| Geoffrey Spear on Wed, 27 May 2009 00:46:13 -0700 (MST) |
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| [s-b] [Deputy Rulekeepor] Short Logical Ruleset |
I deputise for the Rulekeepor to publish the following:
THE SHORT LOGICAL RULESET
Last change to this ruleset: by Refresh Proposal
Rule ID numbers:
highest orderly: 2247
chaotic: none
======================================================================
No category
----------------------------------------------------------------------
Rule 5/0 (Power=4)
RP Bootstrapping
Refresh Proposals (in the traditional B Nomic sense) have a power of 4
and take precedence over all rules. Any player can cause this rule to
repeal itself by announcement.
----------------------------------------------------------------------
======================================================================
The Game of B
----------------------------------------------------------------------
Rule 2105/3 (Power=1)
The Map of B
____ _ /|
DARWIN -> \_ |/ | / \
__/ / | |
<- DSV / / | \
_ \ \_ | \
MORNINGTON CRESCENT -> / | <- GOETHE BARRIER
_ _/ | \_/\_/ \ REEF
/ \\ <- SHARK BAY | |
/ | | \ <- TOWNSVILLE
___/ | | \_
__/ | | .___o ) |
/ | | ~~vv ===~~~ <-OSCAR'S MIRE
/ O <- SHERLOCK NESS | |/\
| | | |_
| | | EMERALD -> \
\ |__________=_____, \ BRISBANE
/ | | | <-'
\ O <- LT. ANNE MOORE | __ _\
\ | |_______/ \/ | LORD
| __/\ <- TARCOOLA / HOWE ->
\ PERTH __/ \_ / /
| <-' _ __/ | /| IVANHOE -> | <-.
/ _/ \/ \ / / | / WOLLONGONG
|_ / <- ESPERANTO v /__ |_ / <- CANBERRA
\_/ \ | \_ _|
__ __ | | \__/
__ \ / __ \___=_ ___|
/ \ | / \ MANUBOURNE -> \/
\|/
_,.---v---._ /\__
/\__/\ / \ | |
\_ _/ / \ | /
\ \_| @ __| \_/ <- HOBART
\ \_
\ ,__/ /
~~~`~~~~~~~~~~~~~~/~~~~
----------------------------------------------------------------------
Rule 101/12 (Power=3)
The Rights of Bns
WHEREAS B, since its inception, has functioned not only as a
game but as a society, and WHEREAS a society, to function, must
balance its Rules with the natural rights of its participants,
BE IT HEREBY PROCLAIMED that no interpretation of Bn law or
binding agreement may substantially limit or remove a person's
rights as defined by this Rule, except through the explicit and
legal amendment of this Rule. This rule takes precedence over
any rule which would allow or mandate restrictions of the rights
contained herein.
i. Every person has the right, though not necessarily the
ability, to perform actions that are not prohibited or
regulated by the Rules, with the sole exception of
changing the Rules, which is permitted only when the Rules
explicitly or implicitly permit it.
ii. Every person has the right to initiate a formal process to
resolve matters of controversy, in the reasonable
expectation that the controversy will thereby be resolved.
Every person has the right to cause formal reconsideration
of any judicial determination that e should be punished.
iii. Every person has the right to refuse to become party to
a binding agreement. The absence of a person's explicit,
willful consent shall be considered a refusal.
iv. Every person has the right to not be considered bound by
an agreement, or an amendment to an agreement, or a Rule
Change, which e has not had the reasonable opportunity to
review. For the purpose of protecting this right, a rule
change which would otherwise take effect without its
substance being subject to general player review through a
reasonably public process is wholly prevented from taking
effect.
v. Every player has the right of participation in the fora.
vi. Every person has the right to not be penalized more than
once for any single action or inaction. However, this
right is not violated by replacing part or all of a
penalty with a different but comparable penalty, e.g. when
the rules governing penalties are amended.
vii. Every player has the right to deregister rather than
continue to play.
Please treat B right good forever.
----------------------------------------------------------------------
Rule 2125/6 (Power=3)
Regulation Regulations
A regulated action is an action satisfying any of the following:
a) It is IMPOSSIBLE.
b) It is ILLEGAL.
c) The rules explicitly state that it CAN be performed while
certain conditions are satisfied. Such an action CANNOT be
performed except as allowed by the rules.
d) The rules explicitly state that it MAY be performed while
certain conditions are satisfied. Except as allowed by the
rules, performing such an action is the Class-N Crime of
Restricted Behavior, where N is the maximum power of the
rules explicitly allowing it (rounded up as needed to become
a valid Class of Crime).
e) It would, as part of its effect, modify information for which
some player is required to be a recordkeepor. Such an action
CANNOT modify that information except as allowed by the
rules.
f) A judicial finding has determined that it is regulated, and
has not been superseded by subsequent legislation.
A person SHOULD NOT violate a rule.
----------------------------------------------------------------------
Rule 1586/6 (Power=2)
Definition and Continuity of Entities
If multiple rules or contracts (hereafter documents) attempt to
define an entity with the same name, then they refer to the same
entity. A document-defined entity's name CANNOT be changed to
be the same as another document-defined entity's name.
A document referring to an entity by name refers to the entity
that had that name when the document first came to include that
reference, even if the entity's name has since changed.
If the documents defining an entity are repealed or amended such
that they no longer define that entity, then that entity and its
properties cease to exist.
If the documents defining an entity are amended such that they
still define that entity but with different properties, then
that entity and its properties continue to exist to whatever
extent is possible under the new definitions.
----------------------------------------------------------------------
Rule 1688/4 (Power=3)
Power
The power of an entity is a non-negative rational number.
An instrument is an entity with positive power.
The power of an entity cannot be set or modified except as
stipulated by the rules. All entities have power zero except
where specifically allowed by the rules.
A rule that secures a change (hereafter the securing rule)
thereby makes it IMPOSSIBLE to perform that change except as
allowed by an instrument with power greater than or equal to the
change's power threshold. This threshold defaults to the
securing rule's power, but CAN be lowered as allowed by that
rule.
----------------------------------------------------------------------
Rule 2140/0 (Power=3)
Power Controls Mutability
No entity with power below the power of this rule can
(a) cause an entity to have power greater than its own.
(b) adjust the power of an instrument with power greater than
its own.
(c) modify any other substantive aspect of an instrument with
power greater than its own. A "substantive" aspect of
an instrument is any aspect that affects the instrument's
operation.
----------------------------------------------------------------------
Rule 2186/6 (Power=2)
Victory
Winning Conditions and Losing Conditions are conditions defined
as such by the rules. When one or more persons satisfy at least
one Winning Condition and do not satisfy any Losing Conditions,
all such persons win the game. The game CANNOT be won in any
other way, rules to the contrary notwithstanding.
Each Winning Condition should (if needed) specify a cleanup
procedure to prevent an arbitrary number of wins arising from
essentially the same conditions. When one or more persons win
the game, for each Winning Condition satisfied by at least one
of those persons, its cleanup procedure occurs.
A win announcement is a correct announcement explicitly labeled
as a win announcement and/or clearly stating that one or more
persons win the game.
----------------------------------------------------------------------
Rule 2244/0 (Power=1)
The Games of B
When used as a period of time, a "game" is the period of time
between one instant at which at least one person won the game,
and the next such instant. The "first game" was the period of
time prior to the first instant at which a person won the game.
----------------------------------------------------------------------
Rule 2245/0 (Power=1)
Win by Not Losing
While a player is the only active first-class player not to
satisfy at least one Losing Condition, e satisfies the Winning
Condition of Solitude.
Cleanup procedure: The same person cannot satisfy this Winning
Condition again until at least one other player ceases to
satisfy any Losing Condition.
----------------------------------------------------------------------
Rule 2110/5 (Power=1)
Win by Paradox
A tortoise is an inquiry case on the possibility or legality of
a rule-defined action (actual or hypothetical, but not arising
from that case itself, and not occurring after the initiation of
that case) for which the question of veracity is UNDECIDABLE.
Upon a win announcement that a tortoise has continuously been a
tortoise for no greater than four and no less than two weeks,
the initiator satisfies the Winning Condition of Paradox.
Cleanup procedure: Each winner satisfying this Winning
Condition SHALL, as soon as possible, make a reasonable attempt
to resolve the paradox. The same person can not satisfy this
Winning Condition again for the same tortoise or for any other
tortoise that was linked to it in assignment.
----------------------------------------------------------------------
Rule 2199/5 (Power=1)
Ribbons
Ribbons are a class of fixed assets. If winning is secured,
then changes to Ribbon holdings are secured with the same power
threshold. Ownership of Ribbons is restricted to players.
Each Ribbon has exactly one color. Colors with different names
are distinct, regardless of spectral proximity. Each color of
Ribbon is a currency.
The Tailor is an office, and the recordkeepor of Ribbons.
When a player earns a Ribbon as outlined below, any person CAN
create that ribbon in the player's possession by announcement,
unless the player already possesses the color of Ribbon e
earned:
(+R) When an interested proposal is adopted and changes at least
one rule with Power >= 3, its proposer earns a Red Ribbon.
(+O) When an interested proposal is adopted by voting with no
valid votes AGAINST, its proposer earns an Orange Ribbon.
(+G) At the end of each month, each player who held at least one
office continuously during that month earns a Green Ribbon,
unless e failed to perform an official duty within a time
limit during that month.
(+C) When a player deputises for an office, e earns a Cyan
Ribbon.
(+B) When a player assigns a judgement to a judicial question
other than a question on sentencing, e earns a Blue Ribbon,
unless e violated a requirement to submit that judgement
within a time limit.
(+K) When a player assigns a judgement to a judicial question on
sentencing, e earns a Black Ribbon, unless e violated a
requirement to submit that judgement within a time limit.
(+W) When a first-class person becomes a player for the first
time, e earns a White Ribbon. When a first-class person
has been a player continuously for at least three months,
was never a player before that period, and names another
player as eir mentor (and has not named a mentor in this
fashion before), that player earns a White Ribbon.
(+M) When, during B's birthday, a player publicly
acknowledges the occasion, e earns a Magenta Ribbon.
(+U) When a player is awarded the Patent Title Champion, e earns
an Ultraviolet Ribbon.
(+V) When a player is awarded a Patent Title, e earns a Violet
Ribbon, unless e earns a different Ribbon for the award.
(+I) When a player is awarded a degree, e earns an Indigo
Ribbon.
(+Y) At the end of each month, for each contest that awarded
points to at least three different contestants during that
month, the contestmaster earns a Yellow Ribbon
If this rule mentions at least six different specific colors for
Ribbons, then a player CAN destroy one Ribbon of each such color
in eir possession to satisfy the Winning Condition of
Renaissance.
----------------------------------------------------------------------
Rule 2019/23 (Power=2)
Prerogatives
In a timely fashion before the beginning of each month, the
Speaker SHALL assign each prerogative to a different active
player; first assigning prerogatives to active players bearing
the Patent Title Minister without Portfolio (MwoPs); then (if
there are more prerogatives than active MwoPs), assigning
prerogatives to other active players.
The following Prerogatives are defined:
a) Default Officeholder. The Default Officeholder CAN become
holder of a vacant elected office by announcement, unless e
is prevented from holding that office on an ongoing basis.
b) Justiciar. Once within three days after an appeal case comes
to require a judge, the Justiciar CAN make that case either
hot or cold by announcement. If the Justiciar has not done
so, then the Clerk of the Courts SHALL NOT assign a panel to
that case during this period, unless either no panels
eligible to be so assigned include the Justiciar, or all of
them do. If the Justiciar has done so, then the Clerk of the
Courts SHALL assign a panel including (if the case is hot) or
excluding (if it is cold) the Justiciar, if possible.
c) Wielder of Veto. The Wielder of Veto CAN veto an ordinary
decision in its voting period by announcement; this increases
its Adoption Index by 1.
d) Wielder of Rubberstamp. The Wielder of Rubberstamp CAN
rubberstamp a non-democratic decision in its voting period by
announcement; this decreases its quorum to 3, rules to the
contrary notwithstanding.
e) Wielder of Extra Votes. The Wielder of Extra Votes at the
start of an ordinary proposal's voting period has a voting
limit on that proposal of 1.5 times what it would be
otherwise (rounded to the nearest integer, breaking ties
toward even integers), rules to the contrary notwithstanding.
----------------------------------------------------------------------
Rule 104/0 (Power=3)
First Speaker
The Speaker for the first game shall be Michael Norrish.
----------------------------------------------------------------------
======================================================================
Rules
----------------------------------------------------------------------
Rule 2141/4 (Power=3)
Role and Attributes of Rules
A rule is a type of instrument with the capacity to govern
the game generally. A rule's content takes the form of
a text, and is unlimited in scope. In particular, a rule
may define in-game entities and regulate their behaviour,
make instantaneous changes to the state of in-game entities,
prescribe or proscribe certain player behaviour, modify the
rules or the application thereof, or do any of these things
in a conditional manner.
Every rule has power between one and four inclusive. It is
not possible for a rule to have a power outside this range.
Rules have ID numbers, to be assigned by the Rulekeepor, and are
strictly ordered.
Every rule shall have a title to aid in identification. If a
rule ever does not have a title, the Rulekeepor shall assign
a title to it by announcement as soon as possible.
For the purposes of rules governing modification of instruments,
the text, power, ID number, and title of a rule are all
substantive aspects of the rule.
----------------------------------------------------------------------
Rule 217/6 (Power=3)
Interpreting the Rules
When interpreting and applying the rules, the text of the rules
takes precedence. Where the text is silent, inconsistent, or
unclear, it is to be augmented by game custom, common sense,
past judgements, and consideration of the best interests of the
game.
