Geoffrey Spear on Mon, 10 Aug 2009 06:46:26 -0700 (MST)


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[s-b] [Promotor] Distribution of Proposals 1985-1987


This distribution of proposals 1985-1987 initiates the Bn
Decisions on whether to adopt them.  The eligible voters for ordinary
proposals are the active players, the eligible voters for democratic
proposals are the active first-class players, and the vote collector
is the Assessor. The valid options on each decision are FOR, AGAINST,
and PRESENT.

NUM  C I AI  SUBMITTER           TITLE
1985 O 1 1.0 0x44                B Needs Women^WGameplay
1986 O 1 1.0 C-walker            Decontestation
1987 D 2 2.0 JamesB              NTime


chamber: O = Ordinary; D = Democratic
interest: 0-3 = interest index

Proposal ID numbers:
     highest orderly: 1987
     disorderly: none


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Proposal 1985 (Ordinary, AI=1.0, Interest=1) by 0x44
B Needs Women^WGameplay


  Create a rule entitled "The Unicyclist" consisting of the following:
  {
      The Unicyclist is an office; its holder is responsible for
      maintaining the state of The Pentacycle.

      The Unicyclist's Weekly report includes the current state of the
Playing Board, the list of Actions taken by each Player on the Playing
Board, and the results of all Actions on the Playing Board.
  }

  Create a rule entitled "The Pentacycle" consisting of the following:
  {

The Pentacycle:

The Object of the game is to occupy each territory on the game board,
eliminating all other players, and thereby conquering the Unicycle.

The Playing Board:

  The playing board is a map consisting of six parts: the Wheel, the Axle,
the Pedals, the Fork, the Throat, and the Seat. Each of these parts is
subdivided into several territories. There are 42 territories in all; each
Part consists of 4-12 territories. Each Part may have a unique power which
may be used only when the entire Part is controlled by a single Party. Each
Power may be used only once per nday.

  The Wheel consists of twelve territories and has links to the Axle along
the territories on the inner-spokes. The Wheel's special Power is to Brake,
halting all movement of the Unicycle, Axle, and Pedals.

  The Axle consists of four territories and has links to the Wheel, Pedals,
and Fork.

  The Pedals consist of eight territories and have links to the Axle and
Spoke. The Pedal's special Power is Torque, which causes both the Axle and
Wheel to rotate. It takes a full nday for the Wheel to complete an entire
rotation. Any units in the outside territories of the Wheel which come into
contact with the ground are destroyed.

  The Fork consists of five territories and has links to the Axle, Pedals,
and Throat.

  The Throat consists of six territories and has links to the Fork and the
Seat. The Fork's special Power is Rappel, which permits up to 1/3 of the
armies in the Throat to move to a single territory below the Fork without
regard for links between the Parts.

  The Seat consists of seven territories and has links to the Throat.

  In addition to the use of any Power afforded by Controlling an Entire
Part, each Part Controlled increases the number of Gnomes a Party may
place. Control of the Wheel adds an additional seven Gnomes. Control of the
Axle or the Fork each add an additional two Gnomes. Control of the Pedals
or the Seat affords an increase of five Gnomes. And Control over the Throat
adds an additional three Gnomes.

Initialization:

  At the beginning of the game, each territory is randomly assigned to each
Party. For each territory a Party holds, a Gnome is created in eir
possession and placed onto the Board in said territory. In addition,
fifteen additional Gnomes are created in the possession of each Party. Each
Party must place each of these Gnomes onto the Game Board in a territory of
eir choosing, selected from the territories e holds.


Playing the Game:

  Each Party takes eir turn simultaneously, with actions submitted to the
Unicyclist.

  At the beginning of each turn, each Party has one-third of eir
territories rounded down number of Gnomes created in eir possession. In
addition, for each Entire Part a Party Holds, an additional number of
Gnomes are created in eir possession corresponding to the numbers lain out
above. Each Party then places each Gnome in a territory of eir choosing,
chosen from the territories e holds.

  A Party may attack any opponent's territory adjacent to eir own, so long
as it has at least two Gnomes on it. A Party announces what territory e is
attacking, from what territory the attack is originating, and the number of
Gnomes in the attack. If the defending territory has more Gnomes than the
Attacker, the Defender wins, otherwise the Attacker wins.

  An Attack may be made with Support. A Party may announce a Support Order
by announcing what territory e is supporting, into which territory e is
supporting, and the number of Gnomes sent as Support.

  Support may be cut. If a territory from which Support would originate is
attacked, all Support Orders from that territory are cancelled as the
Gnomes defend their homes.

  }


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Proposal 1986 (Ordinary, AI=1.0, Interest=1) by C-walker
Decontestation

Repeal the following Rules:

Rule  107 (Points)
Rule  108 (Contests)
Rule  109 (Awarding and Revoking Points)
Rule  110 (Rewarding Contestmasters)
Rule  111 (Win by High Score)


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Proposal 1987 (Democratic, AI=2.0, Interest=2) by JamesB
NTime

Create a power 2 rule entitled "The Clock" with the following text:
{There exists an entity known as "the clock", which has 4 properties:
a) An on/off switch, tracked by the Timekeepor, which may have the
values On or Off, defaulting to Onb) nday, which is an integer value
between 1 and 12 (inclusive), defaulting to 1c) nweek, which is a
non-negative integer value, defaulting to 1d) nyear, which a
non-negative integer value, defaulting to 1
At every occurrence of midnight UTC while the on/off switch is is set
to On, the nday value increases by 1, unless this would set it to a
value greater than 12, in which case the nday value is set to 1 and
the nweek value is increased by 1.
When the nweek value becomes equal to a multiple of 10, the nyear
count increases by 1.
A player CAN flip the on/off switch without 2 objections.
Changes to the nday, nweek and nyear values are secured with a power
threshold of 1.
The Timekeepor is an office whose holder is responsible for tracking
the values of the clock's properties. The Timekeepor's weekly report
includes the nday, nweek and nyear values at the time the report is
published and the value of the on/off switch. }
For each instance of the text "week" in the ruleset with the exception
of rule 116, replace it with "nweek", beginning with the first
instance and continuing in order.
Replace point (b) of rule 39 with:
{(b) B epochs:
(1) ndays are the periods of time between two consecutive increases of
the clock's nday value.
(2) nweeks are the periods of time between two consecutive increases
of the clock's nweek value.
(3) nyears are the periods of time between two consecutive increases
of the clock's nyear value.
(4) rdays begin at midnight UTC. "day" is synonymous with "rday" }
Set the clock's nday value to 1.
Set the clock's nweek value to 168.
Set the clocks nyear value to 15.




-- 
Wooble
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