James Baxter on Wed, 15 Apr 2009 13:29:07 -0700 (MST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-b] Proposal: Own The World |
This is Proposal 1933. > From: bad.leprechaun@xxxxxxxxx > Date: Sat, 11 Apr 2009 11:33:29 -0400 > To: spoon-business@xxxxxxxxx > Subject: [s-b] Proposal: Own The World > > Quick summary of proposed changes below: Makes outsiders just external > forces that are part of the game, rather than their projections. You can buy > and trade anything that is not part of the game for m10. Makes Factions > Sentient. Redefines Agreements much more loosely such that I don't think > there should really be much ambiguity about what constitutes an Agreement or > not. Fixes weird agreement language in agreement and faction rules (I > think). Removes possibility of Faction ceasing to be a Faction by deciding > so internally but not making any announcement about it. > > I Submit the following Proposal, entitled "Own The World": > > { > This Proposal is Dependent on Proposal 1908 (Emancipation and Stickiness). > > Amend Rule 1-3 (Outsiders) to read: > {{ > > An External Force is anything which exists independently of the game. That > is, it would still exist if the game stopped existing, and would still exist > if the game had never started existing. > > An Outsider is an External Force that is also a Game Object. As a Game > Object, an Outsider is bound by the Rules. These Rules do not purport to > regulate External Forces except in relation to their interaction with the > Game as Outsiders. [[ i.e., something that exists outside of the game but is > also acknowledged by the rules as influencing the state of the game, and > thus exists within the game as well, such as a player.]] > > }} > > Amend the Rule named "More About Objects" by replacing the text: > > {{ > > No object can own a Sentient Object. A Dumb Object can generally come to be > owned by another Object if allowed by other Rules. > > }} > > by: > > {{ > > No object can own a Sentient Object. A Dumb Object can generally come to be > owned by another Object if allowed by other Rules. > > Any External Force that is not currently a Game Object may be Claimed by a > Player with at least m10, making the External Force into a Holding (a type > of Tough, Dumb Outsider) owned by the Player. Note that a Player who becomes > the Owner of a Holding does not necessarily also come to own tht Holding's > possessions or components [[e.g. one who claims an Agreement does not also > become the Owner of its Parties]]. The Owner of a Holding may transfer its > ownership to another Player as a Game Action. Any Holding that becomes > Sentient (e.g. by becoming a Player, Faction, or Rule) ceases to be a > Holding and ceases to be owned. > > }} > > and by replacing: > > {{ > > All Players and Rules are Sentient. > > }} > > by: > > {{ > > All Players, Factions, and Rules are Sentient. > > }} > > Replace the text of Rule 5-1 (Agreements) by: > > {{ > > An Agreement is an External Force that consists of, but is not necessarily > limited to, two or more Human External Forces. Any document or set of > documents that regulate the Agreement's operations and membership may be > referred to collectively as a Charter by B Nomic, though the Agreement > itself need not do so. The External Forces, other than the Charter, that > make up an Agreement may be referred to as Parties by B Nomic, though the > Agreement itself need not do so. > > }} > > Replace the text of Rule 5-2 (Factions) by: > > {{ > > An Agreement with a Charter may become a Faction (a Sentient Game Object) by > announcing its intent to do so if the following conditions are true: > > - The Agreement is not already a Faction or Player > - There exists at least one Player of B Nomic who is a party to the > Agreement. > - The Agreement has decided, through its internal mechanisms for doing > so, to join B Nomic as a Faction. > - The Agreement's Charter is publicly available in an easily accessible > manner to all Players, such as on a web page. > > A Faction may cease to be a Faction at any time as a Game Action. > > A Faction automatically ceases to be a Faction if any of the following > events occur: > > - The Faction ceases to be an Agreement. > - The Faction ceases to have at least one Player of B Nomic as a party to > the Agreement. > > }} > } > > Billy Pilgrim > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business _________________________________________________________________ Share your photos with Windows Live Photos – Free. http://clk.atdmt.com/UKM/go/134665338/direct/01/ _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business