----------------------------------------------------------------------
Rule 1482/2 (Power=3)
Precedence between Rules with Unequal Power
In a conflict between Rules with different Power, the Rule with
the higher Power takes precedence over the Rule with the lower
Power.
----------------------------------------------------------------------
Rule 1030/6 (Power=3)
Precedence between Rules with Equal Power
If two or more Rules with the same Power conflict with one
another, then the Rule with the lower ID number takes
precedence.
If at least one of the Rules in conflict explicitly says of
itself that it defers to another Rule (or type of Rule) or
takes precedence over another Rule (or type of Rule), then such
provisions shall supercede the numerical method for determining
precedence.
If all of the Rules in conflict explicitly say that their
precedence relations are determined by some other Rule for
determining precedence relations, then the determinations of
the precedence-determining Rule shall supercede the numerical
method for determining precedence.
If two or more Rules claim to take precedence over one another
or defer to one another, then the numerical method again
governs.
----------------------------------------------------------------------
Rule 2240/0 (Power=3)
No Cretans Need Apply
If a rule contains one or more self-contradictory chains of
clauses claiming precedence over and/or deference to one
another, then the last claim (when reading the rule from top to
bottom) involved in one or more such chains has no effect; this
process is repeated as often as needed until all such chains are
broken.
----------------------------------------------------------------------
Rule 105/3 (Power=3)
Rule Changes
Where permitted by other rules, an instrument generally can,
as part of its effect,
(a) enact a rule. The new rule has power equal to the minimum
of the power specified by the enacting instrument,
defaulting to one if the enacting instrument does not
specify, and the maximum power permitted by other rules.
The enacting instrument may specify a title for the new
rule, which if present shall prevail. The ID number of the
new rule cannot be specified by the enacting instrument; any
attempt to so specify is null and void.
(b) repeal a rule. When a rule is repealed, it ceases to be a
rule, and the Rulekeepor need no longer maintain a record
of it.
(c) amend the text of a rule.
(d) retitle a rule.
(e) change the power of a rule.
A rule change is any effect that falls into the above classes.
Rule changes always occur sequentially, never simultaneously.
Any ambiguity in the specification of a rule change causes
that change to be void and without effect. A variation in
whitespace or capitalization in the quotation of an existing
rule does not constitute ambiguity for the purposes of this
rule, but any other variation does.
This rule provides the only mechanism by which rules can be
created, modified, or destroyed, or by which an entity can
become a rule or cease to be a rule.
----------------------------------------------------------------------
Rule 1681/17 (Power=1)
The Logical Rulesets
The Short Logical Ruleset (SLR) is a format of the ruleset. In
this format, each rule is assigned to a category, and the rules
are grouped according to their category.
Rules are assigned to, ordered within, or moved between
categories, and categories are added, changed, or empty
categories removed, as the Rulekeepor sees fit.
The listing of each rule in the SLR must include the rule's ID
number, revision number, power, title, and text.
The Rulekeepor is strongly encouraged not to include any
additional information in the SLR, except that which increases
the readability of the SLR.
The Full Logical Ruleset (FLR) is a format of the ruleset. In
this format, rules are assigned to the same category and
presented in the same order as in the SLR. The FLR must contain
all the information required to be in the SLR, and any
historical annotations which the Rulekeepor is required to
record.
The Rulekeepor is also free to include any other information
which e feels may be helpful in the use of the ruleset in the
FLR.
Whenever a rule is changed in any way, the Rulekeepor SHALL
record a historical annotation to the rule indicating:
a) The type of change.
b) The date on which the change took effect.
c) The mechanism that specified the change.
d) If the rule was changed due to a proposal, then that
proposal's ID number, author, and co-author(s) (if any).
----------------------------------------------------------------------
Rule 1051/18 (Power=1)
The Rulekeepor
The Rulekeepor is an office; its holder is responsible for
maintaining the text of the rules of B.
The Rulekeepor's Weekly report includes the Short Logical
Ruleset. The Rulekeepor's Monthly report includes the Full
Logical Ruleset.
----------------------------------------------------------------------
Rule 2221/1 (Power=3)
Cleanliness
Any player CAN clean a rule without objection by specifying one
or more spelling and/or grammar corrections; the rule is amended
as specified.
----------------------------------------------------------------------
Rule 2216/1 (Power=1)
The Repeal-o-Matic
The Anarchist is an office; its holder is responsible for
proposing the repeal of rules.
The Anarchist's weekly duties include picking one or more rules
and submitting proposals to repeal each of those rules. The
Anarchist SHOULD include in eir proposals other relevant changes
so as not to have negative effects on the Rules. The Anarchist
SHALL NOT submit a proposal to repeal a rule for which e already
submitted a proposal to repeal within the last month. The
adoption index of each of the Anarchist's proposals is equal to
the maximum power of the rule e is to amend.
The Anarchist's monthly report includes a list of the titles and
texts of the proposals e submitted as part of eir weekly duties
in the preceding month.
----------------------------------------------------------------------
Rule 2247/0 (Power=1)
The Janitor
The Janitor is an office; its holder is responsible for cleaning
the rules.
The Janitor's weekly duties include submitting one more
disinterested proposals that suggests one or more rule changes
that helps to do at least one of the following to the rule set:
a) Fix grammatical or spelling errors.
b) Elucidate the meaning of rules.
c) Make consistent methods of describing rules.
d) Rearrange, combine, or separate rules to make their
meanings more clear and relevant.
These proposals SHOULD NOT modify any substantive aspect of the
meaning of the rules.
----------------------------------------------------------------------
Rule 1750/2 (Power=1)
Read the Ruleset Week
The first Bn week each year which falls entirely in February
is known as Read the Ruleset Week. During this time, Bns
SHOULD read the ruleset.
----------------------------------------------------------------------
Rule 2223/1 (Power=1)
Win by Junta
Upon a win announcement that a rule states that one or more
persons CAN cause it to make arbitrary rule changes by
announcement, all those persons satisfy the Winning Condition of
Dictatorship.
Cleanup procedure: Those persons SHALL as soon as possible
amend the rule so that it no longer states this, and SHOULD
amend the rules to prevent this condition from being achieved
again in essentially the same way.
----------------------------------------------------------------------
======================================================================
Players
----------------------------------------------------------------------
Rule 869/28 (Power=2)
How to Join and Leave B
Citizenship is an entity switch with values Unregistered
(default) and Registered, tracked by the registrar. A player is
an entity whose citizenship is Registered. Changes to
citizenship are secured.
The verb "to be registered" means to become a player (i.e., to
have one's citizenship changed from Unregistered to Registered),
and the verb "to be deregistered" means to cease to be a player
(i.e., to have one's citizenship changed from Registered to
Unregistered). Where the verb "to register" or "to deregister"
is used without an explicit direct object, the action is
implicitly reflexive.
A first-class person CAN (unless explicitly forbidden or
prevented by the rules) register by announcing that e registers,
wishes to register, requests registration, or requests
permission to register.
A second-class person CAN register with Bn Consent.
A player CAN deregister by announcement. A person CANNOT
register within thirty days after being deregistered by any
means other than by a mechanism that the rules explicitly
describe as a means of honorable deregistration.
A player who is not a person and has never been a first-class
person CAN be deregistered by any player by announcement.
----------------------------------------------------------------------
Rule 2174/0 (Power=1)
Aliens
An alien is a non-player who is a member of the basis of one or
more contracts (hereafter eir visas). A resident alien is an
alien with one or more registered visas.
----------------------------------------------------------------------
Rule 2170/5 (Power=3)
Who Am I?
Rules regarding persons pertain to those persons directly, not
to rule-defined avatars or other entities representing those
persons within B.
A person SHALL NOT make a public statement intended to mislead
others as to the identity of its publisher.
A player SHALL NOT select a confusing nickname, including but
not limited to a name that has generally been used to refer to
another entity within the past three months.
A public message's (possibly implicit) claim as to the identity
of its publisher is self-ratifying, provided that the claim is
neither ambiguous nor self-contradictory, and no challenge of
identity pertaining to the claimed publisher has been issued
within one month before its publication. Upon a judicial
finding that the claimed publisher of one or more messages
(hereafter the Sock Puppet) was not a person, if any of those
claims have already self-ratified, then the judge SHALL as soon
as possible publish a judicial declaration that the Sock Puppet
was a person during one or more time periods, which SHOULD
correspond to general belief prior to that finding.
The Executor of a public message is the first-class person who
sends it, or who most directly and immediately causes it to be
sent. (Upon a judicial finding that the Executor of a public
message cannot otherwise be determined within reasonable effort,
the judge SHALL as soon as possible publish a judicial
declaration specifying the identity of that message's Executor.)
The executor of an action performed by announcement is the
executor of the announcement.
----------------------------------------------------------------------
Rule 2150/6 (Power=3)
Personhood
A person is an entity defined as such by rules with power of at
least 2. A person CAN generally be the subject of rights and
obligations under the rules.
Any biological organism that is generally capable of
communicating by email in English (including via a translation
service) is a person.
A first-class person is a person of a biological nature. All
other persons are second-class.
The basis of a first-class person is the singleton set
consisting of that person.
----------------------------------------------------------------------
Rule 2145/7 (Power=2)
Partnerships
A partnership is a contract that devolves each of its legal
obligations onto at least one of its parties, but does not
devolve all of them solely onto one of its parties. The members
of a partnership are those parties onto whom the partnership's
legal obligations are collectively devolved. A partnership's
identity and partnershiphood are not disrupted by changes to its
membership provided that it continues to meet the definition of
a partnership.
A partnership's basis is the set consisting of the union of the
the bases of each of its members. Where circularity occurs in
this definition, it is resolved by using the minimum basis sets
that provide consistency.
A public Legalistic partnership whose basis contains at least
two persons is a person, and SHALL act as specified by itself.
If a judge finds a partnership guilty in a criminal proceedings,
e may sentence one or more members of the partnership for the
crime rather than the partnership itself. To be an appropriate
sentence in this case, the judge SHOULD use the text of the
partnership as a guide to the devolution of sentencing but is
not bound to follow the text if it is unclear on the subject or
would not adequately apply responsibility.
----------------------------------------------------------------------
Rule 2139/1 (Power=1)
The Registrar
The Registrar is an office; its holder is responsible for
keeping track of players.
The Registrar's report includes, for each player:
a) Information sufficient to identify and contact em.
b) The date on which e most recently became a player.
----------------------------------------------------------------------
Rule 1789/6 (Power=2)
Cantus Cygneus
Whenever a Player feels that e has been treated so egregiously
by the Bn community that e can no longer abide to be a part
of it, e may submit a document to the Registrar, clearly labeled
a Cantus Cygneus, detailing eir grievances and expressing eir
reproach for those who e feels have treated em so badly.
As soon as possible after receiving a Cantus Cygneus, the
Registrar shall publish this document along with a Writ of
Fugere Be Grandissima Exprobratione, commanding the Player
to be deregistered. The Registrar shall note the method of
deregistration for that Player in subsequent Registrar Reports,
as long as the Player remains deregistered.
The Player is deregistered as of the posting of the Writ, and
the notation in the Registrar's Report will ensure that,
henceforth, all may know said Player deregistered in a Writ of
FAGE.
----------------------------------------------------------------------
Rule 2130/10 (Power=2)
Activity
Activity is a player switch with values Active (default) and
Inactive, tracked by the Registrar. The Registrar's report
includes the date on which each non-Active player's activity
last changed.
A player CAN flip eir activity by announcement. "To go on hold"
is to become Inactive; "to come off hold" is to become Active.
A player CAN flip another player's activity to Inactive without
objection.
A player who has been continuously Inactive for at least three
months CAN be deregistered by any other player without
objection. This is a means of honorable deregistration.
----------------------------------------------------------------------
Rule 2177/12 (Power=2)
The Senate
A Senator is any first-class player who has been registered
continuously for the immediately preceding sixty days. The set
of all Senators is known as the Senate. The Registrar's report
includes a list of all Senators.
A Senator CAN call an Emergency Session with 2 Senator
supporters, provided no other emergency session existed at any
time in the preceding 48 hours. An emergency session lasts
until it is terminated. An unterminated emergency session
terminates 21 days after it was called. A Senator CAN terminate
an emergency session without 3 Senator objections. Terminating
an emergency session is a secured change. The Assessor's
monthly report includes the dates when the most recent emergency
session was called and terminated.
The roll call of an emergency session is the set of Senators at
the time the emergency session was called. During emergency
session, the previous definition of Senator does not apply;
instead, a Senator is a first-class player who is a member of
the roll call. The Assessor's monthly report includes the roll
call of the most recent emergency session.
During emergency session, any Senator CAN declare a filibuster
on a proposal in its voting period, with 2 supporting Senators,
provided no filibuster has been declared on that proposal in the
past. Any Senator CAN end a filibuster on a proposal with 4
supporting Senators and without objection from a Minister
without Portfolio (any of whom CAN object).
While a proposal is in filibuster, its quorum is the number of
eligible voters plus one, rules to the contrary notwithstanding.
When an emergency session begins, all non-Senators' postures
become supine, and non-Senators CANNOT flip their posture while
the session lasts.
----------------------------------------------------------------------
Rule 2215/1 (Power=1)
Truthiness
A person SHALL NOT make a public statement on a matter relevant
to the rules unless e reasonably believes that it is true (or,
in the case of a public statement that one performs an action,
that is effective).
For the purpose of this rule:
a) Merely quoting a statement does not constitute making that
statement.
b) Any conditional clause or other qualifier attached to a
statement constitutes part of the statement; the nature of
the whole is what is significant.
