C-walker on Mon, 29 Jun 2009 11:19:44 -0700 (MST)


[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]

Re: [s-b] [s-d] Proto: gnomish randomizers


teucer wrote:
> C-walker wrote:
>> teucer wrote:
>>> Each Gnome type has a nonnegative number that is its Chance.
>>
>> You probably want "integer" here.
>
> Maybe. Although deciding you want to make (eg) Alien Gnomes less
> common, but not as common as if they were National Gnomes might be an
> argument for allowing them to get a 1.5 chance or something. Maybe we
> should just make the starting points 10, 20, 30, 40 and require
> integers, though, since having a chance of e (pi is overrated) doesn't
> actually work with the dice server.

Agreed.


>>> /* I *think* the
>>> fact that Bids are Pledges is sufficient enforcement of the
>>> requirement to pay up, but I'm not entirely certain. Also I want to
>>> make sure the language of this proposal when it is in non-proto form
>>> requires that the player *still* have the highest bid, which I'm not
>>> sure the current phrasing does. Comments? */
>>
>> It is enforceable, but it would have to go through the equity courts
>> every time someone broke the rule. I would just make it an N-Class
>> Crime not to pay up, not sure what class though, or allow the Gardener
>> to act on behalf of the player to make the transfer.
>
> Any suggestions about how to word this to make it happen?

"Violation of a Bid is the Class 4 Crime of Not Paying Up." Also,
"Equity cases SHOULD NOT be initiated regarding Bids" might be useful.

> True. Proto: The Gardener does it in a timely fashion, and has eir II
> raised to 5.

We would need to raise the upper limit of IIs for this. I submit the
following proposal:

{{

II Increase (AI = 1, II = 1)

In Rule 2153, replace

      An entity's interest index is an integer from 0 to 3, default
      value 1.

with:

      An entity's interest index is an integer from 0 to 5, default
      value 1.

}}

>> Particles CAN be combined as allowed by the laws of physics, and the
>> first player to make some uranium wins. (The officer looking after
>> this would need an II of at least 8 by that point.)
>
> Why eight?

That was mostly a joke, but with the near infinite possibilities the
system would bring it would be a difficult job to track.

> Also, FOR, but only if you spell it out more clearly.

Actually, I suggest that we stick to protons, neutrons, electrons and
possibly a few more particles later on because there simply wouldn't
be anything to do with a lot of the standard model. I'll get back to
you with a properly done proto sometime.

-- 
C-walker
_______________________________________________
spoon-business mailing list
spoon-business@xxxxxxxxx
http://lists.ellipsis.cx/mailman/listinfo/spoon-business