| James Baxter on Wed, 1 Apr 2009 10:07:34 -0700 (MST) |
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| Re: [s-b] Proposal: Player Attributes |
I assign this the proposal number 1932.
> Date: Tue, 31 Mar 2009 20:03:06 +0100
> From: charles.w.walker@xxxxxxxxxxxxxx
> To: spoon-business@xxxxxxxxx
> Subject: [s-b] Proposal: Player Attributes
>
> I submit the following Proposal, Titled "Player Attributes"
> {
>
> {{
>
> Change the title of the rule "Active Players" to "Player Attributes"
>
> }}
>
> {{
>
> Change the text of rule "Player Attributes to the following:
>
> {{{
>
> ===Active Players===
>
> The group of players that currently possess the Active property may be
> called the Active Players.
>
> At the beginning of each nweek, the players that voted in the previous nweek
> gain the "Active" property, the players that failed to vote in the previous
> nweek lose the "Active" property.
>
>
> ===(In)finity===
>
>
> There is an Attribute (In)finity with a Scope of all Players, a Range of
> Infinite or Finite and a Default Value of Finite. A Player may, as a Game
> Action, change his (In)finity to Infinite. When a Player's Win Count
> increases, their (In)finity changes to Finite.
>
>
> ===Excitation===
>
>
> There is an Attribute Excitation with a Scope of all Players, a Range of
> Ground or Rydberg and a Default Value of Ground. A Player may, as a Game
> Action, change his Excitation to Rydberg. On nday 1 all Excitations change
> to Ground.
>
>
> }}}
>
> }}
>
> }
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