----------------------------------------------------------------------
Rule 2228/3 (Power=2)
Rests
Rests are a fixed currency. The creation and destruction of
Rests is secured with a power threshold of 1.7, a person
generally CANNOT destroy rests except as permitted by Rules
explicitly stating methods by which rests in particular CAN be
destroyed.
The Insulator is an office, and the recordkeepor of Rests.
Ownership of Rests is restricted to first-class persons. If, in
the absence of this restriction, a number (N) of Rests would be
created in the ownership of a non-first-class person, then for
each member of that person's basis, N Rests are created in that
member's possession.
A player CAN spend two Notes in order to destroy a Rest owned by
a player e specifies.
A first-class player CAN create Rests in eir own possession by
announcement.
----------------------------------------------------------------------
Rule 2229/1 (Power=2)
Just Resting
Owning one or more Rests is a Losing Condition.
While a person owns at least 8 Rests, that person CANNOT spend
Notes except to destroy Rests e owns. This takes precedence
over any other rule.
While a player owns at least 24 Rests, that player CAN be
deregistered by any player by announcement. A person who owns
at least 6 Rests, or where every member of eir basis owns 6
Rests, CANNOT register, rules to the contrary notwithstanding.
A person who has one or more rests but is not a player is a
Fugitive. The Herald's monthly report shall include a list of
all Fugitives and the number of Rests they possess. At the
beginning of each month, half of each Fugitive's rests (rounded
down) are destroyed.
----------------------------------------------------------------------
======================================================================
Definitions
----------------------------------------------------------------------
Rule 754/9 (Power=3)
Definition Definitions
Regularity of communication being essential for the healthy
function of any nomic, it is hereby resolved:
(1) A difference in spelling, grammar, or dialect, or the use of
a synonym or abbreviation in place of a word or phrase, is
inconsequential in all forms of communication, as long as
the difference does not create an ambiguity in meaning.
(2) A term explicitly defined by the Rules by default has that
meaning when used in any Rule of equal or lesser power, as
do its ordinary-language synonyms not explicitly defined by
the rules.
The following clauses, where X and Y are both nouns or noun
phrases, SHOULD be interpreted as "X is/are defined as Y":
a) "X is/are Y"
b) "Y is/are known as X"
(3) Any term primarily used in mathematical or legal contexts,
and not addressed by previous provisions of this Rule, by
default has the meaning it has in those contexts.
(4) Any term not addressed by previous provisions of this Rule
by default has its ordinary-language meaning. In
determining the ordinary-language meaning of a term,
definitions contained in lower-powered Rules, followed by
definitions used in contracts or other Bn legal
documents, SHOULD be used for guidance.
This rule takes precedence over any other rules which dictate
terminology or grammar.
----------------------------------------------------------------------
Rule 2152/4 (Power=3)
Mother, May I?
The following terms are defined. These definitions are used
when a rule includes a term in all caps, and SHOULD be used when
a rule includes a term otherwise. Earlier definitions take
precedence over later ones. If a rule specifies one or more
persons in connection with a term, then the term applies only to
the specified person(s).
1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID: Attempts to
perform the described action are unsuccessful.
2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
the described action violates the rule in question.
3. SHOULD NOT, DISCOURAGED, DEPRECATED: Before performing the
described action, the full implications of performing it
should be understood and carefully weighed.
4. CAN: Attempts to perform the described action are successful.
5. MAY: Performing the described action does not violate the
rule in question.
6. MUST, SHALL, REQUIRED, MANDATORY: Failing to perform the
described action violates the rule in question.
7. SHOULD, ENCOURAGED, RECOMMENDED: Before failing to perform
the described action, the full implications of failing to
perform it should be understood and carefully weighed.
----------------------------------------------------------------------
Rule 1023/24 (Power=2)
Common Definitions
The following terms are defined:
(a) The phrases "in a timely fashion" and "as soon as possible"
mean "within seven days".
(b) Bn epochs:
(1) Bn days begin at midnight UTC.
(2) Bn weeks begin at midnight UTC on Monday.
(3) Bn months begin at midnight UTC on the first day of
each Gregorian month.
(4) Bn quarters begin when the Bn months of January,
April, July, and October begin.
(5) Bn years begin when the Bn month of January
begins.
----------------------------------------------------------------------
Rule 1769/7 (Power=3)
Holidays
A Holiday is a period of time designated as such by the Rules.
During a Holiday, the Promotor SHALL NOT distribute any
proposals, and judges SHALL NOT be assigned to any judicial
case, and judges SHALL NOT assign judgement to any judicial
question.
If some Rule requires that an action be done prior to a given
time, and that given time falls during a Holiday, or within the
72-hour period immediately following that Holiday, then that
action need not be done until 72 hours after that Holiday ends.
If some Rule bases the time of a future event (including the
time limit to perform an action) upon the time of another event,
and
a) that other event occurs during a Holiday, then the time at
which that Holiday ends shall be used instead for the purpose
of determining the time of the future event.
b) the future event would occur during a Holiday, then the
future event occurs 72 hours after the end of that Holiday
instead.
This Rule takes precedence over all Rules pertaining to the
timing of events, and over all Rules which require events to be
performed before a specified time.
The period each year from midnight GMT on the morning of 24
December to the beginning of the first Bn week to begin
after 2 January is a Holiday.
----------------------------------------------------------------------
Rule 2161/4 (Power=1)
ID Numbers
If a rule defines a type of entity as having ID numbers, then:
(a) Whenever an instance of that type does not have an ID
number, the player held responsible by that rule SHALL
assign an ID number to it by announcement as soon as
possible.
(b) Such an assignment is INVALID unless the number is a natural
number (expressed as a decimal literal with at most 14
digits) distinct from any ID number previously assigned to
an entity of that type, and (if the type of entity is
defined by the rules as strictly ordered) greater than any
orderly ID number so assigned. The player SHOULD select the
smallest number possible.
(c) Each ID number is either orderly (default) or chaotic. Upon
a judicial finding that the assignment of an ID number was
ILLEGAL, the ID number becomes chaotic.
(d) Once assigned, an ID number cannot be changed.
(e) If an office is responsible for assigning ID numbers, then
that officer's report includes the greatest orderly ID
number, and a list of all chaotic ID numbers, previously
assigned to the type of entity.
(f) If an instance of that type has an ID number, then its name
is the combination of its type and ID number. Otherwise, it
has no name.
----------------------------------------------------------------------
Rule 2153/2 (Power=1)
Interest Index
An entity's interest index is an integer from 0 to 3, default
value 1. An entity's interest index SHOULD be proportional to
its complexity.
"Disinterested" is a synonym for "interest index 0".
----------------------------------------------------------------------
Rule 2146/1 (Power=2)
Indices
Indices are elements of the extended real numbers, which is a
total order consisting of the real numbers plus a minimum
element, called negative infinity, and a maximum element, called
positive infinity or unanimity.
The ratio of a positive index to zero is positive infinity. The
ratio of a negative index to zero is negative infinity. The
ratio of zero to any index is zero.
----------------------------------------------------------------------
Rule 2162/1 (Power=2)
Switches
A type of switch is a property that the rules define as a
switch, and specify the following:
a) The type(s) of entity possessing an instance of that switch.
No other entity possesses an instance of that switch.
b) One or more possible values for instances of that switch,
exactly one of which is designated as the default. No other
values are possible for instances of that switch.
c) Exactly one officer who tracks instances of that switch.
That officer's report includes the value of each instance of
that switch whose value is not its default value.
At any given time, each instance of a switch has exactly one
possible value for that type of switch. If an instance of a
switch comes to have a value, it ceases to have any other value.
If an instance of a switch would otherwise fail to have a
possible value, it comes to have its default value.
"To flip an instance of a switch" is to make it come to have a
given value. "To become X" (where X is a possible value of
exactly one of the subject's switches) is to flip that switch to
X.
----------------------------------------------------------------------
Rule 478/27 (Power=3)
Fora
Freedom of speech being essential for the healthy functioning of
any non-Imperial nomic, it is hereby resolved that no Player
shall be prohibited from participating in the Fora.
Publicity is a forum switch with values Public, Discussion, and
Foreign (default), tracked by the Registrar.
The Registrar's report includes, for each forum with non-Foreign
publicity, sufficient instructions for players to receive
messages there.
The Registrar may change the publicity of a forum without
objection as long as:
(a) e sends eir announcement of intent to that forum; and
(b) if the forum is to be made public, the announcement by which
the Registrar makes that forum public is sent to all
existing public fora.
Each active player should ensure e can receive messages via each
public forum.
A public message is a message sent via a public forum, or sent
to all players and containing a clear designation of intent to
be public. A person "publishes" or "announces" something by
sending a public message.
Where the rules define an action that CAN be performed "by
announcement", a person performs that action by unambiguously
and clearly specifying the action and announcing that e performs
it. Any action performed by sending a message is performed at
the time date-stamped on that message.
----------------------------------------------------------------------
Rule 1728/24 (Power=3)
Dependent Actions
A person (the performer) CAN perform an action dependently (a
dependent action) by announcement if and only if all of the
following are true:
a) The rules explicitly authorize the performer to perform the
action by a set of one or more of the following methods (N
is 1 if not otherwise specified):
1) Without N Objections, where N is a positive integer.
2) With N Supporters, where N is a positive integer.
3) With N Bn Consent, where N is an integer multiple
of 0.1 with a minimum of 1.
b) A person (the initiator) announced intent to perform the
action, unambiguously and clearly specifying the action and
method(s) (including the value of N for each method), at
most fourteen days earlier, and (if the action depends on
objections) at least four days earlier.
c) At least one of the following is true:
1) The performer is the initiator.
2) The initiator was authorized to perform the action due
to holding a rule-defined position now held by the
performer.
3) The initiator is authorized to perform the action, the
action depends on support, the performer has supported
the intent, and the rule authorizing the performance
does not explicitly prohibit supporters from performing
it.
d) B is Satisfied with the announced intent, as defined by
other rules.
e) If a set of conditions for the performance of the action was
given in the announcement of intent to perform the action,
all those conditions are met.
A dependent action CAN be performed non-dependently as otherwise
permitted by the rules.
A person CAN perform a dependent action authorized by a contract
as if that contract were a rule, provided that the above
requirements are otherwise met, and that the effects of that
action are restricted to altering entities and/or attributes
whose existence depends on that contract.
----------------------------------------------------------------------
Rule 2124/10 (Power=2)
Bn Satisfaction
A Supporter of a dependent action is a first-class player who
has publicly posted (and not withdrawn) support for an
announcement of intent to perform the action. An Objector to a
dependent action is a first-class player (or other person
explicitly allowed to object to that action by the rule allowing
that action to be performed dependently) who has publicly posted
(and not withdrawn) an objection to the announcement of intent
to perform the action.
The Executor of such an announcement of intent CANNOT support
it, but CAN generally object to it (withdrawal of intent is
equivalent to objection). A rule authorizing the performance of
a dependent action may further restrict the eligibility of
players to support or object to that specific action.
B is Satisfied with an intent to perform a specific action
if and only if:
(1) if the action is to be performed Without N Objections, then
it has fewer than N objectors;
(2) if the action is to be performed With N supporters, then it
has N or more supporters; and
(3) if the action is to be performed with N Bn Consent, then
the ratio of supporters to objectors is greater than N, or
the action has at least one supporter and no objectors.
For the purposes of any determination defined by this rule,
objections shall always be considered withdrawn if they were
made prior to the announcement of intent to perform the action.
----------------------------------------------------------------------
Rule 2166/11 (Power=2)
Assets
An asset is an entity defined as such by a rule or contract
(hereafter its backing document), and existing solely because
its backing document defines its existence.
Each asset has exactly one owner. If an asset would otherwise
lack an owner, it is owned by the Lost and Found Department. If
an asset's backing document restricts its ownership to a class
of entities, then that asset CANNOT be gained by or transferred
to an entity outside that class, and is transfered to the Lost
and Found Department if it is owned by an entity outside that
class. If an asset is owned by the Lost and Found department
any player CAN transfer or destroy it without objection.
The Lost and Found department may own any asset regardless of
restrictions placed upon an asset by its backing document.
The recordkeepor of a class of assets is the entity (if any)
defined as such by, and bound by, its backing document. That
entity's report includes a list of all instances of that class
and their owners. This portion of that entity's report is
self-ratifying.
An asset whose backing document is not a rule generally CAN be
created by its recordkeepor by announcement, subject to
modification by its backing document. To "gain" an asset is to
have it created in one's possession; to "award" an asset to an
entity is to create it in that entity's possession.
An asset generally CAN be destroyed by its owner by
announcement, and an asset owned by the Lost and Found
Department generally CAN be destroyed by its recordkeepor by
announcement, subject to modification by its backing document.
To "lose" (syn. "spend") an asset is to have it destroyed from
one's possession; to "revoke" an asset from an entity is to
destroy it from that entity's possession.
An asset generally CAN be transferred by its owner to another
entity by announcement, subject to modification by its backing
document. A fixed asset is one defined as such by its backing
document, and CANNOT be transferred; any other asset is liquid.
A currency is a class of asset defined as such by its backing
document. Instances of a currency with the same owner are
fungible.
A public class of assets is a class of assets whose backing
document is a rule or a public contract. All others are
private.
----------------------------------------------------------------------
Rule 2181/9 (Power=1)
The Accountor
The Accountor is an office; its holder is responsible for
keeping track of classes of assets.
The Accountor's monthly report includes a list of all public
classes of assets and their backing documents and recordkeepors.
----------------------------------------------------------------------
======================================================================
Offices
----------------------------------------------------------------------
Rule 1006/27 (Power=2)
Offices
An office is a role defined as such by the rules. Each office
is either vacant (default) or filled (held) by exactly one
player. An officer is the holder of an office, who may be
referred to by the name of that office.
