Gabriel Vistica on Fri, 24 Dec 2010 12:14:28 -0700 (MST) |
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Re: [s-b] [s-d] This game is boring, let's have an Emergency. |
Thank you. I vote for Compsciguy's Refresh Proposal, on the condition that at least three other PEPs (that would be PEPs under that replaced ruleset) agree to set eir Mental State to Paranoid upon the adoption of the new ruleset. If less than three other PEPs agree, then I vote for teucer's Refresh Proposal (Refactor The Map). ----- Original Message ---- > From: James Baxter <jebaxter@xxxxxxxxxxxxx> > To: spoon-discuss@xxxxxxxxx > Sent: Fri, December 24, 2010 2:11:53 AM > Subject: Re: [s-d] [s-b] This game is boring, let's have an Emergency. > > > NttPF > > > Date: Fri, 24 Dec 2010 01:48:09 -0800 > > From: gvistica@xxxxxxxxx > > To: spoon-discuss@xxxxxxxxx > > Subject: Re: [s-d] [s-b] This game is boring, let's have an Emergency. > > > > I vote for Compsciguy's Refresh Proposal, on the condition that at least >three > > > other PEPs (that would be PEPs under that replaced ruleset) agree to set eir > > > Mental State to Paranoid upon the adoption of the new ruleset. If less than > > three other PEPs agree, then I vote for teucer's Refresh Proposal (Refactor >The > > > Map). > > > > > > > > ----- Original Message ---- > > > From: 0x44 <bnomic@xxxxxxxxxxxxxx> > > > To: spoon-business@xxxxxxxxx > > > Sent: Tue, December 21, 2010 1:17:24 AM > > > Subject: Re: [s-b] [s-d] This game is boring, let's have an Emergency. > > > > > > I initiate the Emergency Decision. > > > > > > The following are Refresh Proposals for this Emergency: > > > > > > 0x44 â Refresh Proposal > > > Replace the text of the ruleset with the text of a random historical >ruleset > > > >determined by dice roll in accordance with Rule 9. > > > > > > > > > Compsciguy â Compsciguy's Refresh Proposal > > > The text of Compsciguy's refresh proposal can be found here: > > >http://b.nomic.net/index.php?title=User:Compsciguy/Era6RP&oldid=12824 > > > > > > DimShip â Make it Better > > > The text of DimShip's refresh proposal can be found here: > > >>http://b.nomic.net/index.php?title=User:Ehird/Make_it_Better&oldid=8963&action=raw > > > > > > > > > > teucer â Refactor the Map > > > {{ > > > Amend Rule 84 to read as follows: > > > {{ > > > Locations are Attributes defined as Locations by the rules. No player > > > may have more than one Location at any given time. A player is said to > > > be "in" their Location. [[eg a player whose Location is the Piazza is > > > in the Piazza.]] > > > > > > When a player joins the game who has not been a player at any time > > > within the past two nweeks, that Player's Location is set to the > > > Foyer. > > > > > > When a player joins the game who has been a player at some time within > > > the past two nweeks, that Player's Location is set to whatever > > > Location e occupied at eir most recent time of deregistration. > > > > > > All Locations are grouped into Regions. Each Region must have exactly > > > one location within it that is its Entrance. From the entrance of a > > > Region, players may move to the entrance of any other Region. > > > > > > Passages and Peepholes are ordered pairs of Locations defined as such > > > by the rules. Neither of these is necessarily symmetric. > > > > > > A player who is otherwise allowed to change their Location can change > > > their Location to a specific value if and only if their old and new > > > Locations (in that order) are a Passage. Other attempts to change > > > Location are INEFFECTIVE. > > > > > > A player cannot Commit Attempted Murder if eir Location and any other > > > non-Victim player's Location (in that