Craig Daniel on Mon, 26 Jul 2010 21:52:13 -0700 (MST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-b] Let's add some gameplay, shall we? |
I submit the following proposal, entitled "Gosh, that guy sure does seem to be somewhat fortunate, doesn't he?" ttPF: {{ [[Note: this version has been edited from the unintentionally-proto; all changes are indicated by comments. Also I'm going to summarize the gameplay in comments along the way in this version, so people can follow in not-legalese.]] Amend Rule 49 by adding the following sections: {{ B.9. Body Count If at any time a player's Body Count exceeds that of all other players by at least two, that player is immediately awarded a win. B.10. Failure When a player joins the game who has not been a player at any time during the past two nweeks, that player gains 1d8 Failure points. Players may destroy their own Failure points at any time. A player whose Location did not change during the previous Phase may gain one Failure point by announcement; gaining Failure in this way more than once in a Phase is INEFFECTIVE. }} [[Removed redundant Body Count reset.]] Set each player's Failure to 1d8. Amend Rule 3 by adding the following text to the end: {{ A Phase is a unit of ntime shorter than the nweek but longer than the nday. Phases begin at the start of every Mulberry, Joel, and Zarpint, and each Phase ends the moment the next Phase begins. [[No new phase begins on Breakday; there are three starting each nweek.]] }} Create a Rule entitled "The Minister of Crime": {{ The Minister of Crime, also called the Victim, is a ministry. The Victim has no duties and does not have an nweekly report, but CAN and SHOULD track changes of Location, Failure, and Body Count on behalf of the Registra and update the Wiki accordingly. If the Victim forfeits the game or the ministry otherwise becomes vacant, then the Minister of Default immediately also becomes the Minister of Crime. }} [[Yeah, the proto forgot to mention that it is in fact a ministry. While any sane judge would infer this, I don't want to look for sane judges in B. Also, now there's a backup Victim; it's the obvious choice for backup anyhow.]] Make compsciguy the Minister of Crime. [[That's new. Thanks for volunteering, compsciguy.]] Create a Rule entitled "Location, Location, Location": {{ Locations are Attributes defined as Locations by the rules. No player may have more than one Location at any given time. A player is said to be "in" their Location. [[eg a player whose Location is the Piazza is in the Piazza.]] Each possible Location has associated with it a number of other Locations to which players who have that Location can change their Locations. Changing to a Location not on this list is INEFFECTIVE. }} Create a rule entitled "Movement": {{ Once per Phase, a player MAY change their Location. Any time the Victim enters the same room as another player, that player MAY change their Location an additional time during that Phase. The Victim CAN and MUST change their Location twice during every Phase. The Victim MAY NOT change to a Location e was in during that Phase or the previous one. [[eg if the Victim moves from the Downstairs Hall to the Trophy Room, e MAY NOT move back to the Downstairs Hall Hall and therefore MUST next move to the Lancaster Room.]] [[Or, in normal-person speak: we wander from Location to Location; if we get a visit from the Victim, we get to move around even more so that we can try to maneuver ourselves into a position to Commit Attempted Murder. The Victim has to move to new places - all you have to do to get a kill is exploit that fact.]] }} [[I gave the Victim a little more freedom and simplified the rule in the process, while keeping enough predictability that you can hopefully get your murder on.]] [[Wishlist for future proposals, item 1: the game this is all based on has cards that let you move Doctor Lucky around to open up more opportunities to kill him. Something along those lines might be useful, though I do not wish to try to implement a card mechanic and have gone to great lengths to avoid it. Perhaps we could move the Victim by spending Failure? I dunno. But let's get used to this version for a little while first, then tweak it.]] Create a Rule entitled "The Blueprint": {{ The following Locations exist: A. The Lancaster Room B. The Trophy Room C. The Drawing Room D. The Foyer E. The Library F. The Patio G. The Piazza H. The Hedge Maze I. The Winter Garden J. The Kitchen K. The Wine Cellar L. The Dining Hall M. The Main Hall N. The Downstairs Hall O. The Upstairs Hall P. The Master Suite Q. The