An imposed office is an office described as such by the rule
defining it. All others are elected.
The holder of an elected office CAN resign it by announcement,
causing it to become vacant.
----------------------------------------------------------------------
Rule 2143/7 (Power=1)
Official Reports and Duties
For each office:
a) If any task is defined by the rules as part of that office's
weekly duties, then the holder of that office SHALL perform
it at least once each week. If any information is defined by
the rules as part of that office's weekly report, then the
holder of that office SHALL maintain all such information,
and the publication of all such information is part of that
office's weekly duties.
b) If any task is defined by the rules as part of that office's
monthly duties, then the holder of that office SHALL perform
it at least once each month. If any information is defined
by the rules as part of that office's monthly report, then
the holder of that office SHALL maintain all such
information, and the publication of all such information is
part of that office's monthly duties.
Any information defined by the rules as part of an office's
report, without specifying which one, is part of its weekly
report.
While performing weekly or monthly duties or publishing weekly
or monthly reports, officers SHALL NOT publish information that
is inaccurate or misleading.
----------------------------------------------------------------------
Rule 2227/1 (Power=1)
Interest Index of Offices
Each office has an interest index, tracked by the IADoP.
A player CAN set an office's interest index without objection,
or without 2 objections if e holds the office.
----------------------------------------------------------------------
Rule 2160/6 (Power=3)
Deputisation
Any player (a deputy) CAN perform an action as if e held a
particular office (deputise for that office) if all of the
following are true:
(a) The rules require the holder of that office, by virtue of
holding that office, to perform the action (or, if the
office is vacant, would so require if the office were
filled). This requirement is fulfilled by the deputy
performing the action.
(b) A time limit by which the rules require the action to be
performed has expired, or the office is vacant.
(c) If the office is held by an active player, then the deputy
announced between two and fourteen days earlier that e
intended to deputise for that office for the purposes of
the particular action.
(d) It would be POSSIBLE for the deputy to perform the action,
other than by deputisation, if e held the office.
----------------------------------------------------------------------
Rule 2154/21 (Power=2)
Election Procedure
Any player CAN by announcement initiate an election for an
elected office for which no election is already in progress,
nominating at least one active player.
During the first four days of the election (the nomination
period), any player CAN by announcement nominate one or more
active players.
As soon as possible after the nomination period ends, the IADoP
SHALL initiate an Bn decision to determine the new
officeholder. For this decision:
1) The valid options (hereafter the candidates) are the active
players who, during the election,
a) received and accepted a nomination for the office
before the decision was initiated (self-nomination
constitutes acceptance), and
b) did not decline a nomination for the office, and
c) are Senators if there is currently an Emergency
Session.
The set of candidates can change after the decision is
initiated.
2) If there is no Emergency Session at the time the decision is
initiated, the eligible voters are the active players.
Otherwise, the eligible voters are the active Senators.
3) Each eligible voter's voting limit is one. An ordered list
of multiple choices constitutes a conditional vote for the
first choice if it could be the outcome, otherwise the
second choice if it could be the outcome, and so forth.
4) If there are no valid options for the Decision, instead of
initiating the Decision, the IADoP SHALL, in place of
initiating the decision, announce this fact, ending the
election. If there is exactly one valid option for the
Decision, the IADoP SHALL, in place of initiating the
Decision, announce the valid option (the candidate), thus
installing that candidate into the office and ending the
election.
Upon the resolution of this decision, its outcome (if a
candidate) is installed into the office, and the election ends.
----------------------------------------------------------------------
Rule 2217/3 (Power=1)
Periodic Elections
Within a week after an elected office ceases to have (or is
created without) an active holder, or after an election for the
office ends and the office still lacks an active holder, the
IADoP SHALL initiate an election for that office. This
requirement is waived if the office comes to have an active
holder, or if another player initiates an election for the
office.
----------------------------------------------------------------------
Rule 2138/8 (Power=1)
The International Associate Director of Personnel
The International Associate Director of Personnel is an office;
its holder is responsible for keeping track of officers and
reports.
The IADoP's report includes the following:
a) The holder of each office.
b) The date on which each holder last came to hold that office.
c) The date when the most recent nomination period for that
office began.
The portion of a public message purporting to be an IADoP's
report that lists the holder of each office is self-ratifying.
----------------------------------------------------------------------
Rule 1551/12 (Power=3)
Ratification
A public document is part (possibly all) of a public message.
When a public document is ratified, the gamestate is modified so
that the ratified document was completely true and accurate at
the time it was published. Nevertheless, the ratification of a
public document does not invalidate, reverse, alter, or cancel
any messages or actions, even if they were unrecorded or
overlooked, or change the legality of any attempted action.
Ratifying a public document is secured.
----------------------------------------------------------------------
Rule 2202/2 (Power=3)
Ratification Without Objection
An official document is a public document purported to be part
(possibly all) of an official report; this part is the
document's scope. Any player CAN, without objection, ratify an
official document, specifying its scope. The date of this
ratification and the scope of the ratified document become part
of the official report in question, until the same scope is
ratified at a later date.
Ratification Without Objection CANNOT cause the repeal,
amendment, enactment, or mutation of any Rule, rules to the
contrary notwithstanding.
A player SHALL NOT knowingly use or announce intent to use
Ratification Without Objection to ratify a (prior to
ratification) incorrect document when a corrected document could
be produced with reasonable effort. Such ratification or
announcement of intent to ratify is the Class-8 Crime of
Endorsing Forgery.
----------------------------------------------------------------------
Rule 2201/2 (Power=3)
Self-Ratification
A public document defined by the rules as self-ratifying is
ratified when it is continuously undoubted for one week.
A doubt is an explicit public challenge via one of the following
methods, identifying a document and explaining the scope and
nature of a perceived error in it:
a) An inquiry case, appropriate for questions of legal
interpretation.
b) A claim of error, appropriate for matters of fact. The
publisher of the original document SHALL as soon as possible
either deny the claim (causing it to cease to be a doubt) or
publish a revision.
----------------------------------------------------------------------
======================================================================
Bn Decisions
----------------------------------------------------------------------
Rule 693/9 (Power=3)
Bn Decisions
When the rules calls for an Bn decision to be made, the
decision-making process takes place in the following three
stages, each described elsewhere:
(a) Initiation of the decision.
(b) Voting of the people.
(c) Resolution of the decision.
----------------------------------------------------------------------
Rule 107/11 (Power=3)
Initiating Bn Decisions
An Bn decision is initiated when a person authorized to
initiate it publishes a valid notice which sets forth the intent
to initiate the decision. This notice is invalid if it lacks
any of the following information, and the lack is correctly
identified within one week after the notice is published:
(a) The matter to be decided (for example, "the adoption of
proposal 4781").
(b) A description of the class of eligible voters sufficient to
enable public agreement on which persons are eligible. In
particular, an explicit list of the eligible voters is
always sufficient for this purpose.
(c) A clear indication of the options available.
(d) The identity of the vote collector.
(e) Any additional information defined by the rules as essential
parameters.
The publication of such a valid notice initiates the voting
period for the decision. By default, the voting period lasts
for seven days. Rules to the contrary notwithstanding, the
voting period for a decision with at least two options cannot be
shorter than seven days. The vote collector for a decision with
less than two options CAN and SHALL end the voting period by
announcement, if it has not ended already, and provided that e
resolves the decision in the same message.
----------------------------------------------------------------------
Rule 683/14 (Power=3)
Voting on Bn Decisions
An eligible voter on a particular Bn decision submits a
ballot to the vote collector by publishing a valid notice
indicating which one of the available options e selects. To be
valid, the ballot must satisfy the following conditions:
(a) The ballot is submitted during the voting period for the
decision, and the submitter is an eligible voter at the
time of submission.
(b) The ballot clearly identifies the matter to be decided.
(c) The ballot clearly identifies the option selected by the
voter.
(d) The voter has not publicly retracted the ballot during the
voting period.
Among the otherwise-valid votes on an Bn decision, only the
first N submitted by each entity are valid, where N is the
entity's voting limit on that decision. The voting limit of an
entity that is not an eligible voter on an Bn decision is
zero. The voting limit of an eligible voter on an Bn
decision is one, except where rules say otherwise.
The strength of an option is the number of valid ballots
selecting that option.
Other rules may place further constraints on the validity of
ballots. This rule takes precedence over any rule that would
loosen the constraints specified by this rule.
----------------------------------------------------------------------
Rule 2196/2 (Power=3)
Standard Classes of Bn Decisions
An Bn decision with an adoption index is either ordinary or
democratic. An Bn decision with an adoption index greater
than or equal to 2 is democratic. Any other Bn decision
with an adoption index is ordinary by default.
If an Bn decision has an adoption index, then the following
are essential parameters:
a) Its adoption index.
b) Whether it is ordinary or democratic.
For any Bn decision with an adoption index, the available
options are FOR, AGAINST, and PRESENT (syn. ABSTAIN)
----------------------------------------------------------------------
Rule 2127/3 (Power=1)
Conditional Votes
A ballot option (vote) on an Bn decision may be submitted
conditionally, and the truth or falsity of the condition and
thus the selected option will be determined as it exists at the
end of the voting period.
The option selected shall be considered to be clearly identified
if and only if the truth or falsity of the specified
condition(s) can be reasonably determined, without circularity
or paradox, from information reasonably available within the
voting period.
Casting a vote endorsing another voter is equivalent to
conditionally casting a vote whose value is the same as the most
common value (if any) among that voter's valid votes on that
decision.
Casting a vote denouncing another voter is equivalent to
conditionally casting a vote whose value is opposite to the most
common value (if any) among that voter's valid votes on that
decision. FOR and AGAINST are opposites; PRESENT is its own
opposite.
----------------------------------------------------------------------
Rule 2222/0 (Power=2)
Maximum Voting Limits
Other rules to the contrary notwithstanding, no entity may have
greater a voting limit than as allowed by this rule.
The maximum voting limit for any entity on an ordinary decision
is 8. The maximum voting limit for any entity on any other
decision is 1.
----------------------------------------------------------------------
Rule 2168/2 (Power=1)
Extending the voting period
Whenever the voting period of an Bn decision would end, and
the result would be FAILED QUORUM, the length of the voting
period for that decision is instead doubled, provided this has
not already happened for the decision in question.
Upon such an occurrence, the vote collector for the decision
SHOULD issue a humiliating public reminder to the slackers who
have not yet cast any votes on it despite being eligible, and
CAN end the voting decision by announcement if the result would
no longer be FAILED QUORUM.
----------------------------------------------------------------------
Rule 208/7 (Power=3)
Resolving Bn decisions
The vote collector for an unresolved Bn decision CAN resolve
it by announcement, indicating the option selected by B. If
it was required to be initiated, then e SHALL resolve it as soon
as possible after the end of the voting period. To be valid,
this announcement must satisfy the following conditions:
(a) It is published after the voting period has ended.
(b) It clearly identifies the matter to be resolved.
(c) It specifies which option was selected by B, as
described elsewhere, and provides a tally of the voters'
valid ballots on the various options.
Each Bn decision has exactly one vote collector, defaulting
to the initiator of the decision. If the vote collector is
defined by reference to a position (or, in the default case, if
the initiator was so defined), then the vote collector is the
current holder of that position.
This rule takes precedence over any rule that would provide
another mechanism by which an Bn decision may be resolved.
----------------------------------------------------------------------
Rule 955/15 (Power=3)
Determining the Will of B
The outcome of an Bn decision is determined as follows.
(a) If there is more than one available option, and the number
of distinct voters who submitted valid ballots is less than
quorum, then the outcome is FAILED QUORUM, regardless of the
remainder of this rule. Otherwise, the decision achieved
quorum.
(b) If the decision has an adoption index, then the voting index
is the ratio of the strength of FOR to the strength of
AGAINST. If the voting index is greater than 1, and greater
than or equal to the decision's adoption index, then the
outcome is ADOPTED; otherwise, the outcome is REJECTED.
(c) If the decision is for an election, then the outcome is the
candidate with the most votes. In case of a tie, the vote
collector SHALL select one of the leaders as the outcome.
If there are no candidates, then the outcome is null.
----------------------------------------------------------------------
Rule 879/27 (Power=2)
Quorum
Quorum for an Bn decision is N/3 (where N is the number of
eligible voters with a positive voting limit on that decision),
rounded up, with a minimum of five (unless this is greater than
N, in which case quorum is N).
----------------------------------------------------------------------
Rule 2034/6 (Power=3)
Vote Protection and Cutoff for Challenges
Any proposal that would otherwise change the validity of any
existing vote on any specific unresolved Bn decision is
wholly without effect, rules to the contrary notwithstanding.
This does not prevent amendment of the rules governing the
validity of votes on Bn decisions in general.
Once an Bn decision has been resolved, votes on it CANNOT be
validly submitted or retracted, and its outcome CANNOT be
changed in any way, rules to the contrary notwithstanding. This
does not prevent correcting errors in reporting its resolution.
A public document purporting to resolve an Bn decision
constitutes self-ratifying claims that
a) such a decision existed,
b) it was resolved as indicated, and
c) (if the indicated outcome was to adopt a proposal) such a
proposal existed, was adopted, and took effect.
----------------------------------------------------------------------
======================================================================
Proposals
----------------------------------------------------------------------
Rule 106/20 (Power=3)
Adopting Proposals
A proposal is a fixed body of text which has been made into a
proposal using a process specifically described in the Rules. A
proposal SHOULD outline changes to be made to B, including
enacting, repealing, or amending rules, or making other explicit
changes to the gamestate.
