James Baxter on Fri, 19 Mar 2010 14:19:32 -0700 (MST) |
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[s-b] Clock fix RP |
This refresh proposal makes several changes to ntime: *changes ndays to go from 1 to 12, removing the complications of a zero based clock *removes wweeks and wyears as the clock shouldn't be off for that long and there is no point in breaking the time when the clock is off into units such as weeks *defines the term 'day', to ensure it can't be misinterpreted as an nday or wday *sets the clock back to nday 10 of nweek 164 so everyone can have a chance to vote and to ensure the votes get counted I submit the following Refresh Proposal: {{Replace the body of Rule 3 with the following: {{There exist two entities known as The Clock and The Watch. The Clock consists of two numbers, representing nweeks and ndays. The Watch consists of a number representing wdays. The Clock is always either On or Off. If The Clock is On, then at 00:00:00 UTC, the number of ndays on The Clock increases by one, unless the number of ndays on The Clock is equal to twelve, in which case it becomes equal to 1 and the number of nweeks on The Clock increases by one. If The Clock is Off, then at 00:00:00 UTC, the number of wdays on The Watch increases by one. One nday is defined as the time between two consecutive changes in the number of ndays on The Clock. One nweek is defined to be 12 ndays, or the time between two consecutive changes in the number of nweeks on The Clock. One wday is defined as the time between two consecutive changes in the number of wdays on The Watch. The MetaMin SHALL ensure that the value of the Clock is always displayed publicly. When the Clock is Off, the MetaMin SHALL ensure that the value of the Watch is always displayed publicly also. Whenever any rule other than this one specifies a certain amount of time, that time shall be measured according to The Clock, unless that rule specifies otherwise. [[Thus, if a rule gives someone 1 nweek to do something, and The Clock is turned Off when the person has 6 days left, then the person still has 6 days left once The Clock is turned back on]] If the Clock is Off, any game-related actions taken by players take effect in the order in which they were recieved when the Clock is turned On. The Clock CANNOT be changed from On to Off or from Off to On except in ways explicitly permitted by the rules. When the Clock is turned Off, the number of wdays on The Watch shall be set to zero. A period of 10 nweeks is known as an nyear. Hence the first 10 nweeks (0-9 on the Clock) comprise nyear 0, the second (10-19 on the Clock) comprise nyear 1 and so on. A day is the period of time between subsequent occurrences of midnight UTC and is not measured according to the Clock. The twelve ndays of the nweek are named as follows: nday 1: Breakday nday 2: Winday nday 3: Mulberry nday 4: Tango nday 5: Corvette nday 6: Halfday nday 7: Joel nday 8: Rushnight nday 9: Ballotday nday 10: David [[formerly Teucer]] nday 11: Zarpint nday 12: Thirnight nday 13: Armageddon [[also known as Nomarökr, the Twilight of the Nomic]] Nweek is pronounced enn-week, for all purposes of grammar and syllable counting.}} Set the nday to 10 and the nweek to 164.}} _________________________________________________________________ Got a cool Hotmail story? Tell us now http://clk.atdmt.com/UKM/go/195013117/direct/01/ _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business