Roger Hicks on Mon, 25 May 2009 15:21:16 -0700 (MST) |
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[s-b] Proposal: Voting Power Overhaul |
NOTE: Below rule numbers are based upon the ruleset referenced by P1945. If it turns out this ruleset is not the correct one I will revise this proposal. Proposal: Voting Power Overhaul AI: 2 II: 1 { Amend R49 ("Voting on Ordinary Decisions") to read: {{ Each player has a Vote Power index (default 1 for first-class players and 0 for others). Changes to Vote Power are secured. The eligible voters on an ordinary decision are those entities that were active players at the start of its voting period. The voting limit of an eligible voter on an ordinary decision is eir Vote Power at the start of its voting period, reduced by one for each positive multiple of 4 Rests that the voter posesses at the start of the voting period. }} Amend R52 ("Grand Poobah") to read: {{ The Grand Poobah is an office. It's holder is responsible for tracking Vote Power. Vote Coins are a currency whose recordkeeper is the Grand Poobah. As soon as possible after the beginning of each month the Grand Poobah SHALL create a Vote Coin in the possession of each active first-class player. A player CAN spend a Vote Coin in eir possession and specify a player to increment that player's Vote Power by one. A player CAN spend a Vote Coin in eir possession and specify a player to create a Stain in the possession of the specified player. Stains are a fixed currency whose recordkeeper is the Grand Poobah. As soon as possible after the beginning of each month the Grand Poobah CAN and SHALL select a random player who has one or more Stains and set that player's Vote Power to 0. Then e SHALL destroy one Stain in the possession of each player. }} In R53 ("Notes") replace the list of ways notes can be spent with: {{ (1) A player CAN spend three Notes forming a major chord to create a Vote Coin in the possession of another player. (2) A player CAN spend five Notes forming the start of a major scale to create a Vote Coin in eir possession. (3) A player CAN spend two Notes of the same pitch to make another player gain one Note of that pitch. (4) During B's Birthday, a player CAN spend Notes forming the melody "Happy Birthday" (GGAGCB GGAGDC GGGECBA FFECDC or a translation thereof) to satisfy the Winning Condition of Musicianship, (5) A player CAN spend one Note to increase another player's voting limit on an ordinary proposal whose voting period is in progress by 1. (6) A player CAN spend two Notes to increase eir voting limit on an ordinary proposal whose voting period is in progress by 1. (7) A player CAN spend three Notes to gain a Note whose pitch is as many semitones distant from one of the Notes spent as the distance between the other two Notes spent. }} } _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business