A player CAN create a proposal by publishing ("submitting") a
body of text with a clear indication that it is intended to
become a proposal, which places the proposal in the Proposal
Pool. The author (syn. proposer) of a proposal is the player
who submitted it. The author of a proposal may remove it from
the Pool by announcement. A player CAN remove a proposal e
authored from the Proposal Pool by announcement.
A player specifically permitted by the Rules to distribute a
Proposal CAN distribute the proposal by publishing it with the
clear intent of distributing it. When a proposal is
distributed, it is removed from the Proposal Pool. The
distribution of a proposal initiates the Bn decision of
whether to adopt the proposal, as described elsewhere. Removing
a proposal from the Pool by a means other than initiating an
Bn Decision to adopt it is secured.
If the Rules do not otherwise permit at least one current active
player to distribute a Proposal, then any player may do so
Without 3 Objections.
A co-author of a proposal is a person (other than its author)
unambiguously identified as such by its author when it was
submitted.
The adoption index of a proposal is an integral multiple of 0.1
from 1.0 to 9.9. It may be set by the proposer at the time of
submission, or otherwise defaults to 1.0.
Determining whether to adopt a proposal is an Bn decision.
For this decision, the adoption index is the adoption index of
the proposal, and the vote collector is the Assessor.
If the option selected by B on this decision is ADOPTED,
then the proposal is adopted, and unless other rules prevent it
from taking effect, its power is set to the minimum of four and
its adoption index, and then it takes effect. It does not
otherwise take effect.
Preventing a proposal from taking effect is a secured change.
This rule takes precedence over any rule which would permit a
proposal to take effect.
----------------------------------------------------------------------
Rule 2224/0 (Power=1)
Interest Index of Proposals
Each proposal has an interest index, which CAN be set by its
author at the time of submission. A proposal SHOULD be
disinterested if and only if its effects are limited to
correcting errors and/or ambiguities.
----------------------------------------------------------------------
Rule 1607/19 (Power=2)
The Promotor
The Promotor is an office; its holder is responsible for
receiving and distributing proposals.
The Promotor CAN and MAY distribute a proposal in the Proposal
Pool at any time. The Promotor's weekly duties include the
distribution of each proposal that has been in the Proposal Pool
since the beginning of that week.
For an Bn decision of whether to adopt a proposal, the
following are essential parameters:
a) Its author (and co-authors, if any).
b) Its interest index.
Distributed proposals have ID numbers, to be assigned by the
Promotor.
The Promotor's report includes a list of all proposals in the
Proposal Pool.
----------------------------------------------------------------------
Rule 1950/20 (Power=3)
Voting on Democratic Decisions
The eligible voters on a democratic decision are those entities
that were active first-class players at the start of its voting
period. The voting limit of each eligible voter on a democratic
decision is one.
----------------------------------------------------------------------
Rule 2156/11 (Power=2)
Voting on Ordinary Decisions
Caste is a player switch, tracked by the Grand Poobah, with the
following values and their numeric equivalents:
Alpha - 8
Beta - 5
Gamma - 3
Delta - 2
Epsilon - 1 (default for active first-class players and
provinces)
Savage - 0 (default for all other players)
Changes to caste are secured, lest a coalition of high-caste
players grant itself a boring permanence.
The eligible voters on an ordinary decision are those entities
that were active players at the start of its voting period. The
voting limit of an eligible voter on an ordinary decision is eir
caste at the start of its voting period, reduced to the next
lower caste (minimum Savage) for each positive multiple of 4
Rests that the voter posesses at the start of the voting period.
----------------------------------------------------------------------
Rule 2142/5 (Power=2)
Support Democracy
A player CAN, with 2 support, change an ordinary decision in its
voting period to be democratic.
----------------------------------------------------------------------
Rule 2137/2 (Power=1)
The Assessor
The Assessor is an office; its holder is responsible for
collecting votes and keeping track of related properties.
----------------------------------------------------------------------
Rule 1450/9 (Power=2)
Separation of Powers
Lest the entire proposal process fall under the control of a
single entity, any change that would result in the same entity
holding the offices of Promotor and Assessor simultaneously is
canceled and does not occur, rules to the contrary
notwithstanding.
----------------------------------------------------------------------
Rule 1698/1 (Power=3)
B Is a Nomic
In the interest of safeguarding B's nomic-ness, if a change
to the gamestate would otherwise make it IMPOSSIBLE to make
arbitrary rule changes and/or adopt arbitrary proposals within a
four-week period by any combinations of actions by players, then
that change is canceled and does not occur, any rule to the
contrary notwithstanding.
----------------------------------------------------------------------
Rule 2134/5 (Power=2)
Win by Clout
Upon a win announcement that a specified player's voting limit
on an ordinary decision initiated at that time would exceed the
combined voting limits of all other players on that decision,
the specified player satisfies the Winning Condition of Clout.
Cleanup procedure: Each player's caste is set to its default
value, and no player satisfies this Winning Condition again (the
remainder of this rule notwithstanding) during the same month.
----------------------------------------------------------------------
Rule 2211/3 (Power=2)
The Grand Poobah
The Grand Poobah is an office; its holder is responsible for
keeping track of castes.
The Grand Poobah CAN generally flip a Player's caste by
announcement, but SHALL only do so as explicitly described by
the Rules. If the result of a claim of error or court case
finds that e has flipped a Player's caste illegally (e.g. not
as specified by the Rules), e SHALL flip the caste to the
appropriate correct value as soon as possible.
If a player believes that a caste switch has been flipped
illegally, e CAN switch it back with three Support, provided e
has first raised a claim of error or court case concerning the
matter. However e (and supporters) SHALL defer to the courts
and the Grand Poobah's ability to correct the issue, unless
they present a good and pressing reason not to do so; abuse of
this ability should not be taken lightly by the courts.
At the beginning of each month, each Alpha's caste is flipped to
eir default value. As soon as possible after the beginning of
each month, the Grand Poobah SHALL do the following, in order,
at each step choosing (if possible) a player who has not yet
been chosen during the current procedure:
1) Promotions. At each step, the Grand Poobah SHALL choose a
player whose caste is as high as possible without equalling
or exceeding the new caste:
a) Flip a player's caste to Alpha
b) Flip a player's caste to Beta
c) Flip a player's caste to Gamma
d) Flip a player's caste to Delta
2) Demotions. Each step is repeated as many times as needed.
a->b) While there is more than one Alpha,
flip an Alpha's caste to Beta
b->c) While there are more than two Betas,
flip a Beta's caste to Gamma
c->d) While there are more than three Gammas,
flip a Gamma's caste to Delta
d->e) While there are more than four Deltas,
flip a Delta's caste to Epsilon
During the seven days immediately prior to the start of a month,
the Speaker CAN publish an Honors List, indicating a list of
players other than emself for promotion. If such a list is
published, the Grand Poobah SHALL, during the Promotions step
above, make as many legal promotions from this list as possible
before making any other promotions.
----------------------------------------------------------------------
Rule 2126/60 (Power=2)
Notes
Notes are a class of fixed assets. Ownership of Notes is
restricted to players. If changes to caste are secured, then
changes to Notes are secured with the same power threshold.
Each Note has exactly one pitch from the chromatic scale
(ignoring octaves, and treating enharmonics as equivalent).
Each pitch of Note is a currency.
The Conductor is an office, and the recordkeepor of Notes.
Key is a player switch, tracked by the Conductor, with values
equal to the pitches that Notes can have, defaulting to C. A
player CAN change eir Key to any value by announcement, unless e
has already done so during the current month.
Notes are gained as follows, except that the pitch actually
gained is as many semitones higher than the pitch listed below
as the player's Key is higher than C at the time of the gain:
(1) At the end of each week, for each player, let X be the
number of eir interested proposals that were adopted during
that week, and let Y be the number of eir interested quorate
proposals that were rejected during that week with VI >=
AI/2:
(F) If X > Y > 0, then e gains an F Note.
(F#) If X > Y = 0, then e gains an F# Note.
(G) If X = Y > 0, then e gains a G Note.
(Ab) If Y > X = 0, then e gains an Ab Note.
(A) If Y > X > 0, then e gains an A Note.
(2) (E) At the end of each week, each player who completed the
non-empty set of weekly duties of at least one office
during that week gains a number of E Notes equal to the
highest interest index among all such offices.
(Eb) At the end of each month, each player who completed the
non-empty set of monthly duties of at least one office
during that month gains a number of Eb Notes equal to
the highest interest index among all such offices.
(3) (D) At the end of each week, each player who published at
least one on-time judgement during that week gains a
number of D Notes equal to the highest interest index
among all such cases.
(4) (C) At the end of each week, each player who gained at
least one Point during that week gains a C Note.
(C#) At the end of each week, each contestmaster who awarded
at least one Point during that week gains a C# Note.
(5) (B) At the end of each week, each player who authored at
least one proposal with an Interest Index of 2 that
passed during that week gains a B note.
(Bb) At the end of each week, each player who authored at
least one proposal with an Interest Index of 3 that
passed during that week gains a Bb note.
Notes CAN be spent (destroyed) as follows:
(1) A player CAN, except in the last 24 hours of a month, spend
three Notes forming a major chord to increase another
non-Alpha player's caste by 1 level.
(2) A non-Alpha player CAN spend five Notes forming the start of
a major scale to increase eir own caste by 1 level.
(3) A player CAN, except in the last 24 hours of a month, spend
three Notes forming a minor chord to decrease another
non-Savage player's caste by 1 level.
(4) A non-Savage player CAN spend five Notes forming the start
of a minor scale to decrease eir own caste by 1 level.
(5) A player CAN spend two Notes of the same pitch to make
another player gain one Note of that pitch.
(6) During B's Birthday, a player CAN spend Notes forming
the melody "Happy Birthday" (GGAGCB GGAGDC GGGECBA FFECDC or
a translation thereof) to satisfy the Winning Condition of
Musicianship,
(7) A player CAN spend one Note to increase another player's
voting limit on an ordinary proposal whose voting period is
in progress by 1.
(8) A player CAN spend two Notes to increase eir voting limit on
an ordinary proposal whose voting period is in progress by
1.
(9) A player CAN spend three Notes to gain a Note whose pitch is
as many semitones distant from one of the Notes spent as the
distance between the other two Notes spent.
The maximum FINE amount for each pitch of note is 2.
----------------------------------------------------------------------
Rule 2188/1 (Power=1)
Win by Proposal
Upon a win announcement that a proposal awarding a win to one or
more persons has been adopted, all those persons satisfy the
Winning Condition of Legislation.
Cleanup procedure: The condition cannot be satisfied again for
the same proposal.
----------------------------------------------------------------------
======================================================================
Adjudication
----------------------------------------------------------------------
Rule 991/11 (Power=2)
Judicial Cases Generally
A judicial case, also known as a call for judgement (CFJ), is a
procedure to settle a matter of controversy.
Each judicial case has exactly one subclass, with particular
features as defined by other rules. Subclasses of judicial case
exist only as defined by the rules. Defining a subclass of
judicial case is secured, with a power threshold of 1.7. A
judicial case's subclass CAN be specified by its initiator, or
otherwise defaults to inquiry.
The Clerk of the Courts (CotC) is an office, responsible for
managing judicial activity. The CotC's report includes the
status of all judicial cases that either require a judge or have
at least one applicable judicial question that has no judgement.
Judicial cases (other than appeal cases, which have historically
been identified by reference to the prior case) have ID numbers,
to be assigned by the Clerk of the Courts.
----------------------------------------------------------------------
Rule 2246/0 (Power=2)
Submitting a CFJ to the Justiciar
A CFJ may be submitted to the Justiciar. For such a CFJ, the
Justiciar shall perform all duties and fulfill all roles that
would otherwise be assigned to the Clerk of the Courts. This
takes precedence over Rules that would otherwise assign duties
and roles regarding a CFJ to the Clerk of the Courts.
All persons are encouraged to submit a CFJ to the Justiciar only
when there is a good reason not to submit it to the Clerk of the
Courts.
----------------------------------------------------------------------
Rule 2225/2 (Power=1.5)
Interest Index of Judicial Cases
Each judicial case has an interest index, which CAN be set by
its initiator at the time of initiation, and CAN be changed
by any player without 2 objections, or by the Clerk of the
Courts or Justiciar without 3 objections.
When a player recuses emself from a judicial case whose interest
index equals eir rank, the cases interest index is increased by 1
unless the recusing player announces that it should not.
----------------------------------------------------------------------
Rule 2158/6 (Power=2)
Judicial Questions
A judicial question is a question that arises within a judicial
case. Judicial questions arise only as defined by the rules.
Defining a judicial question is secured, with a power threshold
of 1.7.
At any time, each judicial question is either inapplicable
(default) or applicable. This is not a persistent status, but
is evaluated instantaneously.
At any time, each judicial question is either open (default),
suspended, or has exactly one judgement. This is a persistent
status that changes only according to the rules. The possible
types of judgement for a judicial question depend on the type of
question.
When a judicial question is applicable and open, its case
requires a judge.
When a judicial question is applicable and open, and its case
has a judge assigned to it, the judge CAN assign a valid
judgement to it by announcement, and SHALL do so as soon as
possible. A judge SHOULD NOT assign an inappropriate judgement
to any judicial question. A judgement is valid and/or
appropriate only as defined by the rules. Defining these things
is secured, with a power threshold of 1.7. If more than one
judgement is valid and appropriate, then the choice between them
is left to the judge's discretion.
When a judicial question is applicable and open, and its judge
has violated a time limit to assign a judgement to it, the Clerk
of the Courts SHALL recuse that judge with cause by announcement
as soon as possible; however, this requirement is waived if the
judge assigns a judgement to it first.