order) are a Peephole. > > > > > > All Regions have a Passage and a Peephole from their Entrances to the > > > Entrances of all other Regions. No other Passages and Peepholes exist > > > except within regions, as specified by the rules. > > > }} > > > > > > Repeal rule 86. > > > > > > Create a rule entitled "The Manor (lower level)", reading as follows: > > > > > > {{ > > > The Manor (lower level) is a Region whose Entrance is the Foyer. The > > > following Locations exist within the Manor (lower level): > > > > > > A. The Lancaster Room > > > B. The Trophy Room > > > C. The Drawing Room > > > D. The Foyer > > > E. The Library > > > F. The Patio > > > G. The Piazza > > > H. The Hedge Maze > > > I. The Winter Garden > > > J. The Kitchen > > > K. The Wine Cellar > > > L. The Dining Hall > > > M. The Main Hall > > > N. The Downstairs Hall > > > O. The Carriage House > > > > > > The following Passages exist within the Manor (lower level): > > > > > > (A,B) (A,H) (A,J) (A,N) > > > (B,A) (B,C) (B,N) > > > (C,D) (C,H) (C,M) > > > (D,C) (D,E) (D,M) (D,G) (D,H) > > > (E,D) (E,M) (E,F) > > > (F,M) (F,G) (F,E) > > > (G,F) (G,H) (G,D) > > > (H,A) (H,C) (H,G) (H,I) (H,D) > > > (I,H) (I,J) > > > (J,A) (J,I) (J,K) (J,N) > > > (K,J) (K,O) > > > (L,M) (L,N) (L,O) > > > (M,C) (M,D) (M,E) (M,F) (M,N) > > > (N,A) (N,B) (N,J) (N,L) (N,M) > > > (O,K) (O,L) > > > > > > The following Peepholes exist within the Manor (lower level): > > > > > > (A,B) (A,H) (A,J) (A,N) (A,A) > > > (B,A) (B,C) (B,N) (B,B) (B,J) > > > (C,D) (C,H) (C,M) (C,C) (C,E) (C,F) > > > (D,C) (D,E) (D,M) (D,D) > > > (E,D) (E,M) (E,E) > > > (F,C) (F,M) (F,F) (F,G) > > > (G,F) (G,H) (G,G) > > > (H,A) (H,C) (H,G) (H,I) (H,H) > > > (I,H) (I,J) (I,I) (I,K) > > > (J,A) (J,I) (J,K) (J,N) (J,B) (J,J) > > > (K,J) (K,O) (K,I) (K,K) (K,L) > > > (L,M) (L,N) (L,O) (L,B) (L,K) (L,L) > > > (M,C) (M,D) (M,E) (M,F) (M,N) (M,M) > > > (N,A) (N,B) (N,J) (N,L) (N,M) (N,N) > > > }} > > > > > > Create a rule, entitled "The Manor (upper level)", reading as follows: > > > {{ > > > Any player can repeal this rule with the Consent of B, rules to the > > > contrary notwithstanding. [[Oh noes, the Manor is in danger of > > > collapsing!]] The Manor (upper level) is a Region whose entrance is > > > the Upstairs Hall. It contains the following Locations: > > > > > > O. The Upstairs Hall > > > P. The Master Suite > > > Q. The Armory > > > R. The Servants' Quarters > > > S. The White Room > > > T. The Greenhouse > > > U. The Nursery > > > V. The Lilac Room > > > W. The Tennessee Room > > > X. The Billiard Room > > > Y. The Sitting Room > > > Z. The Parlor > > > > > > The following Passages exist within the Manor (upper level): > > > > > > (O,P) (O,R) (O,S) (O,U) (O,V) (O,Z) > > > (P,O) (P,Q) > > > (Q,P) (Q,R) > > > (R,O) (R,Q) (R,S) > > > (S,O) (S,R) (S,T) > > > (T,S) (T,U) > > > (U,O) (U,T) (U,V) (U,X) > > > (V,O) (V,U) (V,W) > > > (W,V) (W,X) > > > (X,W) (X,Y) (X,Z) (X,U) > > > (Y,X) (Y,Z) > > > (Z,O) (Z,X) (Z,Y) > > > > > > The following Peepholes exist within the Manor (upper level): > > > > > > (O,P) (O,R) (O,S) (O,U) (O,V) (O,Z) (O,O) > > > (P,O) (P,Q) (P,P) (P,R) (P,V) > > > (Q,P) (Q,R) (Q,Q) > > > (R,O) (R,Q) (R,S) (R,P) (R,R) (R,T) > > > (S,O) (S,R) (S,T) (S,S) > > > (T,S) (T,U) (T,R) (T,T) > > > (U,O) (U,T) (U,V) (U,U) > > > (V,O) (V,U) (V,W) (V,P) (V,V) > > > (W,V) (W,X) (W,W) > > > (X,W) (X,Y) (X,Z) (X,X) > > > (Y,X) (Y,Z) (Y,Y) > > > (Z,O) (Z,X) (Z,Y) (Z,Z) > > > }} > > > > > > [[This has moved a staircase and deleted another, btw - the Upstairs > > > Hall now goes to the Foyer rather than the Downstairs Hall, and the > > > Parlor and Main Hall no longer connect. Also, there's now a peephole > > > between the two floors.]] > > > > > > Create a Rule entitled "The Village" reading as follows: > > > {{ > > > The Village is a Region whose entrance is the Village Green. > > > > > > The following Locations exist within the Village: > > > > > > A. The Village Green. > > > > > > The following Passages exist within the Village: > > > [[This space intentionally left blank.]] > > > > > > The following Peepholes exist within the Village: > > > [[This space intentionally left blank.]] > > > > > > A player may, with the Consent of B, create a Location within the > > > Village. [[Let's all build houses and shops and such!]] To do so, E > > > must specify at least one extant Location within the Village which has > > > a Passage to the new Location, at least one extant Location within the > > > Village which the new Location has a Passage to, and at least one > > > extant Location within the Village which has a Peephole to the new > > > Location. This rule shall then amend itself by appending the new > > > location to the end of the list of locations within the Village, and > > > adding the new Passages and Peepholes to the end of the Village > > > Passage and Peephole lists. > > > > > > This rule takes precedence over any rules which would prohibit it from > > > amending itself. This rule shall not be interpreted as implying that > > > it is possible to make changes to its content other than the addition > > > of new locations by any mechanism other than proposals or emergencies. > > > }} > > > > > > [[Yes, it's slightly odd that the Village Green is connected to the > > > Upstairs Hall. Deal with it.]] > > > }} > > > > > > On Dec 18, 2010, at 9:03 PM, Gabriel Vistica wrote: > > > > > > > Anybody want me to hold off on initiating the Emergency Decision? It's >been > > > >over > > > > > > > four days, so anyone can initiate it at any time. If you have a Refresh > > > >Proposal > > > > > > > in the works, you'd better send it out soon (or at least ask for a >little > > > >time > > > > > > > to finish it). > > > > > > > > > > > > > > > > > > > > > > > > > > > > ----- Original Message ---- > > > >> From: 0x44 <bnomic@xxxxxxxxxxxxxx> > > > >> To: spoon-business@xxxxxxxxx > > > >> Sent: Mon, December 13, 2010 6:30:09 AM > > > >> Subject: Re: [s-b] This game is boring, let's have an Emergency. > > > >> > > > >> Since I have received the Consent of B and four days have passed, I > > >initiate > > > > > > >> the Emergency. > > > >> > > > >> > > > >> > > > >> On Dec 13, 2010, at 5:57 AM, comex wrote: > > > >> > > > >>> On Thu, Dec 9, 2010 at 5:23 AM, 0x44 <bnomic@xxxxxxxxxxxxxx> >wrote: > > > >>>> With Consent of B, I intend to initiate an Emergency. > > > >>> > > > >>> I support. > > > >>> _______________________________________________ > > > >>> spoon-business mailing list > > > >>> spoon-business@xxxxxxxxx > > > >>> http://lists.ellipsis.cx/mailman/listinfo/spoon-business > > > >> > > > >> _______________________________________________ > > > >> spoon-business mailing list > > > >> spoon-business@xxxxxxxxx > > > >> http://lists.ellipsis.cx/mailman/listinfo/spoon-business > > > >> > > > > > > > > > > > > > > > > _______________________________________________ > > > > spoon-discuss mailing list > > > > spoon-discuss@xxxxxxxxx > > > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > > > > > > _______________________________________________ > > > spoon-business mailing list > > > spoon-business@xxxxxxxxx > > > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > > > > > > > > > > > _______________________________________________ > > spoon-discuss mailing list > > spoon-discuss@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business