweek are 
correctly announced, that Proposal takes effect immediately.
}}

}}

}}
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