----------------------------------------------------------------------
Rule 591/30 (Power=1.7)
Inquiry Cases
Inquiry cases are a subclass of judicial cases. An inquiry
case's purpose is to determine the veracity of a particular
statement. An inquiry case CAN be initiated by any first-class
person, by announcement which includes the statement to be
inquired into. (Including a yes/no question is equivalent to
including a statement that the answer to that question is yes,
and for such a case, YES and NO are synonymous with the
judgements TRUE and FALSE respectively.)
The initiator is unqualified to be assigned as judge of the
case, and in the initiating announcement e CAN disqualify one
person from assignment as judge of the case.
An inquiry case has a judicial question on veracity, which is
always applicable. The valid judgements for this question are
as follows, based on the truth or falsity of the statement at
the time the inquiry case was initiated:
* FALSE, appropriate if the statement was factually and
logically false
* TRUE, appropriate if the statement was factually and logically
true
* UNDECIDABLE, appropriate if the statement was logically
undecidable or otherwise not capable of being accurately
described as either false or true
* IRRELEVANT, appropriate if the veracity of the statement is
not relevant to the game or is an overly hypothetical
extrapolation of the game or its rules to conditions that
don't actually exist
* UNDETERMINED, appropriate if the statement is nonsensical or
too vague, or if the information available to the judge is
insufficient to determine which of the FALSE, TRUE, and
UNDECIDABLE judgements is appropriate; however, uncertainty as
to how to interpret or apply the rules cannot constitute
insufficiency of information for this purpose
* MALFORMED, appropriate if the text identified by the initiator
as the statement cannot be parsed as a single statement in the
ordinary-language sense; however, a compound statement (e.g.
"X and Y", "X or Y") counts as a single statement
The judgement of the question in an inquiry case, and the
reasoning by which it was reached, SHOULD guide future play
(including future judgements), but do not directly affect the
veracity of the statement. The Rulekeepor is ENCOURAGED to
annotate rules to draw attention to relevant inquiry case
judgements.
----------------------------------------------------------------------
Rule 2230/10 (Power=2)
Notices of Violation
A player MAY publish a Notice of Violation (with N support,
where N is the number of valid un-Closed Notices of Violation e
previously published during the same week, or by announcement if
N is zero) alleging that a single entity (the Accused) has
broken a Rule. A notice of violation is invalid if it lacks any
of the following information, and the lack is correctly
identified within one week after the notice is published:
(a) The identity of the Accused;
(b) The allegedly illegal action/inaction in question;
(c) The Rule that was allegedly broken;
(d) If the Rules specify exactly one Class-N Crime (where N is
a positive integer) as being associated with the alleged
breach, then the name of that Crime and the value of N;
otherwise, the Power of the Rule that was allegedly broken.
Knowingly issuing a Notice of Violation with incorrect
information is ILLEGAL, and the Class-4 Crime of Libel.
A Notice of Violation is valid if and only if:
(1) it clearly specifies the required information for a Notice
of Violation;
(2) no previous valid notice specified substantially identical
information (i.e. the same violation for the same specific
act).
(3) when a crime is named, the crime is specified within the
Rules.
Neither a Notice's incorrectness (i.e. whether its allegation is
false) nor its unfairness (i.e. whether the punishment resulting
from leaving it Uncontested would be manifestly unfair according
to the guidance of the Rules) affects its validity.
As soon as possible after a player makes an announcement that is
reasonably recognizable as an attempt to issue such a notice,
the Insulator SHALL announce whether the Notice was valid. Such
an announcement is self-ratifying. Affirming the validity of
the notice does not in itself certify the correctness of the
allegation.
A valid Notice of Violation is initially Uncontested unless a
Crime is named, Contested otherwise. Within four days after the
publication of an Uncontested Notice, any player CAN make it
Contested by announcement; a player SHOULD do so if e believes
it is incorrect and/or unfair. An Uncontested Notice becomes
Contested upon the initiation of a judicial case questioning its
incorrectness and/or unfairness (but not merely by questioning
its validity).
If a Notice is Uncontested and was published at least four days
ago, any player CAN cause it to become Closed by announcement.
Any player CAN cause a Notice specifying em as Accused to become
Closed by announcement. When a Notice becomes Closed, a number
of Rests are created in the possession of the Accused equal to
the power of the violated Rule, rounded up. If a Closed notice
becomes Contested, these Rests remain, but CAN be later
destroyed by judicial processes as described elsewhere.
----------------------------------------------------------------------
Rule 2239/1 (Power=2)
Grandfather Forgiveness
Rules to the contrary notwithstanding, any Notice of Violation
alleging a rule violation prior to the adoption of this rule is
invalid. If this rule has existed for at least 90 days, then
any player CAN (by announcement) cause it to repeal itself.
----------------------------------------------------------------------
Rule 1504/39 (Power=2)
Criminal Cases
Criminal cases are a subclass of judicial cases. Any
first-class person can initiate a criminal case by an
announcement calling for judgement on the circumstances
surrounding a specified valid Notice of Violation alleging a
rules breach by a single entity (the Accused). The initiator
and each member of the Accused's basis are unqualified to be
assigned as judge of the case.
A criminal case has a judicial question on culpability, which is
applicable at all times following the call for judgement. The
valid judgements for this question are:
* GUILTY, appropriate if the judge finds, beyond a reasonable
doubt, that ALL of the following are true:
(a) the Accused breached the specified rule via the specified
act;
(b) the breach occurred within 90 days prior to the case being
initiated;
(c) judgement has not already been reached in another criminal
case, or punishment already applied through another
uncontested notice of violation, with the same Accused, the
same rule, and substantially the same alleged act;
(d) the Accused could not have reasonably believed that the
alleged act did not violate the specified rule;
(e) the Accused could have reasonably avoided committing the
breach without committing a different breach of equal or
greater severity.
* NOT GUILTY, appropriate if GUILTY is not appropriate. In
delivering this verdict, the judge SHOULD indicate which of of
the sub-requirements for a finding of guilty were not found to
be true beyond a reasonable doubt.
When a judicial question on culpability is judged after a number
of rests have been created in the Accused's possession due to
the associated notice, the judge CAN and SHALL destroy any such
rests by announcement as soon as possible.
A criminal case has a judicial question on sentencing, which is
applicable if the question on culpability is applicable and has
a judgement of GUILTY. If a criminal case has an applicable
question on sentencing which has a judgement, the Accused is
hereafter known as the ninny, the judgement in the question on
sentencing is known as the sentence, and the sentence is in
effect.
The valid sentences are:
* DISCHARGE, appropriate only in extraordinary circumstances, if
any available non-null punishment would be manifestly unjust.
Has no effect.
* APOLOGY with a set of up to ten words (the prescribed words),
appropriate for rule breaches of small consequence. When in
effect, the ninny SHALL as soon as possible publish a formal
apology of at least 200 words, including all the prescribed
words, explaining eir error, shame, remorse, and ardent desire
for self-improvement. Failure to do so is a Class-3 Crime of
Failure to Apologize.
* SILENCE, a number of Rests, equal to the defined Class of the
Crime or (if the breach is not a defined crime) the power of
the breached Rule, rounded to the nearest integer with ties
broken by rounding up, are created in the possession of the
Ninny. The judge CAN, with 2 Support, set the fine at a
different integral level between one half and double that
amount, and SHOULD attempt to do so if necessary to ensure
that the correlation between the fine and the severity of the
breach is appropriate, or to account for the faith (good or
bad) shown by the Ninny in contesting the notice or in aiding
or obstructing the course of justice.
Players SHOULD NOT create rules defining Crimes of a Class
greater than 14.
An appeal concerning any assignment of judgment in a criminal
case within the past week CAN be initiated by the accused by
announcement. Unless otherwise specified, an appeal of a
judgment in a criminal case is assumed to be appealing the
question of culpability. If a verdict or sentence that led to
the creation of Rests is overruled, remanded, or reassigned, the
Rests are still considered to have been created, but the appeals
panel CAN and SHALL destroy any created Rests by announcement.
----------------------------------------------------------------------
Rule 2169/12 (Power=1.7)
Equity Cases
Equity cases are a subclass of judicial cases. An equity case's
purpose is to correct a potential injustice in the operation of
a particular contract. An equity case CAN be initiated by any
party to the contract, by announcement which clearly identifies
the contract and a state of affairs whereby events have not
proceeded as envisioned by the contract (such as, but not
limited to, a party acting in contravention of eir contractual
obligations). This announcement SHALL also clearly identify the
set of parties to the contract.
For the purpose of this rule, the parties to a contract are
measured as of the time the case was initiated; however, if the
initiating message specifies a different time that falls within
the week before the case was initiated, then that time is used
instead.
The initiation of an equity case begins its pre-trial phase. In
the pre-trial phase the CotC SHALL in a timely fashion inform
all the contracting parties of the case and invite them to
submit arguments regarding the equitability of the situation.
The pre-trial phase ends one week after the parties have been so
informed, or immediately when all parties have announced that
they wish to terminate the pre-trial phase.
The initiator is unqualified to be assigned as judge of the
case. All other members of the bases of the parties to the
contract are also unqualified, except while this would result in
all entities being unqualified.
An equity case has a judicial question on equation, which is
applicable at all times following the pre-trial phase. The
valid judgements for this question are the possible agreements
that the parties could make that would be governed by the rules.
A judgement is appropriate if and only if it is a reasonably
equitable resolution of the situation at hand with respect to
the matters raised in the initiation of the case and by the
parties in the course of the case.
When an applicable question on equation in an equity case has a
judgement, and has had that judgement continuously for the past
week (or all parties to the contract have approved that
judgement), the judgement becomes Enforceable as a set of
regulated requirements imposed by this Rule.
Every party to the contract SHALL act to ensure the terms of an
enforceable equity judgement specific to that party are
satisfied, though this requirement does not create the ability
to perform regulated actions that the party CANNOT otherwise
perform.
If a party fails to act as specified, e is in violation of this
Rule; in such a situation, the judge CAN act on the party's
behalf to fulfill said obligations Without 3 Objections, or the
party may be subjected to a criminal punishment other than
DISCHARGE for violating this Rule, but not both.
The judge CAN, Without Objection from the parties, nullify a
specified term or terms of the judgement, thereby removing the
requirement of parties to act as specified.
An appeal concerning any assignment of judgement in an equity
case CAN be initiated by any party to the contract in question
by announcement. If the judgement is Enforceable when it is
appealed, the Appeals Court SHOULD assume that the judgement was
fundamentally fair when made, and SHALL restrict its appeals
judgement to nullifying terms of the judgement which are no
longer applicable due to changed circumstances.
If an announcement claiming to initiate an equity case regarding
a private contract would otherwise be invalid solely because the
contract does not exist or the initiator is not party to it,
then it is valid, but its judge SHALL assign it a null
judgement.
For the purpose of an equity case regarding a scam, it is
generally equitable to let the scammers retain at least some
absolute gains as reward for their cleverness, while
compensating others for at least some absolute losses.
----------------------------------------------------------------------
Rule 2205/1 (Power=1)
Judicial Arguments and Evidence
Each of the following participants in a judicial case SHOULD
present such arguments and/or evidence (explicitly labeled)
relevant to that case as e is reasonably able to collect:
1) The initiator, when initiating the case.
2) For a criminal case, the defendant, during the pre-trial
phase.
3) For an equity case, the parties to the agreement in question,
during the pre-trial phase.
4) The judge, when delivering judgement.
Matters of legal interpretation SHOULD be classified as
arguments; matters of fact SHOULD be classified as evidence.
----------------------------------------------------------------------
Rule 2157/6 (Power=1.7)
Judicial Panels
A judicial panel is a structure whereby a group of two or more
persons (its members) act together for the purpose of judging
judicial cases. A judicial panel's membership cannot change,
and if two panels have the same membership then they are the
same panel. Judicial panels exist implicitly, without any
specific act of formation.
A judicial panel CAN send messages by means of any of its
members sending a message identified as being from the panel,
with the unanimous Support of the panel's other members. By
this mechanism a judicial panel can act, in situations where the
rules state that an action is performed by sending a message.
The rules may specify other mechanisms by which the judicial
panel CAN act.
A judicial panel can incur obligations. The members of a panel
SHALL act collectively to ensure that the panel satisfies all of
its obligations.
----------------------------------------------------------------------
Rule 911/27 (Power=1.7)
Appeal Cases
Appeal cases are a subclass of judicial cases. An appeal case's
purpose is to determine the appropriateness of a judgement that
has been assigned to a judicial question, and make remedy if the
judgement was poorly chosen. The assignment of judgement being
questioned (appealed against, or appealed) is referred to as the
prior assignment; the word "prior" in this rule is used to refer
to the circumstances of the prior assignment.
An appeal concerning any assignment of judgement in a non-appeal
case within the past two weeks CAN be initiated by any player
with 2 support. However, rules to the contrary notwithstanding,
an appeal CANNOT be initiated concerning an assignment caused by
a judgement in an appeal case, nor an assignment for which an
appeal has already been initiated.
The entities qualified to be assigned as judge of an appeal case
are the judicial panels consisting of max(3,1+2*R) members
(where R is the rank of the prior case), where each of the
members is qualified to be assigned as judge of the prior case
and none of the members is the prior judge.
