Rainbow Wolfe on Fri, 14 Oct 2011 13:50:21 -0700 (MST) |
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Re: [s-b] New rule type - imperative rules, and giving us more time to react to rules. |
I add the following delimited rules to the ruleset: {{{ Points Exist Players may own points. Points are both a scoring and an exchange system. Points may be exchanged or bartered for other items. When points are exchanged, the required number of points are taken from the player wishing to exchange them and are given to the player, or game entity, in return for the requested service or item which is then given to em. Players may only exchange and barter eir own points. }}} {{{ Players may create points through products, or services, although they may not benefit directly from them except by the sale of these products or services to other players. }}} The ruleset now exists as below. It has been seven days since Arkadys' rules were added, which are now in effect. (--- THE MOST NOBLE AND RESPECTABLE RULESET OF THE NOMIC : 0. The Unwritten Rule It's reasonable to interpret that unregulated actions are possible. [[Value = 5 Ed Murphy +1 / Rainbow Wolfe +1 / Turiski +1 / Arkady +1 / Paaaal +1]] 1. Players have the right to create, discuss and agree on rules and rules changes. [[Value = 3 Rainbow Wolfe +1 / MP Darke -1 - technically "I disagree with the addition of a rule to formalise the addition, removal and changing of rules." / Turiski +1 / Arkady +1 / Paaaal +1]] 2. New rules are added to The Rules and have to be followed by whomever is required to follow them. [[Value = 4 Rainbow Wolfe +1 / Turiski +1 / Arkady +1 / Paaaal +1]] 4. A player is a person who is aware of the existence of the game who has not been Exiled from the game. Other than the player generally known as Wooble, all players are required to follow the rules. The rules cannot impose a punishment for failing to follow the rules which is, in the judgment of the player being punished, worse than Exile. [[Value = 4 Wooble +1 / Rainbow Wolfe +1 / Arkady +1 / Paaaal +1]] 5. Mars Needs Creampuffs Players shall yell DREAMPUFF at least once a month. [[Value = 4 Ed Murphy +1 / Turiski -1 / Arkady +1 / Paaaal +1]] 6. Bake Me a Loophole The player generally known as Wooble is required to follow the rules, except for the one titled "Mars Needs Creampuffs". [[value = 3 Ed Murphy +1 / Turiski +1 / Rainbow Wolfe +1 / Arkady -1 / Paaaal +1]] 7. Because Typing Takes Forever The phrase "{{{" is intended to mean "I create a new rule with the following {{{ }}}-delimited text: {{{" [[Value = 0 (INVALID) Turiski +1 / Rainbow Wolfe +1 / Arkady -1 / Paaaal -1]] 8. A player who creates a rule automatically favors it. [[Value = 4 Turiski +1 / Rainbow Wolfe +1 / Arkady +1 / Paaaal +1]] 9. Gnrlizd Sillinss The phrase "DREAMPUFF" is an acceptable substitute for "{{{". No rule shall make any phrase an acceptable substitute for "}}}," unless that rule does not contain either of the letters 'e' or 'E'. [[Value = 4 Turiski +1 / Rainbow Wolfe +1 / Arkady +1 / Paaaal +1]] 10. Talk is Cheap All game actions require a message to the spoon-business@xxxxxxxxx mailing list. [[Value = 5 Ed Murphy +1 / Turiski +1 / Rainbow Wolfe +1 / Arkady +1 / Paaaal +1]] 12. The Redactor is a game-defined object. The Redactor can alter the text of rules. Players cannot alter the text of rules. Whenever a player submits an order to the Redactor as a Game Action and two other players express support for that order as Game Actions, the Redactor carries out that order. [[Value = 1 Codae +1 / Turiski -1 / Rainbow Wolfe -1 / Arkady +1 / Paaaal +1]] 13. Every message containing the string "}}}" that needs to be submitted to the Redactor, automatically submits that message to the Redactor. [[Value = 1 Turiski +1 / Rainbow Wolfe +1 / Arkady +1 / Paaaal -1]] 14. For reference, rules should be numbered sequentially starting with 1 and adding +1 to each consecutive rule. [[Value = 2 Rainbow Wolfe +1 / Turiski +1 / Arkady -1 / Paaaal +1]] 17. Any