Geoffrey Spear on Thu, 3 Sep 2009 08:15:58 -0700 (MST)


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[s-b] [Promotor] Pool Report


The Proposal Pool contains the following Proposal:

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chamber: democratic
ai: 2.0
interest: 2
proposer: JamesB
coauthors:
title: NTime2
submit_date: 2009-09-02
submit_mid: <SNT109-W3089231EC7FE11ACDE8E0785F00@xxxxxxx>

Create a power 2 rule titled "NTime" with the following text:

{There exists an entity known as "the clock", which has 3 properties:

a) An on/off switch, tracked by the MoM, which may have the values On
or Off, defaulting to On
b) nday, which is an integer value between 1 and 12 (inclusive), defaulting to 1
c) nweek, which is a non-negative integer value, defaulting to 1

At every occurrence of midnight UTC while the on/off switch is is set
to On, the nday value increases by 1, unless this would set it to a
value greater than 12, in which case the nday value is set to 1 and
the nweek value is increased by 1.

A player CAN flip the clock's on/off switch without 2 objections.

Changes to the clock's nday and nweek values are secured with a power
threshold of 1.

The clock's nday and nweek values SHOULD be included in every officers report.}
Replace point (b) of rule 39 with:

{(b) B epochs:

(1) ndays are the periods of time between two consecutive increases of
the clock's nday value.

(2) nweeks are the periods of time between two consecutive increases
of the clock's nweek value. "week" is synonymous with "nweek".

(3) nmonths are the periods of time between two consecutive
occurrences of the clock's nweek value changing to a number that is
wholly divisible by 2. "month" is synonymous with "nmonth".

(4) nyears are the periods of time between two consecutive occurrences
of the clock's nweek value changing to a number that is wholly
divisible by 10. "year" is synonymous with "nyear".

(5) rdays begin at midnight UTC. "day" is synonymous with "rday" }

Set the clock's nday value to 1.

Set the clock's nweek value to 170.



-- 
Wooble
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