An appeal case has a judicial question on disposition, which is
applicable if and only if the prior question is applicable. The
valid judgements for the question on disposition, and their
effects, are as follows, based on the appropriateness of the
prior judgement at the time it was delivered:
* AFFIRM, appropriate if the prior judgement was appropriate for
the prior question; the prior judgement is assigned to the
prior question again
* REMAND, appropriate if there is serious doubt about the
appropriateness of the prior judgement; the prior question is
rendered open again; this judgement SHOULD be assigned if the
judge believes that the judge of the prior case will make a
better judgement if given a new opportunity
* REASSIGN, appropriate if there is serious doubt about the
appropriateness of the prior judgement, or if the prior judge
exhibited corruptive self-interest (material, with a specific
and obvious impact on eir judgement and arguments, and not
arising merely due to a difference of opinion or a wholly
incidental material benefit common among many players); the
judge of the prior case (if any) is recused, and the prior
question is rendered open again; this judgement SHOULD be
assigned if the judge believes that the judge of the prior
case will not make a better judgement if given a new
opportunity
* OVERRULE with a valid replacement judgement for the prior
question, appropriate if the prior judgement was inappropriate
in the prior question and the replacement judgement is
appropriate for the prior question; the replacement judgement
is assigned to the prior question
When an appeal case is initiated, the prior question is
suspended, and remains so until the question on disposition in
the appeal case is judged.
As soon as possible after a judicial panel is assigned, each
member of the panel SHALL publish an appeals opinion indicating
a valid judgement to assign to the case -- only the last such
published opinion for each member is used to determine the
outcome. Each member SHOULD choose an appropriate judgement,
and include arguments for eir choice. If, immediately after
either all members have so published or the time limit for so
publishing has ended, a majority of the members have opined for
the same judgement, the panel acts to deliver the judgement in
question. If the time period ends with no majority judgement,
the panel acts to deliver a judgement of REMAND. If the panel
publishes a valid judgement via another mechanism specified in
the Rules, the requirement for individual members to publish
individual opinions is waived.
A panel CAN publish a concurring opinion when judging AFFIRM,
and SHALL do so if and only if the reasoning by which the prior
judge reached eir judgement was incorrect in whole or part.
Each concurring opinion SHALL explain the nature of the error(s)
in the prior judge's reasoning. Each concurring opinion has an
error rating, an integer from 1 to 99; it CAN be specified by
the panel when the concurring opinion is published, or else
defaults to 50.
In the week after the panel publishes a valid judgement, any
panel member may publish a formal Dissenting Opinion with
Support. This Dissenting Opinion becomes a part of the record
of the case, and SHOULD aid in interpreting the decision.
----------------------------------------------------------------------
Rule 2175/4 (Power=1)
Judicial Retraction and Excess
A new case is a judicial case (other than an appeal case) that
has not had any judge assigned to it. The initiator of a new
case CAN retract it by announcement, thus causing it to cease to
be a judicial case.
An excess case is a new case whose initiator previously
initiated five or more cases during the same week as that case.
The Clerk of the Courts CAN refuse an excess case by
announcement, thus causing it to cease to be a judicial case.
----------------------------------------------------------------------
Rule 1868/14 (Power=2)
Judge Assignment Generally
At any time, a judicial case either has no judge assigned to it
(default) or has exactly one entity assigned to it as judge.
This is a persistent status that changes only according to the
rules.
At any time, a judicial case either does not require a judge
(default) or requires a judge. This is not a persistent status,
but is evaluated instantaneously.
When a judicial case requires a judge and has no judge assigned,
the CotC CAN assign a qualified entity to be its judge by
announcement, and SHALL do so as soon as possible.
The entities qualified to be assigned as judge of a judicial
case are the active first-class players, subject to modification
by other rules. Being unqualified to be assigned as a judge
does not inherently prevent an entity from continuing to be
judge of a case to which e is already assigned.
When a player is poorly qualified to be assigned as judge of a
judicial case, the Clerk of the Courts SHALL not assign em to be
the judge of that case; if e has done so, and that player is
still the judge of that case, then e CAN recuse that judge from
that case by announcement.
Making an entity unqualified or poorly qualified to judge is
secured, with a power threshold of 1.5.
To recuse a judge from a case is to deassign em as its judge.
Assigning a judge to a case implicitly recuses its existing
judge, if any. A recusal "with cause" is a recusal defined as
such by the rules.
A player CAN favor or disfavor a judicial case by announcement.
When assigning a judge to a judicial case, the CotC, if
possible, SHALL assign a player who has favored it and SHALL NOT
assign a player who has disfavored it.
----------------------------------------------------------------------
Rule 1871/25 (Power=1.5)
The Standing Court
Posture is a player switch, tracked by the Clerk of the Courts,
with the following values:
* Standing. Standing players are generally qualified to judge.
* Sitting. Sitting players are poorly qualified to judge, but
will generally become qualified when the CotC rotates the
bench.
* Leaning. Leaning players are poorly qualified to judge, but
are generally qualified to serve on appeal panels.
* Supine (default). Supine players are unqualified to judge.
Changes to posture are secured.
A player CAN flip eir posture to any non-standing value by
announcement.
When the CotC assigns a player as judge, that player becomes
sitting.
The CotC CAN rotate the bench (change all sitting players to
standing) by announcement, but SHALL NOT do so unless there is a
judicial case to which e is obliged to assign a judge, all
entities qualified to be so assigned are poorly qualified, and e
immediately afterwards (in the same announcement) assigns a
judge to that case.
When the CotC recuses a non-supine player with cause, e CAN flip
that player's posture to supine by announcement in a timely
fashion.
----------------------------------------------------------------------
Rule 2203/1 (Power=1.5)
Hawkishness
Hawkishness is a player switch, tracked by the Clerk of the
Courts, with the following values:
* Hanging. Hanging players are unqualified to be assigned as
judge of any inquiry case.
* Hugging. Hugging players are unqualified to be assigned as
judge of any criminal case, and poorly qualified to be
assigned as judge of any equity case.
* Hemming-and-Hawing (default).
* Hovering. Hovering players are poorly qualified to be
assigned as judge of any inquiry case, unless there is no
non-inquiry case requiring assignment, at least one inquiry
case requiring assignment, and no such inquiry case with any
non-Hovering player well-qualified to be assigned to it.
Changes to hawkishness are secured.
A player CAN flip eir hawkishness by announcement.
----------------------------------------------------------------------
Rule 2226/0 (Power=1.5)
Judicial Rank
Judicial rank is a player switch, tracked by the Clerk of the
Courts, with the same range and default as interest indices.
A player is poorly qualified to judge judicial cases whose
interest index exceeds eir judicial rank.
A player CAN flip eir judicial rank to any value by
announcement.
When a judgement is overruled on appeal, if the prior judge's
rank is higher than 1, then it is decreased by 1, and e CANNOT
increase it for 30 days afterward (the rest of this rule
notwithstanding).
"District", "Circuit", and "Supreme" are synonymous with
judicial ranks 1, 2, and 3, respectively.
----------------------------------------------------------------------
Rule 2204/0 (Power=1.5)
Linked Assignments
When the Clerk of the Courts assigns a player as judge of two or
more judicial cases consecutively in the same announcement, that
player only becomes sitting upon the last such assignment, rules
to the contrary notwithstanding. The CotC SHOULD NOT do this
unless those cases are closely related in their subject matter.
----------------------------------------------------------------------
Rule 2164/3 (Power=1)
Judicial Self-Recusal and Case Transfer
The judge of a judicial case CAN recuse emself from it at any
time by announcement. Such a recusal is with cause if and only
if e has been assigned to the case for at least four days.
An entity (the transferee) CAN, with consent from the current
judge of a judicial case (the transferor), assign emself as the
new judge of that case, provided that e is qualified to be
assigned as judge of that case, and e immediately (in the same
announcement) assigns a judgement to a judicial question in that
case.
----------------------------------------------------------------------
Rule 2212/0 (Power=1.7)
Judicial Declarations
A judicial declaration published by a judge as required by the
rules in conjunction with a judgement is self-ratifying,
provided that that judgement remains in effect. Such a
judgement may be inappropriate due to the content of this
declaration, rules to the contrary notwithstanding.
----------------------------------------------------------------------
======================================================================
Patent Titles and Degrees
----------------------------------------------------------------------
Rule 649/30 (Power=1.5)
Patent Titles
A Patent Title is a legal item given in recognition of a
person's distinction. The Herald is an office; its holder is
responsible for tracking Patent Titles.
A Patent Title CAN only be awarded by a proposal, or by the
announcement of a person specifically authorized by the Rules to
make that award. A person so authorized SHALL make the award as
soon as possible as the conditions authorizing em to make the
award are posted publicly, unless there is an open judicial
question contesting the validity of the conditions. Awarding or
revoking a Patent Title by Proposal is a secured change.
While a Patent Title has been awarded to (and not revoked from)
an entity, that entity is said to Bear that Patent Title. The
status of Bearing a Patent Title can only be changed as
explicitly set out in the Rules. The Herald's monthly report
includes a list of each Patent Title that at least one entity
Bears, with a list of which entities Bear it.
As soon as possible after a patent title is awarded or revoked,
the herald SHALL announce the award or revocation.
When a patent title is used as a noun to refer to bearers of the
patent title, it is assumed to refer only to persons who Bear
that patent title unless context clearly indicates otherwise.
----------------------------------------------------------------------
Rule 1922/33 (Power=1)
Defined Regular Patent Titles
The following are Patent Titles:
(a) Scamster, which may be awarded to any Player who has shown
great enthusiasm, persistence, or skill in the perpetrating
of scams. This title may not be declined, retracted, or
revoked.
(b) A Patent Title (non-unique) now will
Be known as "Bard", and granted those with wit.
In order for the Title to be filled,
A level of Support must call for it.
Three players to a fourth may grant this name
If these three write as one, with two Support.
A current Bard may also grant the same,
Provided that a second Bard's a sport.
And so we don't the name of Bard debase,
A Player with three Supporters can conspire
To (from a Bard), this Title to erase:
Or Bard (plus two Bards) make a Bard retire.
But lest we ruin some poor minstrel's fun
No bard will be dis-bard for eir bad pun.
(c) Three Months Long Service, Six Months Long Service, Nine
Months Long Service, Twelve Months Long Service, to be
awarded by the IADoP to any player who has held a
particular Office continuously for the specified duration.
Each of these titles shall be awarded only once per player.
(d) Champion, to be awarded by the Herald to any person who
wins the game. The Herald's monthly report includes how
the player won.
(e) Minister Without Portfolio, to be awarded by the Herald to
any player who wins the game and does not already bear the
title. If the number of persons bearing this title is
greater than the number of Prerogatives defined by the
rules, then this title is administratively revoked from the
non-player (if any) who has held it the longest, or
otherwise from the player who has held it the longest.
(f) Left in a Huff, to be awarded by the Registrar to any
player who deregistered in a Writ of FAGE.
(g) Elder Lurker, to be awarded to Persons who are true legends
that were involved in B in its early days and now
continue to grace us with their presence by lurking on the
lists to occasionally add tid-bits of wisdom or insight to
discussions.
(h) Cassandra, to be awarded to any player who noticed a scam,
thought up a way to stop it, warned everyone clearly, and
yet the scam happened anyway due to apathy on the part of
other players.
(h) Missed Congeniality, to be awarded to persons who gain the
ability to make arbitrary changes to Rules with a power
less than 2 by announcement, but lose the ability before
gaining the ability to make such changes to higher-powered
rules.
----------------------------------------------------------------------
Rule 1367/13 (Power=1)
Degrees
Certain patent titles are known as degrees. The degrees are
- Associate of Nomic (A.N.)
- Bachelor of Nomic (B.N.)
- Master of Nomic (M.N.)
- Doctor of Nomic History (D.N.Hist.)
- Doctor of Nomic Science (D.N.Sci.)
- Doctor of Nomic Philosophy (D.N.Phil.)
Degrees are ranked in the order they appear in this rule, with
degrees listed later being ranked higher.
A degree CANNOT be awarded to any person more than once, and
CANNOT be revoked once awarded.
After a player publishes a suitable thesis with explicit intent
to qualify for a degree (the specific degree need not be
mentioned), the Herald SHALL, as soon as possible, initiate an
Bn Decision to award that player (the author) a degree as
follows:
- The available options are FAILING GRADE and each degree that
the author does not have. The available options can change
during the voting period.
- The eligible voters are each active player at the time the
decision is initiated.
- Each player's voting limit on the decision is thrice what
their voting limit would have been on an ordinary decision
initiated at the same time as this one, plus five for each
degree e held at that time (the high limit is so as to allow
a player to cast votes for different titles and ensure that
an inappropriate title is not awarded).
- The specific thesis for which the degree is to be awarded is
an essential parameter of the decision (but not the text of
that thesis).
When the Herald resolves the decision, e CAN and SHALL award the
author the degree selected by B, or no degree if FAILING
GRADE was the outcome.
----------------------------------------------------------------------
Rule 2231/0 (Power=2)
Order of the Hero of B Nomic
The set of patent titles defined in this rule constitute the
Order of the Hero of B Nomic; the titles may be collectively
referred to as "Heroic titles" and a Bearer of a Heroic title as
a Hero.
Heroic titles are B's premier titles of distinction, and may
be awarded to persons for meritorious service only by a proposal
of power 3 or greater. Heroic titles SHOULD NOT be revoked.
Heroes are entitled to use the abbreviation of eir title as
postnomial letters in B communications and reports.
The Heroic titles in decreasing precedence are:
Grand Hero of B Nomic (GHAN) -- This title may be awarded to
any person for the most exemplary meritorious service to B
or to the game of Nomic at large. As this title is the highest
honour that B may bestow, a Bearer of this title OUGHT to be
treated right good forever.
Hero of B Nomic (HAN) -- This title may be awarded to any
person for outstanding meritorious service to B above and
beyond the call of duty.
----------------------------------------------------------------------
======================================================================
Contract Law
----------------------------------------------------------------------
Rule 1742/18 (Power=2)
Contracts
Contracts are binding agreements governed by the rules.
Each contract requires a certain number of parties (two if not
otherwise specified by the rules). Any agreement made by one or
more persons, with the intention that it be binding on them and
governed by the rules, becomes a contract when it comes to have
at least the required number of parties, and terminates when it
comes to have less than the required number of parties.