action taken by a player that has a tangible effect on the game is forbidden unless permitted by the rules. [[Value = 2 Paul V +1 / Arkady +1]] 18. Put the Past Behind Us This rule takes priority over all other rules except where rules specify otherwise. Game actions take effect in the order in which they are sent to the game, Which rule takes priority or defers to other rules is known as "precedence." Precedence is determined as follows: 1. Rules which explicitly state precedence to a specified rule, or rules take priority over, or defer to those rules appropriately; 2. If that doesn't work, rules which explicitly state precedence to another type of rule or rules matching a certain condition take priority over or defer to all rules of the specified type; 3. If that doesn't work, rules with the lowest identifying number have priority over those that follow.If a rule has a change number then the oldest existing version of that rule invalidates any other version, except where a rule change has a higher value in which case that invalidates any other version. [[Precedence from strongest to weakest goes: This rule takes precedence over rule #(number) -> This rule takes precedence over all rules / all rules with the name of a player in them / all rules of type "WeDon'tHaveAnyRuleTypesYetButTheyMightBecomeUsefulLater" -> Rule numbering.]] [[Value = 4 Turiski +1 / Arkady +1 / Paaaal +1 / Rainbow Wolfe +1]] 19. Comment Text Any [[ ]]-delimited text is comment text. Comment text has no direct effect on the game although it can be read and may aid in the interpretation of the rule it refers to. [[Value = 4 Turiski +1 / Rainbow Wolfe +1 / Arkady +1 / Paaaal +1]] 20. Goal The purpose of the game may be submitted as a game action and needs the support of 1/2 the known players to become valid. There can only be one goal at any one time and add the player(s) who achieve this goal each get 1 kudos. [[Value = 3 Rainbow Wolfe +1 / Arkady +1 / Paaaal +1]] The current goal of the game is: Player(s) to achieve 100 points with the following restrictions: Players may not award themselves, or other players, random points. The game may not award more than 5 points per action. Players may not receive more than 5 points per action at any one time. Players lose 5 points plus any points they may have been awarded by spamming the game. Players may not have negative points, negative points reset to 0. Players may not have more than 100 points, 100 points are deducted from the "winning" player when kudos is awarded. [[awaiting on support of 6 known players: Rainbow Wolfe]] 21. Rule changes should be numbered sequentially, starting with 1 and adding +1 to each consecutive change, after a period following the identifying rule number. [[Value = 3 Rainbow Wolfe +1 / Arkady +1 / Paaaal +1]] 25. This rule may neither be created nor destroyed. [[Value = 2 0x44 +1 / Rainbow Wolfe +1 / Arkady -1 / Paaaal +1]] 26. This rule may neither be created nor destroyed. [[Value = -1 (INVALID) 0x44 +1 / Rainbow Wolfe -1 / Arkady -1 / Paaaal -1]] 29. Two People are Two People No player shall adapt a name which is the name of an object currently tracked by the game. [[Value = 1 Turiski +1 / Rainbow Wolfe +1 / 0x44 -1 / ais523 -1 / Paaaal +1]] 30. Do Your Civic Duty This rule is ineffective if any rule provides for some particular player, or entity controlled by a player, to publicly announce the current ruleset at least once per month. Any time a player causes any rule to be added, removed, or altered in a message, the player must post the updated ruleset with the appropriate changes, including any changes which the ruleset tracks which have occurred since the last posting of the ruleset. [[Value = 3 Turiski +1 / Rainbow Wolfe +1 / Paaaal +1]] 32. The Value Behind The Obvious A rule has value equal to (number of players favouring the rule - number of players disfavouring that rule). Any other method of changing a rule's value is forbidden. [[Value = 3 Arkady +1 / Rainbow Wolfe +1 / Paaaal +1]] 33. This string: "LOLLIPOP" is symbolic of this string: "}}}" [[Value = 2 Arkady +1 / Paaaal +1]] 34. Preventing Conflict If two or more rules defer to each other, then the rule with the highest value shall take take priority over the one with the lower value. If any rules in conflict have the same value, then the rule with the lowest identifying number takes precedence. [[Value = 0 (INVALID) Rainbow Wolfe -1 / Paaaal +1]] 35. No Dramatic Changes Please! Players may not vote (or rate) rules that have been created prior to the week of declaring their intention to join the game, except by public invitation of at least half the known players. [[Value = -1 (INVALID) Rainbow Wolfe -1 / Paaaal -1]] 36. 3 is the Key Players may not submit more than a total of 3 rules, or rule changes, in a consecutive manner. Other game actions must also follow this rule except where they are governed by another similar rule. [[Value = 2 Rainbow Wolfe +1 / Paaaal +1]] 37. A Materialistic Society A rule with non-positive value has no effect. [[Value = 2 scshunt +1 / Rainbow Wolfe +1]] 38. Namelessness This Nomic was never known as B. [[Value = 1 scshunt +1]] 39. Democracy Players do not have the right to, and indeed cannot, disagree with rules and rules changes proposed or caused by the player generally known as scshunt. [[Value = INVALID re: #41 scshunt +1]] 40. Awards points based on the following values: IF Rule 25 is valid & Rule 26 is valid - All players lose 10 points IF Rule 25 is valid & Rule 26 is invalid - All players gain 5 points IF Rule 25 is invalid & Rule 26 is valid - All players gain 5 points IF Rule 25 is invalid & Rule 26 is invalid - All players lose 10 points Points are awarded once, at the end of the day (00:00 UTC), per valid change between these options. [[Value = 2 Rainbow Wolf +1, Arkady +1]] 41. Dictatorship? No thanks. Any player who attempts to put themselves, or another player, outside of following the rules, or who creates a dictatorship (ie. to create rules, or play the game, in an unchecked manner) will have those rules removed from the game instantly. This rule takes precedence over all other rules except those that define general precedence (#18). [[Value = 2 Rainbow Wolfe +1, Arkady +1]] 43. Imperative rules: Whenever the rules are updated, all actions described by any active imperative rules are taken by that player. An imperative rule is phrased as a command. [[Value = 2 Arkady +1 , Rainbow Wolfe +1]] 44. We need more time! Rules which have existed for less than a week are inactive. [[This allows proposed rules to be discussed, and gives everyone fair chance to see rules before they come into effect.]] [[Value = 2 Arkady +1, Rainbow Wolfe +1]] 45. Points Exist Players may own points. Points are both a scoring and an exchange system. Points may be exchanged or bartered for other items. When points are exchanged, the required number of points are taken from the player wishing to exchange them and are given to the player, or game entity, in return for the requested service or item which is then given to em. Players may only exchange and barter eir own points. [[Value = 1 Rainbow Wolfe +1]] 46. Players may create points through products, or services, although they may not benefit directly from them except by the sale of these products or services to other players. [[Value = 1 Rainbow Wolfe +1]] ---) GAME OBJECTS: KNOWN PLAYERS (re: rule #4):- Ed Murphy //5 points Marr965 //5 points Wooble //5 points Paaaal //5 points Codae //5 points Turiski //5 points Rainbow Wolfe //1 Kudos //5 points 0x44 //5 points ais523 //0.2 kudos //5 points Elliot Hird //5 points Arkady //5 points scshunt //5 points REDACTOR QUEUE: 1. Amend rule 1 to read: Players have the right to create, discuss, agree, and disagree on all rules and rule changes, all other rules notwithstanding. 2. Remove the word "add" from rule #20 (because it should not have been there when I submitted it) _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business