Armory R. The Servants' Quarters S. The White Room T. The Greenhouse U. The Nursery V. The Lilac Room W. The Tennessee Room X. The Billiard Room Y. The Sitting Room Z. The Parlor *. The Carriage House Passages and Peepholes are ordered pairs of Locations defined as such by the rules. Neither of these is necessarily symmetric. A player who is otherwise allowed to change their Location can change their Location to a specific value if and only if their old and new Locations (in that order) are a Passage. A player cannot Commit Attempted Murder if eir Location and any other player's Location (in that order) are a Peephole. The following Passages exist: (A,B) (A,H) (A,J) (A,N) (B,A) (B,C) (B,N) (C,D) (C,H) (C,M) (D,C) (D,E) (D,M) (D,G) (D,H) (E,D) (E,M) (E,F) (F,M) (F,G) (F,E) (G,F) (G,H) (G,D) (H,A) (H,C) (H,G) (H,I) (H,D) (I,H) (I,J) (J,A) (J,I) (J,K) (J,N) (K,J) (K,*) (L,M) (L,N) (L,*) (M,C) (M,D) (M,E) (M,F) (M,N) (M,Z) (N,A) (N,B) (N,J) (N,L) (N,M) (N,O) (O,P) (O,R) (O,S) (O,U) (O,V) (O,Z) (O,N) (P,O) (P,Q) (Q,P) (Q,R) (R,O) (R,Q) (R,S) (S,O) (S,R) (S,T) (T,S) (T,U) (U,O) (U,T) (U,V) (U,X) (V,O) (V,U) (V,W) (W,V) (W,X) (X,W) (X,Y) (X,Z) (X,U) (Y,X) (Y,Z) (Z,O) (Z,X) (Z,Y) (Z,M) (*,K) (*,L) The following Peepholes exist: (A,B) (A,H) (A,J) (A,N) (A,A) (B,A) (B,C) (B,N) (B,B) (B,J) (C,D) (C,H) (C,M) (C,C) (C,E) (C,F) (D,C) (D,E) (D,M) (D,D) (E,D) (E,M) (E,E) (F,C) (F,M) (F,F) (F,G) (G,F) (G,H) (G,G) (H,A) (H,C) (H,G) (H,I) (H,H) (I,H) (I,J) (I,I) (I,K) (J,A) (J,I) (J,K) (J,N) (J,B) (J,J) (K,J) (K,*) (K,I) (K,K) (K,L) (L,M) (L,N) (L,*) (L,B) (L,K) (L,L) (M,C) (M,D) (M,E) (M,F) (M,N) (M,M) (N,A) (N,B) (N,J) (N,L) (N,M) (N,N) (O,P) (O,R) (O,S) (O,U) (O,V) (O,Z) (O,O) (P,O) (P,Q) (P,P) (P,R) (P,V) (Q,P) (Q,R) (Q,Q) (R,O) (R,Q) (R,S) (R,P) (R,R) (R,T) (S,O) (S,R) (S,T) (S,S) (T,S) (T,U) (T,R) (T,T) (U,O) (U,T) (U,V) (U,U) (V,O) (V,U) (V,W) (V,P) (V,V) (W,V) (W,X) (W,W) (X,W) (X,Y) (X,Z) (X,X) (Y,X) (Y,Z) (Y,Y) (Z,O) (Z,X) (Z,Y) (Z,Z) (*,K) (*,L) (*,*) [[Peepholes without Passages are at the ends of their rows on the Peephole list and vice versa; otherwise they are alphabetized. Every Location currently has a Peephole to itself. Also, all current Passages and Peepholes are symmetric except for (B,C). Passages without Peepholes are rare.]] }} [[The above is refactored in a way that is less formatting trouble than Murphy's but basically per his suggestion. The list has been edited slightly because the refactoring called my attention to some unintended asymmetries. Also, the restrictions that go at the end of the refactored version, I decided are fussy but not in a way that's worth it. Ergo, they are gone.]] [[Wishlist item 2: Let's make this map our own, shall we? The strength of Nomic is its editability; there's no good reason for this shamelessly ripped off map to last. Also, I want more creative locations. the Altar To Some Dark Forgotten God, Here There Be Dragons, the Outhouse, and so forth.]] Put all players in the Foyer except the Victim. Put the Victim in the Drawing Room. Create a new rule entitled "Murder Most Foul": {{ Players who are in the same Location as the Victim CAN and MAY Commit Attempted Murder by announcement, unless a rule indicates otherwise. [[Basically: the two of you have to be away from prying eyes, where the closeness of witnesses is defined by the list of locations.]] No player may Commit Attempted Murder during a Phase in which they have already gained Failure or Committed Attempted Murder. [[Give the Victim a breather.]] Two ndays after a player Commits Attempted Murder, if the sum of eir Failure and the Victim's Failure is less than the number of Failure points destroyed during that two-nday period, the player who Committed Attempted Murder gains one Failure. Otherwise, the following events occur, in order: 1. That player's Body Count increases by one. 2. That player becomes the Victim. 3. All players except the Victim are placed in the Foyer. 4. All players who have destroyed any of their Failure points in the past nweek have their Failure set to 1d8. }} [[The restriction on other players being in the room with you is gone - because, instead, it's part of the location list.]] Amend Rule 79 by adding the following to the LOGAS: {{ Attempting IMPOSSIBLE changes of Location [[as it causes headaches for the Registrar]] }} }} I transfer one point each to compsciguy and Murphy for assistance with this proposal. (The latest Registrar's report shows me at -2, but I believe I have received five since then and thus have three to give away.) - teucer _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business