Parties to a contract SHALL act in accordance with that
contract. This obligation is not impaired by contradiction
between the contract and any other contract, or between the
contract and the rules. However, if a player is found GUILTY
of violating this rule by failing to act in accordance with
an Equitable contract, then the only appropriate sentence is
DISCHARGE, unless the failure pertains to a previously-imposed
equity judgement.
----------------------------------------------------------------------
Rule 2197/2 (Power=2)
Defining Contract Changes
The following are Contract Changes:
a) Becoming party to a contract.
b) Ceasing to be a party to a contract.
c) Amending a contract.
d) Terminating a contract.
e) Flipping a contract switch.
----------------------------------------------------------------------
Rule 2198/5 (Power=2)
Making Contract Changes
Contract Changes CAN be performed as follows:
a) By agreement between all parties, if the contract's minimum
number of parties is at least two.
b) By a party without objection (any other party CAN object),
if the contract's minimum number of parties is less than
two.
c) Using a mechanism specified by the contract.
d) By the contract by announcement, if it is a person.
If a contract does not purport to regulate becoming a party to
it, then any person CAN become a party to it by announcement.
If a contract states that one or more of its switches have
certain values, then they do.
The rest of this rule notwithstanding, if the nature and/or
permissibility of a Contract Changes is ambiguous, then it has
no effect.
Contract changes are secured.
----------------------------------------------------------------------
Rule 2178/6 (Power=2)
Contract Switches
Disclosure is a contract switch with values Private (default)
and Public. Rules to the contrary notwithstanding:
a) A contract's Disclosure CANNOT be flipped to Public unless
its text and list of parties are simultaneously published.
b) A contract's Disclosure CANNOT be flipped away from Public.
c) Changes to a public contract's text and/or list of parties
do not become effective until published.
Sentiment is a contract switch with values Equitable (default)
and Legalistic. Rules to the contrary notwithstanding, a
contract's Sentiment CANNOT be flipped away from Legalistic.
----------------------------------------------------------------------
Rule 2173/3 (Power=2)
The Notary
The Notary is an office; its holder is responsible for keeping
track of contracts.
The parties to a public contract SHALL keep the Notary informed
of its text and set of parties. The Notary's weekly report
includes a list of all public contracts; the Notary's monthly
report includes each public contract's text and set of parties.
The parties to a private contract SHOULD keep the Notary
informed of its text and set of parties. The Notary SHALL
disclose this information (to the extent that e has been
informed of it) to the judge of an equity case pertaining to
that contract. The Notary SHALL NOT disclose it otherwise,
except as explicitly allowed by the contract, or with the
explicit consent of all parties.
The Notary CAN terminate any contract without objection.
----------------------------------------------------------------------
Rule 2191/4 (Power=2)
Pledges
A pledge is a public contract identifying itself as such. A
pledge requires at least one party.
An equity case regarding a pledge CAN be initiated by a
non-party, provided that all other requirements for initiating
an equity case are met. The initiator of such a case is
considered to be a party to the pledge for the purpose of that
case.
If a pledge does not impose any ongoing or unsatisfied
obligations on its current parties, and will not do so in the
future in its current form, then any person CAN terminate it by
announcing that it is obsolete.
----------------------------------------------------------------------
Rule 2179/6 (Power=1)
Points
For each point axis:
a) <axis> Points is a fixed currency.
b) A player's <axis> coordinate (syn. <axis> score) is the
number of <axis> points e owns.
There are two point axes, X and Y. A player's score is x + yi,
where x is eir X coordinate and y is eir Y coordinate.
Ownership of points is restricted to players. If winning is
secured, then changes to point holdings are secured with the
same power threshold.
The Scorekeepor is a office, and the recordkeepor of points.
Players generally CAN transfer points they own to other players,
subject to the restrictions that no more than 5 points can be
transferred this way to any one player, nor from any one player,
per week.
----------------------------------------------------------------------
Rule 2136/29 (Power=1)
Contests
Contestmaster is a public contract switch, tracked by the
Scorekeepor, with values 'none' (default) and all first-class
parties to that contract. A contest is a public contract whose
contestmaster is not 'none'.
A contract's contestmaster CAN be flipped by any player without 3
objections, or as specified by the contract. Rules to the
contrary notwithstanding, it CANNOT be flipped in any other way,
and CANNOT be flipped to a given player if any of the following
are true:
a) The player has not explicitly consented to be contestmaster
of that contest. (Intent to flip a contract's contestmaster
to oneself constitutes explicit consent to be contestmaster
of that contest.)
b) A member of that player's basis has already become a
contestmaster within the past seven days.
----------------------------------------------------------------------
Rule 2232/1 (Power=1)
Contest Axes
Each contest has one or more axes, defaulting to {X}.
An axis can be added to or removed from a contest as follows:
a) by any player without 3 objections, or
b) by any mechanism specified by that contest for changing its
axes.
----------------------------------------------------------------------
Rule 2233/1 (Power=1)
Awarding and Revoking Points
For each of a contest's axes, where N is the number of its
parties that were active first-class players at the beginning of
the week, the contestmaster of that contest:
a) CAN award <axis> points to its other parties by announcement
specifying that contest, unless the total points awarded in
this way for that contest and week would thereby exceed 5N.
b) CAN revoke <axis> points from its other parties by
announcement specifying that contest, unless the total
points revoked in this way for that contest and week would
thereby exceed 2N.
c) SHALL award and revoke <axis> points as explicitly described
in its contract (subject to the above limits), or as needed
to counteract an award/revocation specifying that contest
but not explicitly described in either its contract or this
clause (in which case neither the corrected award/revocation
nor the correction count against the contest's weekly
limit).
----------------------------------------------------------------------
Rule 2242/1 (Power=1)
Champion's Contests
Medals are a type of asset, tracked by the Scorekeepor;
ownership of Medals is limited to contests and to non-contest
players. Medals can only be transferred, created, and destroyed
as defined in this rule.
A contest's contestmaster CAN create a Medal in that contest's
possession without 2 objections. While a contest owns a Medal,
it is known as a Champion's Contest.
A contest's contestmaster CAN transfer ownership of or destroy a
Medal in that contest's possession, but only as explicitly
described by the contest's text. A Medal CANNOT be transferred
from a contest to a player who is not a party to that contest,
nor to its contestmaster.
A Medal is automatically destroyed if the text of a contest
owning it changes.
Upon a win announcement that a specified non-contest player owns
a Medal, that player satisfies the Winning Condition of
Championship.
Cleanup procedure: One Medal owned by that player is destroyed.
----------------------------------------------------------------------
Rule 2234/2 (Power=1)
Rewarding Contestmasters
As soon as possible after the end of a month, for each contest,
the player (if any) who was its contestmaster for at least 16
days during that month MAY once announce that e performed duties
related to that contest in a timely manner during that month,
subject to other rules regarding truthfulness.
As soon as possible after a player makes such an announcement,
the Scorekeepor CAN and SHALL by announcement award, for each of
the contest's axes, N <axis> points to that player, where N is
either the number of players who were contestants of that
contest at any time during that month, or the number of points
awarded by that contest on that axis during that month,
whichever is less.
----------------------------------------------------------------------
Rule 2187/5 (Power=1)
Win by High Score
Upon a win announcement that one or more players have a score x
+ yi such that xy >= 2500 (specifying all such players), all
those players satisfy the Winning Condition of High Score.
Cleanup procedure: All those players have their scores set to
0 + 0i. Within one week afterward, any player CAN declare a
skunk with Bn Consent. If no player does so within the
allowed week, then all players have each of eir coordinates set
to floor(P*S/10), where P is eir previous coordinate along that
axis and S is the Score Index.
The Score Index is an integer from 0 to 5, and part of the
Scorekeepor's report. The Scorekeepor CAN change the Score
Index with Bn consent.
If no players have won by High Score in the past four months,
then any Player may place B into Overtime with 3 Support.
When B is in overtime, any announcement awarding or revoking
points that is authorized by another Rule awards or revokes
double the amount of the announcement. B ceases being in
overtime when someone wins by High Score.
----------------------------------------------------------------------
======================================================================
Foreign Relations
----------------------------------------------------------------------
Rule 2200/3 (Power=1)
Nomic Definitions
A nomic ruleset is a set of explicit rules that provides means
for itself to be altered arbitrarily, including changes to those
rules that govern rule changes. Not all rule changes need be
possible in one step; an arbitrarily complex combination of
actions (possibly including intermediate rule changes) can be
required, so long as any rule change is theoretically achievable
in finite time.
A nomic is the single entity defined by a nomic ruleset as a
whole. Each nomic ruleset defines exactly one nomic, and each
nomic is defined by exactly one nomic ruleset.
A foreign nomic is a nomic other than this one, even if it has
the same name as this one.
A province is a protectorate that is a player.
An embassy is a registered partnership designated as
representing a specific foreign nomic by both its contract and
the rules of that nomic.
----------------------------------------------------------------------
Rule 2135/2 (Power=1)
Advertising
Every month the ambassador shall update the page about B on
the NomicWiki at nomic.net, provided that that wiki is
operational. This page, when updated, is to include a list of
the current players. In updating the page the ambassador shall
ensure that information that is currently incorrect is either
corrected or removed, and that all links on the page point to
extant pages that are correctly described. The ambassador may
add new correct information to the page at eir discretion.
The ambassador is encouraged to also advertise B in other
suitable locations.
----------------------------------------------------------------------
Rule 402/28 (Power=1)
Identity of the Speaker
The office of Speaker is held by the active player who has borne
the Patent Title of Minister Without Portfolio the longest, with
ties broken in favor of the player who has been registered the
longest. As soon as possible after the Speaker changes, the
Herald SHALL announce this fact along with the identity of the
new Speaker and the date of the change.
The Herald's monthly report includes the date on which each
Minister Without Portfolio most recently was awarded the title.
----------------------------------------------------------------------
Rule 103/5 (Power=1)
Role of the Speaker
The Speaker is an imposed office, and the figurehead of B,
embodying its spirit. Diplomatic missions from B to foreign
nomics operate on the Speaker's behalf.
----------------------------------------------------------------------
Rule 2148/5 (Power=1)
The Ambassador
The ambassador is an office; its holder is responsible for
relations with foreign nomics.
A foreign nomic may grant certain powers (in the
ordinary-language sense) and privileges to B's ambassador.
If so, the ambassador shall generally exercise such powers in
such manner as e sees fit, subject to other rules and orders. If
a foreign nomic allows for B to take actions in it, the
ambassador MAY, with Bn consent, take any action in it on
behalf of B, provided that the nomic is Protected, Friendly
or Neutral.
All players are prohibited from falsely claiming, to any nomic,
to be the ambassador.
----------------------------------------------------------------------
Rule 2185/0 (Power=1)
Foreign Relations
Recognition is a foreign nomic switch, tracked by the
Ambassador, with values Unknown (default), Protected, Friendly,
Neutral, Sanctioned, Hostile, and Abandoned.
When a foreign nomic becomes a Protectorate, its Recognition
becomes Protected. When a foreign nomic ceases to be a
Protectorate, its Recognition becomes Unknown. A foreign
nomic's Recognition CANNOT change to or from Protected in any
other way.
The Ambassador CAN, without objection, flip a foreign nomic's
Recognition to any value (subject to the above restriction). E
SHALL inform that nomic of the change as soon as possible.
----------------------------------------------------------------------
Rule 2147/7 (Power=2)
Protectorates
Whereas B, being the superpower of nomics, has an inherent
responsibility to lead the nomic world; and whereas B
desires to encourage growth and promotion of the nomic
community, be it hereby known that B shall serve as
benevolent protector to any nomic which requests such status
(hereafter referred to as the protectorate).
In order to become a protectorate, a nomic must specify in its
ruleset that it submits to B as its benevolent protector.
It must also have rules or other gamestate arranged such that
any protective decree proclaimed by the ambassador will take
full effect upon proclamation. Any restriction whatsoever on
the content of a protective decree disqualifies the nomic from
being a protectorate.
If the criteria specified in the preceding paragraph are met,
the ambassador may make the nomic a protectorate without three
objections. If a protectorate ever does not meet these
criteria, it ceases to be a protectorate. The ambassador shall
check every month whether each protectorate continues to meet
the criteria, and shall announce whenever a protectorate has
ceased to be a protectorate.
The ambassador's monthly report includes a list of all
protectorates, with contact details for each, and for each the
forum in which it is most appropriate to proclaim protective
decrees that target that protectorate.
----------------------------------------------------------------------
Rule 2159/3 (Power=2)
Protective Decrees
A protective decree is an act of B whose intended effect is
to make explicit changes to the state of a protectorate nomic.
The changes may include enacting, repealing, or amending rules
of the protectorate, changing the set of players of the
protectorate, or any other instantaneous changes to the
protectorate's gamestate.
Initiating a protective decree is secured, and is INVALID unless
the initiating instrument unambiguously specifies the target
protectorate and the changes to be made to it.
As soon as possible after a protective decree has been
initiated, the ambassador SHALL proclaim it to the target nomic.
The decree takes effect upon this proclamation.
Protective decrees should be initiated only for the purpose of
assisting the protectorate in its growth and enabling its
longevity. Protective decrees should always be benevolent.
All players are prohibited from falsely claiming, to any nomic,
that a document is a protective decree.
----------------------------------------------------------------------
Rule 2207/0 (Power=1)
Trade Embargo
A player SHALL NOT export assets to a foreign nomic unless its
Recognition is Protected, Friendly, or Neutral.
----------------------------------------------------------------------
END OF THE SHORT LOGICAL RULESET
--
Wooble
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